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''Guia criado por: LeMooN''
''Refers to the various equipment available through the [[Legacy of the Wise One]] questline (episode 17.2).''<br>
 
Before starting, you need to have {{plainlink|url=https://irowiki.org/wiki/Illusion Illusion (17.1)}} quest finished, and also finish the {{plainlink|url=https://irowiki.org/wiki/Legacy_of_the_Wise_One#Main_Quest Legacy of the Wise One Main Quest}}.
 
The NPCs related to Automatic Equipment can be found in inside Dining at Varmundt's Mansion {{navi|ba_maison|139|96}}.
:[[File:17.2-Dining Location.png|300px]]
 
==Automatic Equipment==
You can get Automatic Equipment by excharging {{Item_List_2 |id=1000103 |item=Varmeal Ticket |simple=yes}} and the corresponding {{plainlink|url=https://irowiki.org/wiki/Illusion_(17.1)_Equipment_and_Enchants Illusion (17.1) Equipment}}. Talk to small robot NPC '''Yeonchung''' {{navi|ba_in01|87|383}} to exchange.
:[[File:17.2-Dining NPCs-Yeonchung.png]]
 
{| class="wikitable mw-collapsible" style="text-align: center; margin:auto; width: 90%"
! style="background-color:#febbc4;" | Name
! style="background-color:#febbc4;" | Type
! style="background-color:#febbc4;" | Description
! style="background-color:#febbc4;" | Cost
|-
| style="text-align: left; padding-left: 16px;" |{{Item_List_2 |id=450127 |item=Automatic Armor Type A |slots=1}}
| style="text-align: center;" |Armor
| style="text-align: left; padding-left: 16px;" |
Combat armor improved with the technology of Barmund Mansion, Type A.
Various modules can be used for additional abilities.
:ATK +125.
:ATK +10 for every 2 refine levels.
 
:{{Refine |range=>= |level=7}}
:When refined to +7 or higher, Increased ASPD (ASPD +15%).
 
+ {{Item_List_2 |id=480020 |item=Automatic Engine Wing Type A |slots=1 |simple=yes}}
:ATK +50.
 
+ {{Item_List_2 |id=480021 |item=Automatic Engine Wing Type B |slots=1 |simple=yes}}
:Post-skill delay -10%.
 
:<hr>
:Defense: 135
:Weight: 100
:Required Level: 160
:Jobs: All Jobs
| style="text-align: center; padding-left: 16px;" | {{Item_List_2 |id=15376 |item=Illusion Armor Type A |slots=1 |refine=9}} {{Item_List_2 |id=1000103 |item=Varmeal Ticket |num=900}}
|-
| style="text-align: left; padding-left: 16px;" |{{Item_List_2 |id=450128 |item=Automatic Armor Type B |slots=1}}
| style="text-align: center;" |Armor
| style="text-align: left; padding-left: 16px;" |
Combat armor improved with the technology of Barmund Mansion, Type B.
Various modules can be used for additional abilities.
:MATK +125.
:MATK +10 for every 2 refine levels.
 
:{{Refine |range=>= |level=7}}
:When refined to +7 or higher, Variable Cast Time -15%.
 
+ {{Item_List_2 |id=480020 |item=Automatic Engine Wing Type A |slots=1 |simple=yes}}
:Increased ASPD (ASPD +10%).
 
+ {{Item_List_2 |id=480021 |item=Automatic Engine Wing Type B |slots=1 |simple=yes}}
:MATK +50.
 
:<hr>
:Defense: 135
:Weight: 100
:Required Level: 160
:Jobs: All Jobs
| style="text-align: center; padding-left: 16px;" | {{Item_List_2 |id=15377 |item=Illusion Armor Type B |slots=1 |refine=9}} {{Item_List_2 |id=1000103 |num=900 |item=Varmeal Ticket}}
|-
| style="text-align: left; padding-left: 16px;" |{{Item_List_2 |id=480020 |item=Automatic Engine Wing Type A |slots=1}}
| style="text-align: center;" |Garment
| style="text-align: left; padding-left: 16px;" |
Combat engine improved with the technology of Barmund Mansion, Type A.
Various modules can be used for additional abilities.
:MaxHP +1,500.
:MaxHP +100 for every 2 refine levels.
 
:{{Refine |range=>= |level=7}}
:When refined to +7 or higher, Increased ASPD (ASPD +7%).
 
+ {{Item_List_2 |id=470022 |item=Automatic Leg Type A |slots=1 |simple=yes}}
:Critical damage +15%.
 
+ {{Item_List_2 |id=470023 |item=Automatic Leg Type B |slots=1 |simple=yes}}
:Variable Cast Time -15%.
 
