Mudanças entre as edições de "17.2 - Sage's Legacy"
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'' | ''Refers to the various equipment available through the [[Legacy of the Wise One]] questline (episode 17.2).''<br> | ||
Before starting, you need to have {{plainlink|url=https://irowiki.org/wiki/Illusion Illusion (17.1)}} quest finished, and also finish the {{plainlink|url=https://irowiki.org/wiki/Legacy_of_the_Wise_One#Main_Quest Legacy of the Wise One Main Quest}}. | |||
The NPCs related to Automatic Equipment can be found in inside Dining at Varmundt's Mansion {{navi|ba_maison|139|96}}. | |||
:[[File:17.2-Dining Location.png|300px]] | |||
==Automatic Equipment== | |||
You can get Automatic Equipment by excharging {{Item_List_2 |id=1000103 |item=Varmeal Ticket |simple=yes}} and the corresponding {{plainlink|url=https://irowiki.org/wiki/Illusion_(17.1)_Equipment_and_Enchants Illusion (17.1) Equipment}}. Talk to small robot NPC '''Yeonchung''' {{navi|ba_in01|87|383}} to exchange. | |||
:[[File:17.2-Dining NPCs-Yeonchung.png]] | |||
{| class="wikitable mw-collapsible" style="text-align: center; margin:auto; width: 90%" | |||
! style="background-color:#febbc4;" | Name | |||
! style="background-color:#febbc4;" | Type | |||
! style="background-color:#febbc4;" | Description | |||
! style="background-color:#febbc4;" | Cost | |||
|- | |||
| style="text-align: left; padding-left: 16px;" |{{Item_List_2 |id=450127 |item=Automatic Armor Type A |slots=1}} | |||
| style="text-align: center;" |Armor | |||
| style="text-align: left; padding-left: 16px;" | | |||
Combat armor improved with the technology of Barmund Mansion, Type A. | |||
Various modules can be used for additional abilities. | |||
:ATK +125. | |||
:ATK +10 for every 2 refine levels. | |||
:{{Refine |range=>= |level=7}} | |||
:When refined to +7 or higher, Increased ASPD (ASPD +15%). | |||
+ {{Item_List_2 |id=480020 |item=Automatic Engine Wing Type A |slots=1 |simple=yes}} | |||
:ATK +50. | |||
+ {{Item_List_2 |id=480021 |item=Automatic Engine Wing Type B |slots=1 |simple=yes}} | |||
:Post-skill delay -10%. | |||
:<hr> | |||
:Defense: 135 | |||
:Weight: 100 | |||
:Required Level: 160 | |||
:Jobs: All Jobs | |||
| style="text-align: center; padding-left: 16px;" | {{Item_List_2 |id=15376 |item=Illusion Armor Type A |slots=1 |refine=9}} {{Item_List_2 |id=1000103 |item=Varmeal Ticket |num=900}} | |||
|- | |||
| style="text-align: left; padding-left: 16px;" |{{Item_List_2 |id=450128 |item=Automatic Armor Type B |slots=1}} | |||
| style="text-align: center;" |Armor | |||
| style="text-align: left; padding-left: 16px;" | | |||
Combat armor improved with the technology of Barmund Mansion, Type B. | |||
Various modules can be used for additional abilities. | |||
:MATK +125. | |||
:MATK +10 for every 2 refine levels. | |||
:{{Refine |range=>= |level=7}} | |||
:When refined to +7 or higher, Variable Cast Time -15%. | |||
+ {{Item_List_2 |id=480020 |item=Automatic Engine Wing Type A |slots=1 |simple=yes}} | |||
:Increased ASPD (ASPD +10%). | |||
+ {{Item_List_2 |id=480021 |item=Automatic Engine Wing Type B |slots=1 |simple=yes}} | |||
:MATK +50. | |||
:<hr> | |||
:Defense: 135 | |||
:Weight: 100 | |||
:Required Level: 160 | |||
:Jobs: All Jobs | |||
| style="text-align: center; padding-left: 16px;" | {{Item_List_2 |id=15377 |item=Illusion Armor Type B |slots=1 |refine=9}} {{Item_List_2 |id=1000103 |num=900 |item=Varmeal Ticket}} | |||
|- | |||
| style="text-align: left; padding-left: 16px;" |{{Item_List_2 |id=480020 |item=Automatic Engine Wing Type A |slots=1}} | |||
| style="text-align: center;" |Garment | |||
| style="text-align: left; padding-left: 16px;" | | |||
Combat engine improved with the technology of Barmund Mansion, Type A. | |||
Various modules can be used for additional abilities. | |||
:MaxHP +1,500. | |||
:MaxHP +100 for every 2 refine levels. | |||
:{{Refine |range=>= |level=7}} | |||
:When refined to +7 or higher, Increased ASPD (ASPD +7%). | |||
+ {{Item_List_2 |id=470022 |item=Automatic Leg Type A |slots=1 |simple=yes}} | |||
:Critical damage +15%. | |||
+ {{Item_List_2 |id=470023 |item=Automatic Leg Type B |slots=1 |simple=yes}} | |||
:Variable Cast Time -15%. | |||
:<hr> | |||
:Defense: 70 | |||
:Weight: 90 | |||
:Required Level: 160 | |||
:Jobs: All Jobs | |||
| style="text-align: center; padding-left: 16px;" | {{Item_List_2 |id=20933 |item=Illusion Engine Wing Type A |slots=1 |refine=9}} {{Item_List_2 |id=1000103 |num=900 |item=Varmeal Ticket}} | |||
|- | |||
| style="text-align: left; padding-left: 16px;" |{{Item_List_2 |id=480021 |item=Automatic Engine Wing Type B |slots=1}} | |||
| style="text-align: center;" |Garment | |||
| style="text-align: left; padding-left: 16px;" | | |||
Combat engine improved with the technology of Barmund Mansion, Type B. | |||
Various modules can be used for additional abilities. | |||
:MaxHP +1,500. | |||
:MaxHP +100 for every 2 refine levels. | |||
:{{Refine |range=>= |level=7}} | |||
:When refined to +7 or higher, Variable Cast Time -7%. | |||
+ {{Item_List_2 |id=470022 |item=Automatic Leg Type A |slots=1 |simple=yes}} | |||
:Long-ranged Physical damage +7%. | |||
+ {{Item_List_2 |id=470023 |item=Automatic Leg Type B |slots=1 |simple=yes}} | |||
:All elemental Magic damage +15%. | |||
:<hr> | |||
:Defense: 70 | |||
:Weight: 90 | |||
:Required Level: 160 | |||
:Jobs: All Jobs | |||
| style="text-align: center; padding-left: 16px;" | {{Item_List_2 |id=20934 |item=Illusion Engine Wing Type B |slots=1 |refine=9}} {{Item_List_2 |id=1000103 |num=900 |item=Varmeal Ticket}} | |||
|- | |||
| style="text-align: left; padding-left: 16px;" |{{Item_List_2 |id=470022 |item=Automatic Leg Type A |slots=1}} | |||
| style="text-align: center;" |Shoes | |||
| style="text-align: left; padding-left: 16px;" | | |||
Combat boots improved with the technology of Barmund Mansion, Type A. | |||
Various modules can be used for additional abilities. | |||
:MaxSP +250. | |||
:MaxSP +20 for every 2 refine levels. | |||
:{{Refine |range=>= |level=7}} | |||
:When refined to +7 or higher, Long-ranged Physical damage +7%. | |||
+ {{Item_List_2 |id=450127 |item=Automatic Armor Type A |slots=1 |simple=yes}} | |||
:ATK +7%. | |||
+ {{Item_List_2 |id=450128 |item=Automatic Armor Type B |slots=1 |simple=yes}} | |||
:Increased ASPD (ASPD +7%). | |||
:<hr> | |||
:Defense: 70 | |||
:Weight: 50 | |||
:Required Level: 160 | |||
:Jobs: All Jobs | |||
| style="text-align: center; padding-left: 16px;" | {{Item_List_2 |id=22196 |item=Illusion Leg Type A |slots=1 |refine=9}} {{Item_List_2 |id=1000103 |num=900 |item=Varmeal Ticket}} | |||
|- | |||
| style="text-align: left; padding-left: 16px;" |{{Item_List_2 |id=470023 |item=Automatic Leg Type B |slots=1}} | |||
| style="text-align: center;" |Shoes | |||
| style="text-align: left; padding-left: 16px;" | | |||
Combat boots improved with the technology of Barmund Mansion, Type B. | |||
Various modules can be used for additional abilities. | |||
:MaxSP +250. | |||
:MaxSP +20 for every 2 refine levels. | |||
:{{Refine |range=>= |level=7}} | |||
:When refined to +7 or higher, All elemental Magic damage +7%. | |||
+ {{Item_List_2|id=450127|item=Automatic Armor Type A|slots=1|simple=yes}} | |||
:MaxSP +7%. | |||
+ {{Item_List_2|id=450128|item=Automatic Armor Type B|slots=1|simple=yes}} | |||
:MATK +7%. | |||
:<hr> | |||
:Defense: 70 | |||
:Weight: 50 | |||
:Required Level: 160 | |||
:Jobs: All Jobs | |||
| style="text-align: center; padding-left: 16px;" | {{Item_List_2|id=22197|item=Illusion Leg Type B|slots=1|refine=9}} {{Item_List_2|id=1000103|num=900|item=Varmeal Ticket}} | |||
|- | |||
| style="text-align: left; padding-left: 16px;" |{{Item_List_2|id=490024|item=Automatic Booster R|slots=1}} | |||
| style="text-align: center;" |Accessory(Right) | |||
| style="text-align: left; padding-left: 16px;" | | |||
Battle component improved with the technology of Barmund Mansion. | |||
Various modules can be used for additional abilities. | |||
:ATK +5%. | |||
:MaxHP +5%. | |||
:<hr> | |||
:Defense: 0 | |||
:Weight: 10 | |||
:Required Level: 160 | |||
:Jobs: All Jobs | |||
| style="text-align: center; padding-left: 16px;" | {{Item_List_2|id=32207|item=Illusion Booster R|slots=1}}{{Item_List_2|id=1000103|num=1500|item=Varmeal Ticket}} | |||
|- | |||
| style="text-align: left; padding-left: 16px;" |{{Item_List_2|id=490025|item=Automatic Booster L|slots=1}} | |||
| style="text-align: center;" |Accessory(Left) | |||
| style="text-align: left; padding-left: 16px;" | | |||
Battle component improved with the technology of Barmund Mansion. | |||
Various modules can be used for additional abilities. | |||
:ATK +5%. | |||
:MaxSP +5%. | |||
:<hr> | |||
:Defense: 0 | |||
:Weight: 10 | |||
:Required Level: 160 | |||
:Jobs: All Jobs | |||
| style="text-align: center; padding-left: 16px;" | {{Item_List_2|id=32208|item=Illusion Booster L|slots=1}} {{Item_List_2|id=1000103|num=1500|item=Varmeal Ticket}} | |||
|- | |||
| style="text-align: left; padding-left: 16px;" |{{Item_List_2|id=490026|item=Automatic Battle Chip R|slots=1}} | |||
| style="text-align: center;" |Accessory(Right) | |||
| style="text-align: left; padding-left: 16px;" | | |||
Battle chip improved with the technology of Barmund Mansion. | |||
Various modules can be used for additional abilities. | |||
:MATK +5%. | |||
:MaxHP +5%. | |||
:<hr> | |||
:Defense: 0 | |||
:Weight: 10 | |||
:Required Level: 160 | |||
:Jobs: All Jobs | |||
| style="text-align: center; padding-left: 16px;" | {{Item_List_2|id=32209|item=Illusion Battle Chip R|slots=1}} {{Item_List_2|id=1000103|num=1500|item=Varmeal Ticket}} | |||
|- | |||
| style="text-align: left; padding-left: 16px;" |{{Item_List_2|id=490027|item=Automatic Battle Chip L|slots=1}} | |||
| style="text-align: center;" |Accessory(Left) | |||
| style="text-align: left; padding-left: 16px;" | | |||
Battle chip improved with the technology of Barmund Mansion. | |||
Various modules can be used for additional abilities. | |||
:MATK +5%. | |||
:MaxSP +5%. | |||
:<hr> | |||
:Defense: 0 | |||
:Weight: 10 | |||
:Required Level: 160 | |||
:Jobs: All Jobs | |||
| style="text-align: center; padding-left: 16px;" | {{Item_List_2|id=32210|item=Illusion Battle Chip L|slots=1}} {{Item_List_2|id=1000103|num=1500|item=Varmeal Ticket}} | |||
|- | |||
|} | |||
==Refinement Cubes== | |||
Talk to the bald robot '''Cubrain''' {{navi|ba_in01|87|376}} to buy the refinement cubes. <br> | |||
*{{Item_List_2|id=100251|item=Illusion Upgrade Cube|simple=yes}} costs 10,000,000 zeny and refines an Illusion equip. <br> | |||
*{{Item_List_2|id=100252|item=Automatic Upgrade Cube|simple=yes}} costs 30,000,000 zeny and refines an Automatic equip. <br> | |||
The cubes refine the appropriate armor, garment, or shoes in your inventory directly to +7. | |||
*It is a 100% success rate. | |||
*When the refine is successful, the cube is consumed. | |||
*Buying these items are not affected by [[Discount]]. | |||
==Automatic Modules Enchantment== | |||
The Automatic equipments can be enchanted by using Automatic Modules. There's 5 categories of Automatic Modules (Normal, Rare, Unique, Legendary, Epic). | |||
The regular modules (Normal, Rare, Unique, Legendary) are obtained and given at '''random''' by exchanging {{Item_List_2|id=1000103|num=90|item=Varmeal Ticket|simple=yes}} to '''Yechung''' {{navi|ba_in01|87|380}}. | |||
:[[File:17.2-Dining NPCs-Yechung.png]] | |||
Epic modules can be acquired in two different ways: | |||
*Exchanging {{Item_List_2|id=1000104|num=300|item=Magical Soapstone|simple=yes}} to '''Spiera''' {{navi|ba_in01|87|373}} for one of your choice. | |||
*Complete Hidden Garden H instance and rarely get one at random. | |||
To apply the Automatic Modules, equip the Automatic armor and then speak with '''Ryza''' {{navi|ba_in01|87|370}} on the far right. The enchanting process consumes the Automatic Module and never fails. | |||
The following table lists the available modules, their effects and their enchantment limitations: | |||
===Normal Modules=== | |||
{| class="wikitable mw-collapsible" style="text-align: center; margin:auto; width: 90%;" | |||
! style="background-color:#febbc4; width: 15%;" | Automatic Modification Module | |||
! style="background-color:#febbc4; width: 15%;" | Automatic Modification Orb | |||
! style="background-color:#febbc4; width: 45%;" | Description | |||
! style="background-color:#febbc4; width: 20%;" | Enchantable In | |||
! style="background-color:#febbc4; width: 5%;" | Max Count | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000105|item=Automatic Modification Module (DEF)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310082|item=Automatic Modification Orb (DEF)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (DEF) effect. | |||
:DEF +150. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional DEF +75. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional DEF +75. | |||
| rowspan="2" style="text-align: center; padding-left: 16px;" | | |||
{{Item_List_2|id=450127|item=Automatic Armor Type A|slots=1}} | |||
{{Item_List_2|id=450128|item=Automatic Armor Type B|slots=1}} | |||
{{Item_List_2|id=480020|item=Automatic Engine Wing Type A|slots=1}} | |||
{{Item_List_2|id=480021|item=Automatic Engine Wing Type B|slots=1}} | |||
{{Item_List_2|id=470022|item=Automatic Leg Type A|slots=1}} | |||
{{Item_List_2|id=470023|item=Automatic Leg Type B|slots=1}} | |||
| rowspan="8" style="text-align: center;" |3 | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000106|item=Automatic Modification Module (MDEF)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310083|item=Automatic Modification Orb (MDEF)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (MDEF) effect. | |||
:MDEF +15. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional MDEF +7. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional MDEF +7. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000107|item=Automatic Modification Module (VIT)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310084|item=Automatic Modification Orb (VIT)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (VIT) effect. | |||
:VIT +3. | |||
:MaxHP +1%. | |||
| rowspan="2" style="text-align: center; padding-left: 16px;" | | |||
{{Item_List_2|id=490024|item=Automatic Booster R|slots=1}} | |||
{{Item_List_2|id=490025|item=Automatic Booster L|slots=1}} | |||
{{Item_List_2|id=490026|item=Automatic Battle Chip R|slots=1}} | |||
{{Item_List_2|id=490027|item=Automatic Battle Chip L|slots=1}} | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000108|item=Automatic Modification Module (LUK)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310085|item=Automatic Modification Orb (LUK)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (LUK) effect. | |||
:LUK +3. | |||
:Critical damage +1%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000109|item=Automatic Modification Module (STR)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310086|item=Automatic Modification Orb (STR)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (STR) effect. | |||
:STR +3. | |||
:ATK +2%. | |||
| rowspan="2" style="text-align: center; padding-left: 16px;" | | |||
{{Item_List_2|id=490024|item=Automatic Booster R|slots=1}} | |||
{{Item_List_2|id=490026|item=Automatic Battle Chip R|slots=1}} | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000110|item=Automatic Modification Module (AGI)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310087|item=Automatic Modification Orb (AGI)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (AGI) effect. | |||
:AGI +3. | |||
:Increased ASPD (ASPD +2%). | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000111|item=Automatic Modification Module (INT)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310088|item=Automatic Modification Orb (INT)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (INT) effect. | |||
:INT +3. | |||
:MATK +2%. | |||
| rowspan="2" style="text-align: center; padding-left: 16px;" | | |||
{{Item_List_2|id=490025|item=Automatic Booster L|slots=1}} | |||
{{Item_List_2|id=490027|item=Automatic Battle Chip L|slots=1}} | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000112|item=Automatic Modification Module (DEX)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310089|item=Automatic Modification Orb (DEX)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (DEX) effect. | |||
:DEX +3. | |||
:Long-ranged Physical damage +2%. | |||
|- | |||
|} | |||
===Rare Modules=== | |||
{| class="wikitable mw-collapsible" style="text-align: center; margin:auto; width: 90%;" | |||
! style="background-color:#febbc4; width: 15%;" | Automatic Modification Module | |||
! style="background-color:#febbc4; width: 15%;" | Automatic Modification Orb | |||
! style="background-color:#febbc4; width: 45%;" | Description | |||
! style="background-color:#febbc4; width: 20%;" | Enchantable In | |||
! style="background-color:#febbc4; width: 5%;" | Max Count | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000113|item=Automatic Modification Module (HP Recovery)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310090|item=Automatic Modification Orb (HP Recovery)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (HP Recovery) effect. | |||
:Natural HP Recovery +30%. | |||
| style="text-align: center; padding-left: 16px;" | | |||
{{Item_List_2|id=490024|item=Automatic Booster R|slots=1}} | |||
{{Item_List_2|id=490026|item=Automatic Battle Chip R|slots=1}} | |||
| rowspan="2" style="text-align: center;" |2 | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000114|item=Automatic Modification Module (SP Recovery)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310091|item=Automatic Modification Orb (SP Recovery)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (SP Recovery) effect. | |||
:Natural SP Recovery +30%. | |||
| style="text-align: center; padding-left: 16px;" | | |||
{{Item_List_2|id=490025|item=Automatic Booster L|slots=1}} | |||
{{Item_List_2|id=490027|item=Automatic Battle Chip L|slots=1}} | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000115|item=Automatic Modification Module (Spell)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310092|item=Automatic Modification Orb (Spell)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Spell) effect. | |||
:MATK +20. | |||
:Variable Cast Time -10%. | |||
| rowspan="4" style="text-align: center; padding-left: 16px;" | | |||
{{Item_List_2|id=490024|item=Automatic Booster R|slots=1}} | |||
{{Item_List_2|id=490025|item=Automatic Booster L|slots=1}} | |||
{{Item_List_2|id=490026|item=Automatic Battle Chip R|slots=1}} | |||
{{Item_List_2|id=490027|item=Automatic Battle Chip L|slots=1}} | |||
| rowspan="4" style="text-align: center;" |1 | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000116|item=Automatic Modification Module (ASPD)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310093|item=Automatic Modification Orb (ASPD)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (ASPD) effect. | |||
:ATK +20. | |||
:Increased ASPD (Post-attack delay -10%). | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000117|item=Automatic Modification Module (Fatal)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310094|item=Automatic Modification Orb (Fatal)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Fatal) effect. | |||
:CRIT +10. | |||
:Critical damage +10%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000118|item=Automatic Modification Module (Expert Archer)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310095|item=Automatic Modification Orb (Expert Archer)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Expert Archer) effect. | |||
:HIT +10. | |||
:Long-ranged Physical damage +10%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000119|item=Automatic Modification Module (Health)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310096|item=Automatic Modification Orb (Health)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Health) effect. | |||
:MaxHP +5%. | |||
:MaxHP +1,500. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional MaxHP +2%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional MaxHP +3%. | |||
| rowspan="3" style="text-align: center; padding-left: 16px;" | | |||
{{Item_List_2|id=470022|item=Automatic Leg Type A|slots=1}} | |||
{{Item_List_2|id=470023|item=Automatic Leg Type B|slots=1}} | |||
| rowspan="9" style="text-align: center;" |2 | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000120|item=Automatic Modification Module (SPR)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310097|item=Automatic Modification Orb (SPR)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (SPR) effect. | |||
:MaxSP +5%. | |||
:MaxSP +300. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional MaxSP +2%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional MaxSP +3%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000121|item=Automatic Modification Module (Heal)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310098|item=Automatic Modification Orb (Heal)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Heal) effect. | |||
:Healing Recovery +5%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Healing Recovery +5%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Healing Recovery +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000122|item=Automatic Modification Module (ATK)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310099|item=Automatic Modification Orb (ATK)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (ATK) effect. | |||
:ATK +5%. | |||
:ATK +75. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Melee Physical damage +2%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Melee Physical damage +3%. | |||
| rowspan="3" style="text-align: center; padding-left: 16px;" | | |||
{{Item_List_2|id=450127|item=Automatic Armor Type A|slots=1}} | |||
{{Item_List_2|id=450128|item=Automatic Armor Type B|slots=1}} | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000123|item=Automatic Modification Module (MATK)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310100|item=Automatic Modification Orb (MATK)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (MATK) effect. | |||
:MATK +5%. | |||
:MATK +75. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional MATK +2%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional MATK +3%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000124|item=Automatic Modification Module (Sharpshooter)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310101|item=Automatic Modification Orb (Sharpshooter)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Sharpshooter) effect. | |||
:Long-ranged Physical damage +3%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Long-ranged Physical damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Long-ranged Physical damage +3%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000125|item=Automatic Modification Module (Speed)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310102|item=Automatic Modification Orb (Speed)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Speed) effect. | |||
:ASPD +1. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional ASPD +5%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional ASPD +5%. | |||
| rowspan="3" style="text-align: center; padding-left: 16px;" | | |||
{{Item_List_2|id=480020|item=Automatic Engine Wing Type A|slots=1}} | |||
{{Item_List_2|id=480021|item=Automatic Engine Wing Type B|slots=1}} | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000126|item=Automatic Modification Module (Caster)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310103|item=Automatic Modification Orb (Caster)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Caster) effect. | |||
:Variable Cast Time -5%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Variable Cast Time -5%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Variable Cast Time -5%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000127|item=Automatic Modification Module (Critical)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310104|item=Automatic Modification Orb (Critical)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Critical) effect. | |||