:<hr>
:Defense: 70
:Weight: 90
:Required Level: 160
:Jobs: All Jobs
| style="text-align: center; padding-left: 16px;" | {{Item_List_2 |id=20933 |item=Illusion Engine Wing Type A |slots=1 |refine=9}} {{Item_List_2 |id=1000103 |num=900 |item=Varmeal Ticket}}
|-
| style="text-align: left; padding-left: 16px;" |{{Item_List_2 |id=480021 |item=Automatic Engine Wing Type B |slots=1}}
| style="text-align: center;" |Garment
| style="text-align: left; padding-left: 16px;" |
Combat engine improved with the technology of Barmund Mansion, Type B.
Various modules can be used for additional abilities.
:MaxHP +1,500.
:MaxHP +100 for every 2 refine levels.
 
:{{Refine |range=>= |level=7}}
:When refined to +7 or higher, Variable Cast Time -7%.
 
+ {{Item_List_2 |id=470022 |item=Automatic Leg Type A |slots=1 |simple=yes}}
:Long-ranged Physical damage +7%.
 
+ {{Item_List_2 |id=470023 |item=Automatic Leg Type B |slots=1 |simple=yes}}
:All elemental Magic damage +15%.
 
:<hr>
:Defense: 70
:Weight: 90
:Required Level: 160
:Jobs: All Jobs
| style="text-align: center; padding-left: 16px;" | {{Item_List_2 |id=20934 |item=Illusion Engine Wing Type B |slots=1 |refine=9}} {{Item_List_2 |id=1000103 |num=900 |item=Varmeal Ticket}}
|-
| style="text-align: left; padding-left: 16px;" |{{Item_List_2 |id=470022 |item=Automatic Leg Type A |slots=1}}
| style="text-align: center;" |Shoes
| style="text-align: left; padding-left: 16px;" |
Combat boots improved with the technology of Barmund Mansion, Type A.
Various modules can be used for additional abilities.
:MaxSP +250.
:MaxSP +20 for every 2 refine levels.
 
:{{Refine |range=>= |level=7}}
:When refined to +7 or higher, Long-ranged Physical damage +7%.
 
+ {{Item_List_2 |id=450127 |item=Automatic Armor Type A |slots=1 |simple=yes}}
:ATK +7%.
 
+ {{Item_List_2 |id=450128 |item=Automatic Armor Type B |slots=1 |simple=yes}}
:Increased ASPD (ASPD +7%).
 
:<hr>
:Defense: 70
:Weight: 50
:Required Level: 160
:Jobs: All Jobs
| style="text-align: center; padding-left: 16px;" | {{Item_List_2 |id=22196 |item=Illusion Leg Type A |slots=1 |refine=9}} {{Item_List_2 |id=1000103 |num=900 |item=Varmeal Ticket}}
|-
| style="text-align: left; padding-left: 16px;" |{{Item_List_2 |id=470023 |item=Automatic Leg Type B |slots=1}}
| style="text-align: center;" |Shoes
| style="text-align: left; padding-left: 16px;" |
Combat boots improved with the technology of Barmund Mansion, Type B.
Various modules can be used for additional abilities.
:MaxSP +250.
:MaxSP +20 for every 2 refine levels.
 
:{{Refine |range=>= |level=7}}
:When refined to +7 or higher, All elemental Magic damage +7%.
 
+ {{Item_List_2|id=450127|item=Automatic Armor Type A|slots=1|simple=yes}}
:MaxSP +7%.
 
+ {{Item_List_2|id=450128|item=Automatic Armor Type B|slots=1|simple=yes}}
:MATK +7%.
 
:<hr>
:Defense: 70
:Weight: 50
:Required Level: 160
:Jobs: All Jobs
| style="text-align: center; padding-left: 16px;" | {{Item_List_2|id=22197|item=Illusion Leg Type B|slots=1|refine=9}} {{Item_List_2|id=1000103|num=900|item=Varmeal Ticket}}
|-
| style="text-align: left; padding-left: 16px;" |{{Item_List_2|id=490024|item=Automatic Booster R|slots=1}}
| style="text-align: center;" |Accessory(Right)
| style="text-align: left; padding-left: 16px;" |
Battle component improved with the technology of Barmund Mansion.
Various modules can be used for additional abilities.
:ATK +5%.
:MaxHP +5%.
 
:<hr>
:Defense: 0
:Weight: 10
:Required Level: 160
:Jobs: All Jobs
| style="text-align: center; padding-left: 16px;" | {{Item_List_2|id=32207|item=Illusion Booster R|slots=1}}{{Item_List_2|id=1000103|num=1500|item=Varmeal Ticket}}
|-
| style="text-align: left; padding-left: 16px;" |{{Item_List_2|id=490025|item=Automatic Booster L|slots=1}}
| style="text-align: center;" |Accessory(Left)
| style="text-align: left; padding-left: 16px;" |
Battle component improved with the technology of Barmund Mansion.
Various modules can be used for additional abilities.
:ATK +5%.
:MaxSP +5%.
 
:<hr>
:Defense: 0
:Weight: 10
:Required Level: 160
:Jobs: All Jobs
| style="text-align: center; padding-left: 16px;" | {{Item_List_2|id=32208|item=Illusion Booster L|slots=1}} {{Item_List_2|id=1000103|num=1500|item=Varmeal Ticket}}
|-
| style="text-align: left; padding-left: 16px;" |{{Item_List_2|id=490026|item=Automatic Battle Chip R|slots=1}}
| style="text-align: center;" |Accessory(Right)
| style="text-align: left; padding-left: 16px;" |
Battle chip improved with the technology of Barmund Mansion.
Various modules can be used for additional abilities.
:MATK +5%.
:MaxHP +5%.
 
:<hr>
:Defense: 0
:Weight: 10
:Required Level: 160
:Jobs: All Jobs
| style="text-align: center; padding-left: 16px;" | {{Item_List_2|id=32209|item=Illusion Battle Chip R|slots=1}} {{Item_List_2|id=1000103|num=1500|item=Varmeal Ticket}}
|-
| style="text-align: left; padding-left: 16px;" |{{Item_List_2|id=490027|item=Automatic Battle Chip L|slots=1}}
| style="text-align: center;" |Accessory(Left)
| style="text-align: left; padding-left: 16px;" |
Battle chip improved with the technology of Barmund Mansion.
Various modules can be used for additional abilities.
:MATK +5%.
:MaxSP +5%.
 
:<hr>
:Defense: 0
:Weight: 10
:Required Level: 160
:Jobs: All Jobs
| style="text-align: center; padding-left: 16px;" | {{Item_List_2|id=32210|item=Illusion Battle Chip L|slots=1}} {{Item_List_2|id=1000103|num=1500|item=Varmeal Ticket}}
|-
|}
 
==Refinement Cubes==
Talk to the bald robot '''Cubrain''' {{navi|ba_in01|87|376}} to buy the refinement cubes. <br>
*{{Item_List_2|id=100251|item=Illusion Upgrade Cube|simple=yes}} costs 10,000,000 zeny and refines an Illusion equip. <br>
*{{Item_List_2|id=100252|item=Automatic Upgrade Cube|simple=yes}} costs 30,000,000 zeny and refines an Automatic equip. <br>
The cubes refine the appropriate armor, garment, or shoes in your inventory directly to +7.
*It is a 100% success rate.
*When the refine is successful, the cube is consumed.
*Buying these items are not affected by [[Discount]].
 
==Automatic Modules Enchantment==
 
The Automatic equipments can be enchanted by using Automatic Modules. There's 5 categories of Automatic Modules (Normal, Rare, Unique, Legendary, Epic).
 
The regular modules (Normal, Rare, Unique, Legendary) are obtained and given at '''random''' by exchanging {{Item_List_2|id=1000103|num=90|item=Varmeal Ticket|simple=yes}} to '''Yechung''' {{navi|ba_in01|87|380}}.
:[[File:17.2-Dining NPCs-Yechung.png]]
 
Epic modules can be acquired in two different ways:
*Exchanging {{Item_List_2|id=1000104|num=300|item=Magical Soapstone|simple=yes}} to '''Spiera''' {{navi|ba_in01|87|373}} for one of your choice.
*Complete Hidden Garden H instance and rarely get one at random.
 
To apply the Automatic Modules, equip the Automatic armor and then speak with '''Ryza''' {{navi|ba_in01|87|370}} on the far right. The enchanting process consumes the Automatic Module and never fails.
 
The following table lists the available modules, their effects and their enchantment limitations:
 
===Normal Modules===
 
{| class="wikitable mw-collapsible" style="text-align: center; margin:auto; width: 90%;"
! style="background-color:#febbc4; width: 15%;" | Automatic Modification Module
! style="background-color:#febbc4; width: 15%;" | Automatic Modification Orb
! style="background-color:#febbc4; width: 45%;" | Description
! style="background-color:#febbc4; width: 20%;" | Enchantable In
! style="background-color:#febbc4; width: 5%;" | Max Count
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000105|item=Automatic Modification Module (DEF)}}
| style="text-align: center;" |{{Item_List_2|id=310082|item=Automatic Modification Orb (DEF)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (DEF) effect.
:DEF +150.
 