:CRIT +10. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Critical damage +5%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Critical damage +7%. | |||
|- | |||
|} | |||
===Unique Modules=== | |||
{| class="wikitable mw-collapsible" style="text-align: center; margin:auto; width: 90%;" | |||
! style="background-color:#febbc4; width: 15%;" | Automatic Modification Module | |||
! style="background-color:#febbc4; width: 15%;" | Automatic Modification Orb | |||
! style="background-color:#febbc4; width: 45%;" | Description | |||
! style="background-color:#febbc4; width: 20%;" | Enchantable In | |||
! style="background-color:#febbc4; width: 5%;" | Max Count | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000128|item=Automatic Modification Module (Magical Force)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310105|item=Automatic Modification Orb (Magical Force)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Magical Force) effect. | |||
:MATK +20. | |||
:Variable Cast Time -10%. | |||
:All elemental Magic damage +2%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional All elemental Magic damage +1%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional All elemental Magic damage +2%. | |||
| rowspan="8" style="text-align: center; padding-left: 16px;" | | |||
{{Item_List_2|id=450127|item=Automatic Armor Type A|slots=1}} | |||
{{Item_List_2|id=450128|item=Automatic Armor Type B|slots=1}} | |||
| rowspan="18" style="text-align: center;" |1 | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000129|item=Automatic Modification Module (Attacker Force)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310106|item=Automatic Modification Orb (Attacker Force)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Attacker Force) effect. | |||
:ATK +20. | |||
:Melee Physical damage +10%. | |||
:Physical damage +3% on enemies of all sizes. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Physical damage +1% on enemies of all sizes. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Physical damage +1% on enemies of all sizes. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000130|item=Automatic Modification Module (Ranged Force)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310107|item=Automatic Modification Orb (Ranged Force)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Ranged Force) effect. | |||
:ATK +20. | |||
:Long-ranged Physical damage +10%. | |||
:Physical damage +3% on enemies of all sizes. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Physical damage +1% on enemies of all sizes. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Physical damage +1% on enemies of all sizes. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000131|item=Automatic Modification Module (Critical Force)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310108|item=Automatic Modification Orb (Critical Force)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Critical Force) effect. | |||
:CRIT +5. | |||
:Critical damage +10%. | |||
:Physical damage +3% on enemies of all sizes. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Physical damage +1% on enemies of all sizes. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Physical damage +1% on enemies of all sizes. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000132|item=Automatic Modification Module (Recovery Force)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310109|item=Automatic Modification Orb (Recovery Force)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Recovery Force) effect. | |||
:MATK +20. | |||
:Variable Cast Time -10%. | |||
:Healing Recovery +5%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Healing Recovery +5%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Healing Recovery +5%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000133|item=Automatic Modification Module (Post-skill Delay)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310110|item=Automatic Modification Orb (Post-skill Delay)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Post-skill Delay) effect. | |||
:Post-skill delay -4%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Post-skill delay -6%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Post-skill delay -6%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000140|item=Automatic Modification Module (Power Force)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310117|item=Automatic Modification Orb (Power Force)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Power Force) effect. | |||
:ATK +3%. | |||
:MATK +3%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional ATK +3%. | |||
:Additional MATK +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional ATK +4%. | |||
:Additional MATK +4%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000207|item=Automatic Modification Module (Mirror Counter)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310178|item=Automatic Modification Orb (Mirror Counter)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Mirror Counter) effect. | |||
:Incoming reflected damage -2%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Incoming reflected damage -2%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Incoming reflected damage -3%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000135|item=Automatic Modification Module (Above All)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310112|item=Automatic Modification Orb (Above All)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Above All) effect. | |||
:Physical/Magic damage -7% from Normal and Boss enemies. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Physical/Magic damage -7% from enemies of all sizes. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Physical/Magic damage -7% from monsters of all types (Players excluded). | |||
| rowspan="3" style="text-align: center; padding-left: 16px;" | | |||
{{Item_List_2|id=480020|item=Automatic Engine Wing Type A|slots=1}} | |||
{{Item_List_2|id=480021|item=Automatic Engine Wing Type B|slots=1}} | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000142|item=Automatic Modification Module (Powerful)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310119|item=Automatic Modification Orb (Powerful)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Powerful) effect. | |||
:Melee/Long-ranged Physical damage +5%. | |||
:All elemental Magic damage +5%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Melee/Long-ranged Physical damage +2%. | |||
:Additional All elemental Magic damage +2%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Melee/Long-ranged Physical damage +3%. | |||
:Additional All elemental Magic damage +3%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000208|item=Automatic Modification Module (Reflection Reject)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310179|item=Automatic Modification Orb (Reflection Reject)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Reflection Reject) effect. | |||
:Incoming reflected damage -3%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Incoming reflected damage -2%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Incoming reflected damage -4%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000134|item=Automatic Modification Module (Fixed Cast Time)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310111|item=Automatic Modification Orb (Fixed Cast Time)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Fixed Cast Time) effect. | |||
:Fixed Cast Time -0.1 sec. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Fixed Cast Time -0.2 sec. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Fixed Cast Time -0.5 sec. | |||
| rowspan="2" style="text-align: center; padding-left: 16px;" | | |||
{{Item_List_2|id=470022|item=Automatic Leg Type A|slots=1}} | |||
{{Item_List_2|id=470023|item=Automatic Leg Type B|slots=1}} | |||
|- | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000141|item=Automatic Modification Module (Robust)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310118|item=Automatic Modification Orb (Robust)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Robust) effect. | |||
:MaxHP +2000. | |||
:MaxSP +300. | |||
:MaxHP +5%. | |||
:MaxSP +5%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional MaxHP +2%. | |||
:Additional MaxSP +2%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional MaxHP +3%. | |||
:Additional MaxSP +3%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000136|item=Automatic Modification Module (Drain Life)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310113|item=Automatic Modification Orb (Drain Life)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Drain Life) effect. | |||
:When physically attacking, create a 2% chance of restoring HP by 3% of inflicted damage. | |||
| rowspan="2" style="text-align: center; padding-left: 16px;" | | |||
{{Item_List_2|id=490024|item=Automatic Booster R|slots=1}} | |||
{{Item_List_2|id=490026|item=Automatic Battle Chip R|slots=1}} | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000138|item=Automatic Modification Module (Magic Healing)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310115|item=Automatic Modification Orb (Magic Healing)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Magic Healing) effect. | |||
:When dealing magic damage, create a 2% chance of restoring 500 HP every 0.4 seconds 23 times. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000137|item=Automatic Modification Module (Drain Soul)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310114|item=Automatic Modification Orb (Drain Soul)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Drain Soul) effect. | |||
:When physically attacking, create a 1% chance of restoring SP by 2% of inflicted damage. | |||
| rowspan="2" style="text-align: center; padding-left: 16px;" | | |||
{{Item_List_2|id=490025|item=Automatic Booster L|slots=1}} | |||
{{Item_List_2|id=490027|item=Automatic Battle Chip L|slots=1}} | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000139|item=Automatic Modification Module (Magic Soul)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310116|item=Automatic Modification Orb (Magic Soul)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Magic Soul) effect. | |||
:When dealing magic damage, create a 1% chance of restoring 120 SP every 0.4 seconds 23 times. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000143|item=Automatic Modification Module (All-Force)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310120|item=Automatic Modification Orb (All-Force)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (All-Force) effect. | |||
:Melee Physical damage +5%. | |||
:Long-ranged Physical damage +5%. | |||
:All elemental Magic damage +5%. | |||
| style="text-align: center; padding-left: 16px;" | | |||
{{Item_List_2|id=490024|item=Automatic Booster R|slots=1}} | |||
{{Item_List_2|id=490025|item=Automatic Booster L|slots=1}} | |||
{{Item_List_2|id=490026|item=Automatic Battle Chip R|slots=1}} | |||
{{Item_List_2|id=490027|item=Automatic Battle Chip L|slots=1}} | |||
|- | |||
|} | |||
===Legendary Modules=== | |||
{| class="wikitable mw-collapsible" style="text-align: center; margin:auto; width: 90%;" | |||
! style="background-color:#febbc4; width: 15%;" | Automatic Modification Module | |||
! style="background-color:#febbc4; width: 15%;" | Automatic Modification Orb | |||
! style="background-color:#febbc4; width: 45%;" | Description | |||
! style="background-color:#febbc4; width: 20%;" | Enchantable In | |||
! style="background-color:#febbc4; width: 5%;" | Max Count | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000144|item=Automatic Modification Module (Unlimited Vitality)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310121|item=Automatic Modification Orb (Unlimited Vitality)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Unlimited Vitality) effect. | |||
:Incoming Physical/Magic damage creates a 5% chance of casting '''Enhanced Undying Stamina''' for 10 seconds. | |||