:{{Refine |range=>= |level=7}}
:Additional DEF +75.
 
:{{Refine |range=>= |level=11}}
:Additional DEF +75.
| rowspan="2" style="text-align: center; padding-left: 16px;" |
{{Item_List_2|id=450127|item=Automatic Armor Type A|slots=1}}
 
{{Item_List_2|id=450128|item=Automatic Armor Type B|slots=1}}
 
{{Item_List_2|id=480020|item=Automatic Engine Wing Type A|slots=1}}
 
{{Item_List_2|id=480021|item=Automatic Engine Wing Type B|slots=1}}
 
{{Item_List_2|id=470022|item=Automatic Leg Type A|slots=1}}
 
{{Item_List_2|id=470023|item=Automatic Leg Type B|slots=1}}
| rowspan="8" style="text-align: center;" |3
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000106|item=Automatic Modification Module (MDEF)}}
| style="text-align: center;" |{{Item_List_2|id=310083|item=Automatic Modification Orb (MDEF)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (MDEF) effect.
:MDEF +15.
 
:{{Refine |range=>= |level=7}}
:Additional MDEF +7.
 
:{{Refine |range=>= |level=11}}
:Additional MDEF +7.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000107|item=Automatic Modification Module (VIT)}}
| style="text-align: center;" |{{Item_List_2|id=310084|item=Automatic Modification Orb (VIT)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (VIT) effect.
:VIT +3.
:MaxHP +1%.
| rowspan="2" style="text-align: center; padding-left: 16px;" |
{{Item_List_2|id=490024|item=Automatic Booster R|slots=1}}
 
{{Item_List_2|id=490025|item=Automatic Booster L|slots=1}}
 
{{Item_List_2|id=490026|item=Automatic Battle Chip R|slots=1}}
 
{{Item_List_2|id=490027|item=Automatic Battle Chip L|slots=1}}
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000108|item=Automatic Modification Module (LUK)}}
| style="text-align: center;" |{{Item_List_2|id=310085|item=Automatic Modification Orb (LUK)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (LUK) effect.
:LUK +3.
:Critical damage +1%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000109|item=Automatic Modification Module (STR)}}
| style="text-align: center;" |{{Item_List_2|id=310086|item=Automatic Modification Orb (STR)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (STR) effect.
:STR +3.
:ATK +2%.
| rowspan="2" style="text-align: center; padding-left: 16px;" |
{{Item_List_2|id=490024|item=Automatic Booster R|slots=1}}
 
{{Item_List_2|id=490026|item=Automatic Battle Chip R|slots=1}}
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000110|item=Automatic Modification Module (AGI)}}
| style="text-align: center;" |{{Item_List_2|id=310087|item=Automatic Modification Orb (AGI)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (AGI) effect.
:AGI +3.
:Increased ASPD (ASPD +2%).
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000111|item=Automatic Modification Module (INT)}}
| style="text-align: center;" |{{Item_List_2|id=310088|item=Automatic Modification Orb (INT)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (INT) effect.
:INT +3.
:MATK +2%.
| rowspan="2" style="text-align: center; padding-left: 16px;" |
{{Item_List_2|id=490025|item=Automatic Booster L|slots=1}}
 
{{Item_List_2|id=490027|item=Automatic Battle Chip L|slots=1}}
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000112|item=Automatic Modification Module (DEX)}}
| style="text-align: center;" |{{Item_List_2|id=310089|item=Automatic Modification Orb (DEX)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (DEX) effect.
:DEX +3.
:Long-ranged Physical damage +2%.
|-
|}
 
===Rare Modules===
 
{| class="wikitable mw-collapsible" style="text-align: center; margin:auto; width: 90%;"
! style="background-color:#febbc4; width: 15%;" | Automatic Modification Module
! style="background-color:#febbc4; width: 15%;" | Automatic Modification Orb
! style="background-color:#febbc4; width: 45%;" | Description
! style="background-color:#febbc4; width: 20%;" | Enchantable In
! style="background-color:#febbc4; width: 5%;" | Max Count
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000113|item=Automatic Modification Module (HP Recovery)}}
| style="text-align: center;" |{{Item_List_2|id=310090|item=Automatic Modification Orb (HP Recovery)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (HP Recovery) effect.
:Natural HP Recovery +30%.
| style="text-align: center; padding-left: 16px;" |
{{Item_List_2|id=490024|item=Automatic Booster R|slots=1}}
 