:'''Enhanced Undying Stamina''': | |||
:*VIT +50 for 10 sec. | |||
:*HP +800 every 0.4 sec. 23 times. | |||
| rowspan="6" style="text-align: center; padding-left: 16px;" | | |||
{{Item_List_2|id=470022|item=Automatic Leg Type A|slots=1}} | |||
{{Item_List_2|id=470023|item=Automatic Leg Type B|slots=1}} | |||
| rowspan="6" style="text-align: center;" |1 | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000145|item=Automatic Modification Module (Spell Buster)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310122|item=Automatic Modification Orb (Spell Buster)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Spell Buster) effect. | |||
:When dealing magic damage, create a 3% chance of casting '''Enhanced Mana Storm''' for 10 seconds. | |||
:'''Enhanced Mana Storm''': | |||
:*INT +50. | |||
:*MATK +25% for 10 sec. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000146|item=Automatic Modification Module (Fierce Shooter)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310123|item=Automatic Modification Orb (Fierce Shooter)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Fierce Shooter) effect. | |||
:When physically attacking, create a 3% chance of casting '''Enhanced Shooter Under Fire''' for 10 seconds. | |||
:'''Enhanced Shooter Under Fire''': | |||
:*DEX +50. | |||
:*Long-ranged Physical damage +15% for 10 sec. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000147|item=Automatic Modification Module (Overpower)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310124|item=Automatic Modification Orb (Overpower)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Overpower) effect. | |||
:When physically attacking, create a 3% chance of casting '''Enhanced Boiling Fighting Spirit''' for 10 seconds. | |||
:'''Enhanced Boiling Fighting Spirit''': | |||
:*STR +50. | |||
:*ATK +15%. | |||
:*Melee Physical damage +10% for 10 sec. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000148|item=Automatic Modification Module (Fatal Flash)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310125|item=Automatic Modification Orb (Fatal Flash)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Fatal Flash) effect. | |||
:When physically attacking, create a 3% chance of casting '''Enhanced Lethal Speed Maniac''' for 10 seconds. | |||
:'''Enhanced Lethal Speed Maniac''': | |||
:*AGI +50. | |||
:*Critical Damage +15% for 10 sec. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000149|item=Automatic Modification Module (Lucky Strike)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310126|item=Automatic Modification Orb (Lucky Strike)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Lucky Strike) effect. | |||
:When dealing magic damage, create a 3% chance of casting '''Enhanced Windfall''' for 10 seconds. | |||
:'''Enhanced Windfall''': | |||
:*LUK +50. | |||
:*All elemental Magic damage +15% for 10 sec. | |||
|- | |||
|} | |||
===Epic Modules=== | |||
{| class="wikitable mw-collapsible" style="text-align: center; margin:auto; width: 90%;" | |||
! style="background-color:#febbc4; width: 15%;" | Automatic Modification Module | |||
! style="background-color:#febbc4; width: 15%;" | Automatic Modification Orb | |||
! style="background-color:#febbc4; width: 45%;" | Description | |||
! style="background-color:#febbc4; width: 20%;" | Enchantable In | |||
! style="background-color:#febbc4; width: 5%;" | Max Count | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000152|item=Automatic Modification Module (Draconic Breath)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310127|item=Automatic Modification Orb (Draconic Breath)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Draconic Breath) effect. | |||
:Dragon Breath and Dragon Water Breath damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Dragon Breath and Dragon Water Breath damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Dragon Breath and Dragon Water Breath damage +7%. | |||
| rowspan="51" style="text-align: center; padding-left: 16px;" | | |||
{{Item_List_2|id=450127|item=Automatic Armor Type A|slots=1}} | |||
{{Item_List_2|id=450128|item=Automatic Armor Type B|slots=1}} | |||
| rowspan="51" style="text-align: center;" |2 | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000153|item=Automatic Modification Module (Wave Break)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310128|item=Automatic Modification Orb (Wave Break)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Wave Break) effect. | |||
:Sonic Wave and Ignition Break damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Sonic Wave and Ignition Break damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Sonic Wave damage +7%, Ignition Break cooldown -0.25 sec. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000154|item=Automatic Modification Module (Hundred Spiral)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310129|item=Automatic Modification Orb (Hundred Spiral)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Hundred Spiral) effect. | |||
:Clashing Spiral and Hundred Spears damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Clashing Spiral and Hundred Spears damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Clashing Spiral damage +7% (Additional), Hundred Spears cooldown -0.25 sec. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000155|item=Automatic Modification Module (Drive Press)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310130|item=Automatic Modification Orb (Drive Press)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Drive Press) effect. | |||
:Earth Drive and Shield Press damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Earth Drive and Shield Press damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Earth Drive and Shield Press damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000156|item=Automatic Modification Module (Vanishing Cannon)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310131|item=Automatic Modification Orb (Vanishing Cannon)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Vanishing Cannon) effect. | |||
:Vanishing Point and Cannon Spear damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Vanishing Point and Cannon Spear damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Vanishing Point and Cannon Spear damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000157|item=Automatic Modification Module (Genesis Gloria)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310132|item=Automatic Modification Orb (Genesis Gloria)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Genesis Gloria) effect. | |||
:Gloria Domini and Genesis Ray damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Gloria Domini and Genesis Ray damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Gloria Domini and Genesis Ray damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000158|item=Automatic Modification Module (Boost Cannon)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310133|item=Automatic Modification Orb (Boost Cannon)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Boost Cannon) effect. | |||
:Knuckle Boost and Arm Cannon damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Knuckle Boost and Arm Cannon damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Knuckle Boost and Arm Cannon damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000159|item=Automatic Modification Module (Ice Flame)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310134|item=Automatic Modification Orb (Ice Flame)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Ice Flame) effect. | |||
:Ice Launcher and Flame Launcher damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Ice Launcher and Flame Launcher damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Ice Launcher and Flame Launcher damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000160|item=Automatic Modification Module (Tornado Swing)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310135|item=Automatic Modification Orb (Tornado Swing)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Tornado Swing) effect. | |||
:Axe Tornado and Power Swing damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Axe Tornado and Power Swing damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Axe Tornado and Power Swing damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000161|item=Automatic Modification Module (Cannon Tornado)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310136|item=Automatic Modification Orb (Cannon Tornado)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Cannon Tornado) effect. | |||
:Cart Tornado and Cart Cannon damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Cart Tornado and Cart Cannon damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Cart Tornado and Cart Cannon damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000162|item=Automatic Modification Module (Crazy Mandragora)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310137|item=Automatic Modification Orb (Crazy Mandragora)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Crazy Mandragora) effect. | |||
:Crazy Vines damage +15%, Mandragora Howling cooldown -0.3 sec. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Crazy Vines damage +3%, Mandragora Howling cooldown -0.3 sec. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Crazy Vines damage +7%, Mandragora Howling cooldown -0.4 sec. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000163|item=Automatic Modification Module (Acid Explosion)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310138|item=Automatic Modification Orb (Acid Explosion)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Acid Explosion) effect. | |||
:Acid Bomb and Spore Explosion damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Acid Bomb and Spore Explosion damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Acid Bomb and Spore Explosion damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000164|item=Automatic Modification Module (Sonic Impact)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310139|item=Automatic Modification Orb (Sonic Impact)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Sonic Impact) effect. | |||
:Sonic Blow and Cross Impact damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Sonic Blow and Cross Impact damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Sonic Blow and Cross Impact damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000165|item=Automatic Modification Module (Cutter Slasher)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310140|item=Automatic Modification Orb (Cutter Slasher)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Cutter Slasher) effect. | |||
:Cross Ripper Slasher and Rolling Cutter damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Cross Ripper Slasher and Rolling Cutter damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Cross Ripper Slasher and Rolling Cutter damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000166|item=Automatic Modification Module (Berserk Slash)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310141|item=Automatic Modification Orb (Berserk Slash)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Berserk Slash) effect. | |||
:Soul Destroyer and Counter Slash damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Soul Destroyer and Counter Slash damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Soul Destroyer and Counter Slash damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000167|item=Automatic Modification Module (Fatal Raid)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310142|item=Automatic Modification Orb (Fatal Raid)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Fatal Raid) effect. | |||
:Fatal Menace and Sightless Mind damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Fatal Menace and Sightless Mind damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Fatal Menace and Sightless Mind damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000168|item=Automatic Modification Module (Shadow Spell)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310143|item=Automatic Modification Orb (Shadow Spell)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Shadow Spell) effect. | |||
:All elemental Magic damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional All elemental Magic damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional All elemental Magic damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000169|item=Automatic Modification Module (Angle Shot)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310144|item=Automatic Modification Orb (Angle Shot)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Angle Shot) effect. | |||
:Triangle Shot damage +15%. | |||
:Long-ranged Physical damage +10%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Triangle Shot damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Triangle Shot damage +7%. | |||
:Additional Long-ranged Physical damage +5%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000170|item=Automatic Modification Module (Crimson Strain)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310145|item=Automatic Modification Orb (Crimson Strain)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Crimson Strain) effect. | |||
:Crimson Rock and Earth Strain damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Crimson Rock and Earth Strain damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Crimson Rock and Earth Strain damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000171|item=Automatic Modification Module (Jack Lightning)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310146|item=Automatic Modification Orb (Jack Lightning)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Jack Lightning) effect. | |||
:Jack Frost and Chain Lightning damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Jack Frost and Chain Lightning damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Jack Frost and Chain Lightning damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000172|item=Automatic Modification Module (Comet Vortex)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310147|item=Automatic Modification Orb (Comet Vortex)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Comet Vortex) effect. | |||
:Comet and Tetra Vortex damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Comet and Tetra Vortex damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Comet and Tetra Vortex damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000173|item=Automatic Modification Module (Double Bolt)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310148|item=Automatic Modification Orb (Double Bolt)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Double Bolt) effect. | |||
:Fire/Cold/Lightning Bolt damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Fire/Cold/Lightning Bolt damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Fire/Cold/Lightning Bolt damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000174|item=Automatic Modification Module (Warmer Wave)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310149|item=Automatic Modification Orb (Warmer Wave)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Warmer Wave) effect. | |||
:Psychic Wave damage +15%. | |||
:Warmer cooldown -1 sec. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Psychic Wave damage +3%. | |||
:Additional Warmer cooldown -2 sec. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Psychic Wave damage +7%. | |||
:Additional Warmer cooldown -4 sec. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000175|item=Automatic Modification Module (Diamond Grave)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310150|item=Automatic Modification Orb (Diamond Grave)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Diamond Grave) effect. | |||
:Diamond Dust and Earth Grave damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Diamond Dust and Earth Grave damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Diamond Dust and Earth Grave damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000176|item=Automatic Modification Module (Magnusmus)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310151|item=Automatic Modification Orb (Magnusmus)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Magnusmus) effect. | |||
:Magnus Exorcismus and Adoramus damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Magnus Exorcismus and Adoramus damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Magnus Exorcismus and Adoramus damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000177|item=Automatic Modification Module (Holy Judex)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310152|item=Automatic Modification Orb (Holy Judex)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Holy Judex) effect. | |||
:Holy Light and Judex damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Holy Light and Judex damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Holy Light and Judex damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000178|item=Automatic Modification Module (Duplelica)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310153|item=Automatic Modification Orb (Duplelica)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Duplelica) effect. | |||
:Duple Light damage +15%. | |||
:Basilica cooldown -2 sec. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Duple Light damage +3%. | |||
:Additional Basilica cooldown -3 sec. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Duple Light damage +7%. | |||
:Additional Basilica cooldown -5 sec. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000179|item=Automatic Modification Module (Fallen Tiger)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310154|item=Automatic Modification Orb (Fallen Tiger)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Fallen Tiger) effect. | |||
:Tiger Cannon and Fallen Empire damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Tiger Cannon and Fallen Empire damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Tiger Cannon and Fallen Empire damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000180|item=Automatic Modification Module (Rampage Arrow)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310155|item=Automatic Modification Orb (Rampage Arrow)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Rampage Arrow) effect. | |||
:Rampage Blast and Knuckle Arrow damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Rampage Blast and Knuckle Arrow damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Rampage Blast and Knuckle Arrow damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000181|item=Automatic Modification Module (Raging Crush)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310156|item=Automatic Modification Orb (Raging Crush)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Raging Crush) effect. | |||
:Raging Thrust and Chain Crush Combo damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Raging Thrust and Chain Crush Combo damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Raging Thrust and Chain Crush Combo damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000182|item=Automatic Modification Module (Cluster)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310157|item=Automatic Modification Orb (Cluster)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Cluster) effect. | |||
:Bomb Cluster damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Bomb Cluster damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Bomb Cluster damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000183|item=Automatic Modification Module (Breeze Shooting)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310158|item=Automatic Modification Orb (Breeze Shooting)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Breeze Shooting) effect. | |||
:Focused Arrow Strike damage +15%. | |||
:Critical damage +10%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Focused Arrow Strike damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Focused Arrow Strike damage +7%. | |||
:Additional Critical damage +5%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000184|item=Automatic Modification Module (Aimed Storm)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310159|item=Automatic Modification Orb (Aimed Storm)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Aimed Storm) effect. | |||
:Aimed Bolt and Arrow Storm damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Aimed Bolt and Arrow Storm damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Aimed Bolt and Arrow Storm damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000185|item=Automatic Modification Module (Metallic Echo)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310160|item=Automatic Modification Orb (Metallic Echo)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Metallic Echo) effect. | |||
:Metallic Sound and Great Echo damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Metallic Sound and Great Echo damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Metallic Sound and Great Echo damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000186|item=Automatic Modification Module (Reverberation)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310161|item=Automatic Modification Orb (Reverberation)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Reverberation) effect. | |||
:Reverberation damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Reverberation damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Reverberation damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000187|item=Automatic Modification Module (Vulcan Severe)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310162|item=Automatic Modification Orb (Vulcan Severe)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Vulcan Severe) effect. | |||
:Arrow Vulcan and Severe Rainstorm damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Arrow Vulcan and Severe Rainstorm damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Arrow Vulcan and Severe Rainstorm damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000188|item=Automatic Modification Module (Blaze Explosion)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310163|item=Automatic Modification Orb (Blaze Explosion)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Blaze Explosion) effect. | |||
:Blaze Kick and Solar Explosion damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Blaze Kick and Solar Explosion damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Blaze Kick and Solar Explosion damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000189|item=Automatic Modification Module (Moon Kick)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310164|item=Automatic Modification Orb (Moon Kick)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Moon Kick) effect. | |||
:New Moon Kick and Full Moon Kick damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional New Moon Kick and Full Moon Kick damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional New Moon Kick and Full Moon Kick damage +7%. | |||
:Critical damage +5%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000190|item=Automatic Modification Module (Falling Flash)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310165|item=Automatic Modification Orb (Falling Flash)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Falling Flash) effect. | |||
:Flash Kick and Falling Stars damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Flash Kick and Falling Stars damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Flash Kick and Falling Stars damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000191|item=Automatic Modification Module (Eswoo)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310166|item=Automatic Modification Orb (Eswoo)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Eswoo) effect. | |||
:Esma and Eswoo damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Esma and Eswoo damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Esma and Eswoo damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000192|item=Automatic Modification Module (Espa)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310167|item=Automatic Modification Orb (Espa)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Espa) effect. | |||
:Espa damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Espa damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Espa damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000193|item=Automatic Modification Module (Curse Explosion)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310168|item=Automatic Modification Orb (Curse Explosion)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Curse Explosion) effect. | |||
:Curse Explosion damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Curse Explosion damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Curse Explosion damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000194|item=Automatic Modification Module (Death Hammer Dance)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310169|item=Automatic Modification Orb (Death Hammer Dance)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Death Hammer Dance) effect. | |||
:Desperado, Fire Dance, God's Hammer damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Desperado, Fire Dance, God's Hammer damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Desperado, Fire Dance, God's Hammer damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000195|item=Automatic Modification Module (Fire Howling Tail)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310170|item=Automatic Modification Orb (Fire Howling Tail)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Fire Howling Tail) effect. | |||
:Fire Rain, Howling Mine, Dragon Tail damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Fire Rain, Howling Mine, Dragon Tail damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Fire Rain, Howling Mine, Dragon Tail damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000196|item=Automatic Modification Module (Storm Buster Trip)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310171|item=Automatic Modification Orb (Storm Buster Trip)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Storm Buster Trip) effect. | |||
:Shattering Storm, Vanishing Buster, Round Trip damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Shattering Storm, Vanishing Buster, Round Trip damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Shattering Storm, Vanishing Buster, Round Trip damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000197|item=Automatic Modification Module (Petal Spear Blade)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310172|item=Automatic Modification Orb (Petal Spear Blade)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Petal Spear Blade) effect. | |||
:Flaming Petals, Freezing Spear, Wind Blade damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Flaming Petals, Freezing Spear, Wind Blade damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Flaming Petals, Freezing Spear, Wind Blade damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000198|item=Automatic Modification Module (Cross Slash)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310173|item=Automatic Modification Orb (Cross Slash)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Cross Slash) effect. | |||
:Cross Slash damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Cross Slash damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Cross Slash damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000199|item=Automatic Modification Module (Dragon Draft Wind)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310174|item=Automatic Modification Orb (Dragon Draft Wind)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Dragon Draft Wind) effect. | |||
:Exploding Dragon, Snow Flake Draft, First Wind damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Exploding Dragon, Snow Flake Draft, First Wind damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Exploding Dragon, Snow Flake Draft, First Wind damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000200|item=Automatic Modification Module (Power of Sea)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310175|item=Automatic Modification Orb (Power of Sea)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Power of Sea) effect. | |||
:Tuna Party, Tasty Shrimp Party cooldown -0.5 sec. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Tuna Party, Tasty Shrimp Party cooldown -1 sec. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Tuna Party, Tasty Shrimp Party cooldown -1.5 sec. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000201|item=Automatic Modification Module (Power of Land)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310176|item=Automatic Modification Orb (Power of Land)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Power of Land) effect. | |||
:Silvervine Stem Spear and Catnip Meteor damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Silvervine Stem Spear and Catnip Meteor damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Silvervine Stem Spear and Catnip Meteor damage +7%. | |||
|- | |||
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000202|item=Automatic Modification Module (Power of Life)}} | |||
| style="text-align: center;" |{{Item_List_2|id=310177|item=Automatic Modification Orb (Power of Life)}} | |||
| style="text-align: left; padding-left: 16px;" | | |||
A modification module that can be used on Automatic armor. | |||
Adds the Automatic Modification Orb (Power of Life) effect. | |||
:Picky Peck and Lunatic Carrot Beat damage +15%. | |||
:{{Refine |range=>= |level=7}} | |||
:Additional Picky Peck and Lunatic Carrot Beat damage +3%. | |||
:{{Refine |range=>= |level=11}} | |||
:Additional Picky Peck and Lunatic Carrot Beat damage +7%. | |||
|- | |||
|} | |||
Edição das 23h20min de 16 de setembro de 2023
Sage's Legacy (Missão Principal)
Conseguindo acesso à Mansão de Varmundt
- Fale com Rookie em Cor na direita superior do mapa, em frente ao esgoto . A entrada foi desbloqueada.
- Fale com Rookie de novo para entrar no Estação de Tratamento de Esgoto (Sewage Treatment Plant). Ele diz que um colega pode ter ficado para trás e você deve acompanhá-lo caso o encontre.
- Fale com ????????? próximo de . O local estará marcado no seu minimapa.
- Entregue 1
Folha de Yggdrasil e fale com Dew novamente para salvá-lo. - Encontre-se com Magi no próximo mapa entrando no portal do meio à esquerda .
- Ao entrar no mapa, Magi falará com você. Você se encontra com o antigo grupo dela.
- Encontre-se com Alp no portal ao norte e fale com ele. Ele te teletransportará para o próximo mapa.
- Ao entrar no mapa, fale com Lasis .
- Fale com Tamarin próximo ao portal que você saiu . Você precisa se registrar como convidado antes de poder explorar a Mansão de Varmundt. Você receberá 5
Barmeal Tickets .
- Fale com a Mansion Manager Alpha logo acima de Tamarin para completar seu registro como convidado da Mansão.
Você desbloqueou a missão Brincando com as Pitayas.
Você desbloqueou a missão de instância Lost in Time. - Fale com a Mansion Manager Alpha novamente. Ela te fala que há um problema com a rede de repetidores.
Você desbloqueou a missão diária Potato Chips (O Pedido de Eorpa).
Você desbloqueou a missão diária Limpeza da Estação de tratamento de Esgoto.
Você desbloqueou a missão diária Limpeza da 1ª Usina Elétrica.
Você desbloqueou a missão Verificando a condição do Piso Inferior.
Você desbloqueou a missão Silêncio na biblioteca!.
Você desbloqueou a missão O Monstro do Banheiro.
Você desbloqueou a missão Water Garden.
Você desbloqueou a missão do Dew. - Você pode continuar com a missão principal Reparo da Rede de Repetidores.
Nota: Você desbloqueou o acesso ao Jardim da Mansão de Varmundt. Caso queira sair do mapa e retornar, você deve falar com o NPC [Teleporte Dungeons] Star Emperor em Prontera. (Teleporte Sage's Legacy -> Jardim da Mansão de Varmundt)
Reparo da Rede de Repetidores
- Fale com Tasty no restaurante .
- Você precisará procurar por uma Broken Beta no mapa e obter 1
Automatic Doll Communication Chip . - Fale novamente com a Tasty. Você receberá 5
Barmeal Tickets . - Vá para o próximo Repeater e fale com ele. Você receberá 5
Barmeal Tickets .
- Aproxime-se de Gabriel para progredir. Você receberá 5
Barmeal Tickets .
- Retorne para a Mansion Manager Alpha e fale com ela. Você receberá 5
Barmeal Tickets .
Você desbloqueou a quest diária Oferta e Demanda de Peças. - Você pode continuar a missão principal A História Oculta.
A História Oculta
- Fale com Philofontes na Casa de Chá. A casa de chá fica em . Eles não confiam nos documentos de Philofontes.
- Agora fale com Dien. Você precisará falar com as Automatic Dolls da Mansão você mesmo para obter um ponto de vista neutro na discussão.
- As Automatic Dolls estarão marcadas no minimapa no Jardim da Mansão de Varmundt.
- Converse com Yunas em .
- Converse com Adore em .
- Converse com Skippy em .
- Converse com Cleaning Robot em . (ele está atrás de uma das árvores vermelhas)
- Converse com Nono em .
- Volte à Casa de Chá e fale com Rookie. Quando a opção aparecer, selecione o diálogo "The Enterprise". E depois, selecione o diálogo "Company envelope".
- Fale com Ridsh.
- Fale com Kaya Toss.
- Fale com Rookie de novo.
- Encontre Kaya Toss do lado de fora e converse com ele.
- Fale com Dien que está próxima à ele.
- Fale com Kaya Toss de novo. Você receberá 15
Barmeal Tickets . - Fale com Tatio na Casa de Chá. Você receberá 20
Barmeal Tickets .
- Você pode prosseguir com a missão principal Rastreando a Ilusão.
Rastreando a Ilusão
- Encontre-se com Rookie logo na saída da Casa de Chá.
- Procure por 5 Manager Betas pelo Jardim da Mansão e colete 5
Broken Doll's Core . Elas estarão localizadas no seu minimapa nos locais abaixo:
- Encontre-se com Elena Bolkova em . Você receberá 10
Barmeal Tickets .
- Vá para o quarto dos convidados no teletransporte do topo esquerdo, perto de .
- Uma vez dentro do quarto, fale com Rebellion para entrar no quarto vigiado.
- Fale com Elena Bolkova. Você precisará dos seguintes itens:
- Retorne para Elyumina dentro da sala . Você receberá 10
Barmeal Tickets .
- Fale com Erst do lado de fora do quarto vigiado .
- Converse com ela novamente para criar a instância Twilight Garden Instance. Fale mais uma vez para entrar na instância.
- Ao entrar, converse com Erst próximo da entrada.
- Ande para a direita seguindo o caminho de pedra para iniciar a cutscene. Mate os Heart Hunters e então fale com Erst, que aparecerá no local.
- Vá para o próximo local . Mate os Heart Hunters novamente.
- Converse com Erst.
- Converse com Almond e siga ela pelo caminho. Quando ela parar, converse novamente.
- Desça atrás de Almond e mate os Heart Hunters e então converse com o Intruder.
- Derrote os Heart Hunter Commanders.
- Converse com Almond e a siga pelo caminho mais uma vez. Converse com ela de novo quando ela parar e assista a cutscene.
- Converse com o Intruder novamente, próximo ao Repeater.
- Volte e converse com Almond, e a siga.
- Converse com Erst.
- Vá para o Hangar, localizado no meio esquerdo do mapa . Cuidado ao se aproximar dos Heart Hunters, eles spawnam bichos.
- Ao entrar, aproxime-se do Intruder e a cutscene irá começar.
- Derrote-o.
- Você pode sair da instância pelo portal da esquerda.
- Fale com Erst do lado de fora do quarto vigiado novamente .
- Agora você pode acessar o Hangar .
- Ao entrar no Hangar, fale com Smart Ellie . Você receberá 15
Barmeal Tickets .
Você desbloqueou a quest de instância Hey! Sweety! e 2 quests diárias relacionadas à ela. - Fale com Manager Beta Almond que está logo abaixo.
- Fale com Sweety.
- Saia do Hangar, Philofontes e Crux aparecerão.
- Converse com Crux'.
Escolha a primeira opção para ser teleportado à coroação do Nyhill. - Vá para o quarto abaixo e fale com Nyhill.
Parabéns! Você finalizou a missão da história principal de Sage's Legacy.
Sage's Legacy (Missões Secundárias)
Silêncio na biblioteca!
- Fale com Tamarin em .
- Clique na aura Fountain em e espere Dew se lavar.
- Vá para a Biblioteca em .
- Vá para o portal para começar a cutscene. Você será teletransportado para a próxima área.
- Fale com Library Manager Beta ao lado de Dew.
- Fale com os NPCs nos pontos abaixo (os pontos estarão marcados no seu minimapa):
- Mark em .
- Tamarin em .
- Magi e .
- Oliver em .
- Alp em .
- Retorne e fale com a Library Manager Beta. Você receberá 5
Barmeal Tickets e um pouco de experiência.
Você desbloqueou a quest diária Ultimate Bookworm.
Você desbloqueou a missão diária Ultimate Bookkeeping.
Você desbloqueou a missão diária Limpeza de Guardian Parts.
O Monstro do Banheiro
- Fale com Gentleman em .
- Vá para o próximo mapa pelo portal a sua frente.
- Aproxime-se de Gentleman novamente em , uma cutscene começará.
- Vá para a sala das caldeiras e fale com Boiler em . Você receberá 7
Barmeal Tickets .
- Encontre-se com Rookie em , ele te pede para ir ao lago.
- Retorne para Gentleman na entrada do mapa e fale com ela. Ela está ao lado de Rookie e você descobre que era um falso Rookie.
- Fale com Rookie again at . Ele te pede para instalar 4
Freezing Trap (os pontos estarão marcados no minimapa em ordem). Você receberá 7
Barmeal Tickets .
- A primeira armadilha deve ser instalada em .
- A segunda armadilha deve ser instalada em .
- A terceira armadilha deve ser instalada em .
- A quarta armadilha deve ser instalada em . Rookie aparecerá e falará com você.
- Aproxime-se do ponto e fale com o Monster.
- Fale com o Monster de novo.
- Fale com o Monster mais uma vez. Você receberá 16
Barmeal Tickets e um pouco de experiência.
Você desbloqueou a missão diária Ajudando com o Trabalho Difícil.
Você desbloqueou a missão diária Limpeza do Banheiro.
Water Garden
- Fale com Rensij na Estação de tratamento de Esgoto .
- Fale com Need em .
- Fale com Seiyu em . Você receberá uma missão.
- Fale com Harard logo abaixo de Seiyu para gerar a instância Water Garden.
- Ao matar o MVP Silva Papilla, fale com Seiyu.
- Então fale com Elyumina acima. Você receberá 20
Barmeal Tickets e um pouco de experiência.
Você desbloqueou a instância Water Garden e 3 missões diárias que podem ser obtidas com Seiyu.
Verificando a condição do Piso Inferior
- Fale com Chirp no Piso Superior do Armazém Tártaro (Teleport Dungeons -> Teleporte Sage's Legacy -> Piso Superior do Armazém Tártaro).
- Você precisará caçar 5 Broken Cleaning Robots dentro do mapa.
- Retorne para Chirp e fale com ela. Você receberá 3
Barmeal Tickets . - Investigue o Lock no topo direito do mapa, próximo de .
- Fale novamente com Chirp. Você receberá 3
Barmeal Tickets . - Investigue os 3 lugares marcados no minimapa. Você receberá 1
Emergency Key :
- A primeira Emergency Key está em .
- A segunda Emergency Key está em .
- A terceira Emergency Key está em .
- Retorne para o Lock, você será teletransportado para o mapa inferior.
- Converse com o Head na esquerda superior do mapa, próximo de .
- Procure na pilha de sucata Junk em e você receberá
Automatic Doll Parts .
- Procure na pilha de sucata Junk em e você receberá
Automatic Doll Parts .
- Procure na pilha de sucata Junk em e você receberá
Automatic Doll Parts .
- Volta para falar com Head no topo esquerdo do mapa e juntar todas as peças. Você receberá 3
Barmeal Tickets . - Converse com Chirp no primeiro andar em . Você receberá 6
Barmeal Tickets e um pouco de experiência.
Você desbloqueou a missão diária Limpeza do Piso Superior do Armazém Tártaro.
Você desbloqueou a missão diária Limpeza do Piso Inferior do Armazém Tártaro.
Missões diárias da Mansão de Varmundt
Potato Chips (O Pedido de Eorpa)
| Requirements | |
|---|---|
| Base Level: | 180 |
| Starting Point: | |
| Prerequisite(s): | Conseguindo acesso à Mansão de Varmundt |
| Rewards | |
| Experience: | 155,921,550 (Base) and 109,145,075 (Job) |
| Items: | 1 Barmeal Ticket
|
- Fale com Eorpa em .
- Você precisará caçar Magic Poison Sanare no mapa 2ª Usina Elétrica (Teleport Dungeons -> Teleporte Sage's Legacy -> 2ª Usina Elétrica). Os monstros irão dropar o item
Potato Chips . - Ao coletar 10, volte para Eorpa para receber 1
Barmeal Ticket e um pouco de experiência.
Limpeza da Estação de tratamento de Esgoto
| Requirements | |
|---|---|
| Base Level: | 130 |
| Starting Point: | |
| Prerequisite(s): | Conseguindo acesso à Mansão de Varmundt |
| Rewards | |
| Experience: | 126,634,200 (Base) and 88,643,940 (Job) |
| Items: | 2 Barmeal Tickets
|
- Fale com Cleaning Robot Omega em .
- Você precisará caçar os monstros listados abaixo no mapa Estação de tratamento de Esgoto (Teleport Dungeons -> Teleporte Sage's Legacy -> Estação de tratamento de Esgoto):
- 44 Sevage Venenums
- 44 Sevage Clamps
- 44 Savage Waterfalls
- Retorne para o Cleaning Robot Omega para receber 2
Barmeal Tickets e um pouco de experiência.
Limpeza da 1ª Usina Elétrica
| Requirements | |
|---|---|
| Base Level: | 130 |
| Starting Point: | |
| Prerequisite(s): | Conseguindo acesso à Mansão de Varmundt |
| Rewards | |
| Experience: | 126,634,200 (Base) and 88,643,940 (Job) |
| Items: | 2 Barmeal Tickets
|
- Fale com Cleaner Omega em .
- Você precisará caçar os monstros listados abaixo no mapa 1ª Usina Elétrica (Teleport Dungeons -> Teleporte Sage's Legacy -> 1ª Usina Elétrica):
- 44 Elite Bellares
- 44 Magical Dolors
- 44 Unleashed Magics
- Retorne para o Cleaner Omega para receber 2
Barmeal Tickets e um pouco de experiência.
Brincando com as Pitayas
| Requirements | |
|---|---|
| Base Level: | 130 |
| Starting Point: | |
| Prerequisite(s): | Conseguindo acesso à Mansão de Varmundt |
| Rewards | |
| Experience: | - (Base) and - (Job) |
| Items: | 2 Barmeal Tickets
|
- Fale com Luina em .
- Você precisará caçar 20 Pitayas da cor pedida no mapa Vale da Fazenda Perdida (Teleport Dungeons -> Teleporte Sage's Legacy -> Vale da Fazenda Perdida).
- Retorne para Luina para receber 2
Barmeal Tickets e um pouco de experiência.
Lost in Time
| Requirements | |
|---|---|
| Base Level: | 130 |
| Starting Point: | |
| Prerequisite(s): | Conseguindo acesso à Mansão de Varmundt, step 11 |
| Rewards | |
| Experience: | 12,891,725 (Base) and 9,024,200 (Job) |
| Items: | Quest: 20 Barmeal Tickets
Daily: 6 |
- Fale com Luina em para criar a instância, e fale novamente para entrar.
- Você pode continuar esta quest olhando no guia Lost in Time.
- Retorne para Luina para receber 20
Barmeal Ticket e um pouco de experiência. Se você estiver fazendo a missão diária desta instância, você receberá 6
Barmeal Ticket .
Limpeza do Piso Superior do Armazém Tártaro
| Requirements | |
|---|---|
| Base Level: | 160 |
| Starting Point: | |
| Prerequisite(s): | Verificando a condição do Piso Inferior |
| Rewards | |
| Experience: | 110,777,700 (Base) and 77,544,400 (Job) |
| Items: | 1 Barmeal Ticket
|
- Fale com Chirp em .
- Você precisará caçar 20 Heart Hunter Skirmishers.
- Retorne para Chirp para receber 1
Barmeal Ticket e um pouco de experiência.
Limpeza do Piso Inferior do Armazém Tártaro
| Requirements | |
|---|---|
| Base Level: | 160 |
| Starting Point: | |
| Prerequisite(s): | Checking the Underground Condition |
| Rewards | |
| Experience: | 149,363,500 (Base) and 104,554,450 (Job) |
| Items: | 1 Barmeal Ticket
|
- Fale com Chirp em .
- Você precisará caçar 20 Broken Warehouse Managers.
- Retorne para Chirp para receber 1
Barmeal Ticket e um pouco de experiência.
Ultimate Bookworm
| Requirements | |
|---|---|
| Base Level: | 130 |
| Starting Point: | |
| Prerequisite(s): | Silêncio na biblioteca! |
| Rewards | |
| Experience: | 22,751,000 (Base) and 15,926,000 (Job) |
| Items: | 2 Barmeal Ticket
|
- Fale com Library Manager Beta em .
- Você precisará caçar 20 Bookworms.
- Retorne para Library Manager Beta para receber 2
Barmeal Tickets e um pouco de experiência.
Ultimate Bookkeeping
| Requirements | |
|---|---|
| Base Level: | 130 |
| Starting Point: | |
| Prerequisite(s): | Silêncio na biblioteca! |
| Rewards | |
| Experience: | 23,350,000 (Base) and 16,345,000 (Job) |
| Items: | 2 Barmeal Ticket
|
- Fale com Library Manager Beta em .
- Você precisará caçar 20 Bookworms.
- Retorne para Library Manager Beta para receber 2
Barmeal Tickets e um pouco de experiência.
Limpeza de Guardian Parts
| Requirements | |
|---|---|
| Base Level: | 130 |
| Starting Point: | |
| Prerequisite(s): | Silêncio na biblioteca! |
| Rewards | |
| Experience: | 12,500,000 (Base) and 7,500,000 (Job) |
| Items: | 2 Barmeal Tickets
|
- Fale com Tamarin em .
- Você precisará limpar 20 Guardian Parts dentro do Jardim da Mansão de Varmundt. (Teleporte Dungeons -> Teleporte Sage's Legacy -> Jardim da Mansão de Varmundt)
- Retorne para Tamarin para receber 2
Barmeal Tickets e um pouco de experiência.
Ajudando com o Trabalho Difícil
| Requirements | |
|---|---|
| Base Level: | 130 |
| Starting Point: | |
| Prerequisite(s): | O Monstro do Banheiro |
| Rewards | |
| Experience: | 12,500,000 (Base) and 7,500,000 (Job) |
| Items: | 2 Barmeal Tickets
|
- Fale com Boiler em .
- Você precisará caçar os monstros listados abaixo:
- 10 Broken Cleaner A
- 10 Broken Cleaner B
- Você também precisará coletar 5
Broken Automatic Doll Parts . - Retorne para Boiler para receber 2
Barmeal Tickets e um pouco de experiência.
Nota: O tipo "A" e tipo "B" não é vísivel. Todos os monstros têm o nome de "Broken Cleaner", porém há os 2 tipos.
Limpeza do Banheiro
| Requirements | |
|---|---|
| Base Level: | 130 |
| Starting Point: | |
| Prerequisite(s): | O Monstro do Banheiro |
| Rewards | |
| Experience: | 12,500,000 (Base) and 7,500,000 (Job) |
| Items: | 2 Barmeal Tickets
|
- Fale com Sweepy em .
- Você precisará caçar:
- 15 Boiled Water Marcs
- 15 Boiled Water Piranhas
- Retorne para Boiler para receber 2
Barmeal Tickets e um pouco de experiência.
Oferta e Demanda de Peças
| Requirements | |
|---|---|
| Base Level: | 130 |
| Starting Point: | |
| Prerequisite(s): | Reparo da Rede de Repetidores |
| Rewards | |
| Experience: | 12,500,000 (Base) and 7,500,000 (Job) |
| Items: | 2 Barmeal Tickets
|
- Fale com Mansion Manager Alpha em .
- Você precisará caçar Broken Betas no Jardim da Mansão de Varmundt (Teleporte Dungeons -> Teleporte Sage's Legacy -> Jardim da Mansão de Varmundt). Elas têm uma chance de dropar 1
Automatic Doll Communication Chip enquanto a missão estiver ativa. - Retorne para Mansion Manager Alpha para receber 2
Barmeal Tickets e um pouco de experiência.
Instâncias
Equipamentos Automatic e Cartas
Artigo principal: Equipamentos Automatic
Artigo principal: Cartas 17.2
Refers to the various equipment available through the Legacy of the Wise One questline (episode 17.2).
Before starting, you need to have Illusion (17.1) quest finished, and also finish the Legacy of the Wise One Main Quest.
The NPCs related to Automatic Equipment can be found in inside Dining at Varmundt's Mansion .
Automatic Equipment
You can get Automatic Equipment by excharging Predefinição:Item List 2 and the corresponding Illusion (17.1) Equipment. Talk to small robot NPC Yeonchung to exchange.
| Name | Type | Description | Cost |
|---|---|---|---|
| Predefinição:Item List 2 | Armor |
Combat armor improved with the technology of Barmund Mansion, Type A. Various modules can be used for additional abilities.
|
Predefinição:Item List 2 Predefinição:Item List 2 |
| Predefinição:Item List 2 | Armor |
Combat armor improved with the technology of Barmund Mansion, Type B. Various modules can be used for additional abilities.
|
Predefinição:Item List 2 Predefinição:Item List 2 |
| Predefinição:Item List 2 | Garment |
Combat engine improved with the technology of Barmund Mansion, Type A. Various modules can be used for additional abilities.
|
Predefinição:Item List 2 Predefinição:Item List 2 |
| Predefinição:Item List 2 | Garment |
Combat engine improved with the technology of Barmund Mansion, Type B. Various modules can be used for additional abilities.
|
Predefinição:Item List 2 Predefinição:Item List 2 |
| Predefinição:Item List 2 | Shoes |
Combat boots improved with the technology of Barmund Mansion, Type A. Various modules can be used for additional abilities.
|
Predefinição:Item List 2 Predefinição:Item List 2 |
| Predefinição:Item List 2 | Shoes |
Combat boots improved with the technology of Barmund Mansion, Type B. Various modules can be used for additional abilities.
|
Predefinição:Item List 2 Predefinição:Item List 2 |
| Predefinição:Item List 2 | Accessory(Right) |
Battle component improved with the technology of Barmund Mansion. Various modules can be used for additional abilities.
|
Predefinição:Item List 2Predefinição:Item List 2 |
| Predefinição:Item List 2 | Accessory(Left) |
Battle component improved with the technology of Barmund Mansion. Various modules can be used for additional abilities.
|
Predefinição:Item List 2 Predefinição:Item List 2 |
| Predefinição:Item List 2 | Accessory(Right) |
Battle chip improved with the technology of Barmund Mansion. Various modules can be used for additional abilities.
|
Predefinição:Item List 2 Predefinição:Item List 2 |
| Predefinição:Item List 2 | Accessory(Left) |
Battle chip improved with the technology of Barmund Mansion. Various modules can be used for additional abilities.
|
Predefinição:Item List 2 Predefinição:Item List 2 |
Refinement Cubes
Talk to the bald robot Cubrain to buy the refinement cubes.
- Predefinição:Item List 2 costs 10,000,000 zeny and refines an Illusion equip.
- Predefinição:Item List 2 costs 30,000,000 zeny and refines an Automatic equip.
The cubes refine the appropriate armor, garment, or shoes in your inventory directly to +7.
- It is a 100% success rate.
- When the refine is successful, the cube is consumed.
- Buying these items are not affected by Discount.
Automatic Modules Enchantment
The Automatic equipments can be enchanted by using Automatic Modules. There's 5 categories of Automatic Modules (Normal, Rare, Unique, Legendary, Epic).
The regular modules (Normal, Rare, Unique, Legendary) are obtained and given at random by exchanging Predefinição:Item List 2 to Yechung .
Epic modules can be acquired in two different ways:
- Exchanging Predefinição:Item List 2 to Spiera for one of your choice.
- Complete Hidden Garden H instance and rarely get one at random.
To apply the Automatic Modules, equip the Automatic armor and then speak with Ryza on the far right. The enchanting process consumes the Automatic Module and never fails.
The following table lists the available modules, their effects and their enchantment limitations:
Normal Modules
| Automatic Modification Module | Automatic Modification Orb | Description | Enchantable In | Max Count |
|---|---|---|---|---|
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (DEF) effect.
|
3 | |
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (MDEF) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (VIT) effect.
|
||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (LUK) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (STR) effect.
|
||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (AGI) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (INT) effect.
|
||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (DEX) effect.
|
Rare Modules
| Automatic Modification Module | Automatic Modification Orb | Description | Enchantable In | Max Count |
|---|---|---|---|---|
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (HP Recovery) effect.
|
2 | |
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (SP Recovery) effect.
|
||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Spell) effect.
|
1 | |
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (ASPD) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fatal) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Expert Archer) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Health) effect.
|
2 | |
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (SPR) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Heal) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (ATK) effect.
|
||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (MATK) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Sharpshooter) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Speed) effect.
|
||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Caster) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Critical) effect.
|
Unique Modules
| Automatic Modification Module | Automatic Modification Orb | Description | Enchantable In | Max Count |
|---|---|---|---|---|
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Magical Force) effect.
|
1 | |
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Attacker Force) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Ranged Force) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Critical Force) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Recovery Force) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Post-skill Delay) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Power Force) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Mirror Counter) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Above All) effect.
|
||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Powerful) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Reflection Reject) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fixed Cast Time) effect.
|
||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Robust) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Drain Life) effect.
|
||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Magic Healing) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Drain Soul) effect.
|
||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Magic Soul) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (All-Force) effect.
|
Legendary Modules
| Automatic Modification Module | Automatic Modification Orb | Description | Enchantable In | Max Count |
|---|---|---|---|---|
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Unlimited Vitality) effect.
|
1 | |
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Spell Buster) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fierce Shooter) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Overpower) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fatal Flash) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Lucky Strike) effect.
|
Epic Modules
| Automatic Modification Module | Automatic Modification Orb | Description | Enchantable In | Max Count |
|---|---|---|---|---|
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Draconic Breath) effect.
|
2 | |
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Wave Break) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Hundred Spiral) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Drive Press) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Vanishing Cannon) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Genesis Gloria) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Boost Cannon) effect.
| ||
| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Ice Flame) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Tornado Swing) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Cannon Tornado) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Crazy Mandragora) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Acid Explosion) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Sonic Impact) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Cutter Slasher) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Berserk Slash) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fatal Raid) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Shadow Spell) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Angle Shot) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Crimson Strain) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Jack Lightning) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Comet Vortex) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Double Bolt) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Warmer Wave) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Diamond Grave) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Magnusmus) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Holy Judex) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Duplelica) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fallen Tiger) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Rampage Arrow) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Raging Crush) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Cluster) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Breeze Shooting) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Aimed Storm) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Metallic Echo) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Reverberation) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Vulcan Severe) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Blaze Explosion) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Moon Kick) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Falling Flash) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Eswoo) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Espa) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Curse Explosion) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Death Hammer Dance) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fire Howling Tail) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Storm Buster Trip) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Petal Spear Blade) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Cross Slash) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Dragon Draft Wind) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Power of Sea) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Power of Land) effect.
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| Predefinição:Item List 2 | Predefinição:Item List 2 |
A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Power of Life) effect.
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