{{Item_List_2|id=490026|item=Automatic Battle Chip R|slots=1}}
| rowspan="2" style="text-align: center;" |2
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000114|item=Automatic Modification Module (SP Recovery)}}
| style="text-align: center;" |{{Item_List_2|id=310091|item=Automatic Modification Orb (SP Recovery)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (SP Recovery) effect.
:Natural SP Recovery +30%.
| style="text-align: center; padding-left: 16px;" |
{{Item_List_2|id=490025|item=Automatic Booster L|slots=1}}
 
{{Item_List_2|id=490027|item=Automatic Battle Chip L|slots=1}}
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000115|item=Automatic Modification Module (Spell)}}
| style="text-align: center;" |{{Item_List_2|id=310092|item=Automatic Modification Orb (Spell)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Spell) effect.
:MATK +20.
:Variable Cast Time -10%.
| rowspan="4" style="text-align: center; padding-left: 16px;" |
{{Item_List_2|id=490024|item=Automatic Booster R|slots=1}}
 
{{Item_List_2|id=490025|item=Automatic Booster L|slots=1}}
 
{{Item_List_2|id=490026|item=Automatic Battle Chip R|slots=1}}
 
{{Item_List_2|id=490027|item=Automatic Battle Chip L|slots=1}}
| rowspan="4" style="text-align: center;" |1
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000116|item=Automatic Modification Module (ASPD)}}
| style="text-align: center;" |{{Item_List_2|id=310093|item=Automatic Modification Orb (ASPD)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (ASPD) effect.
:ATK +20.
:Increased ASPD (Post-attack delay -10%).
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000117|item=Automatic Modification Module (Fatal)}}
| style="text-align: center;" |{{Item_List_2|id=310094|item=Automatic Modification Orb (Fatal)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Fatal) effect.
:CRIT +10.
:Critical damage +10%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000118|item=Automatic Modification Module (Expert Archer)}}
| style="text-align: center;" |{{Item_List_2|id=310095|item=Automatic Modification Orb (Expert Archer)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Expert Archer) effect.
:HIT +10.
:Long-ranged Physical damage +10%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000119|item=Automatic Modification Module (Health)}}
| style="text-align: center;" |{{Item_List_2|id=310096|item=Automatic Modification Orb (Health)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Health) effect.
:MaxHP +5%.
:MaxHP +1,500.
 
:{{Refine |range=>= |level=7}}
:Additional MaxHP +2%.
 
:{{Refine |range=>= |level=11}}
:Additional MaxHP +3%.
| rowspan="3" style="text-align: center; padding-left: 16px;" |
{{Item_List_2|id=470022|item=Automatic Leg Type A|slots=1}}
 
{{Item_List_2|id=470023|item=Automatic Leg Type B|slots=1}}
| rowspan="9" style="text-align: center;" |2
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000120|item=Automatic Modification Module (SPR)}}
| style="text-align: center;" |{{Item_List_2|id=310097|item=Automatic Modification Orb (SPR)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (SPR) effect.
:MaxSP +5%.
:MaxSP +300.
 
:{{Refine |range=>= |level=7}}
:Additional MaxSP +2%.
 
:{{Refine |range=>= |level=11}}
:Additional MaxSP +3%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000121|item=Automatic Modification Module (Heal)}}
| style="text-align: center;" |{{Item_List_2|id=310098|item=Automatic Modification Orb (Heal)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Heal) effect.
:Healing Recovery +5%.
 
:{{Refine |range=>= |level=7}}
:Additional Healing Recovery +5%.
 
:{{Refine |range=>= |level=11}}
:Additional Healing Recovery +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000122|item=Automatic Modification Module (ATK)}}
| style="text-align: center;" |{{Item_List_2|id=310099|item=Automatic Modification Orb (ATK)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (ATK) effect.
:ATK +5%.
:ATK +75.
 
:{{Refine |range=>= |level=7}}
:Additional Melee Physical damage +2%.
 
:{{Refine |range=>= |level=11}}
:Additional Melee Physical damage +3%.
| rowspan="3" style="text-align: center; padding-left: 16px;" |
{{Item_List_2|id=450127|item=Automatic Armor Type A|slots=1}}
 
{{Item_List_2|id=450128|item=Automatic Armor Type B|slots=1}}
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000123|item=Automatic Modification Module (MATK)}}
| style="text-align: center;" |{{Item_List_2|id=310100|item=Automatic Modification Orb (MATK)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (MATK) effect.
:MATK +5%.
:MATK +75.
 
:{{Refine |range=>= |level=7}}
:Additional MATK +2%.
 
:{{Refine |range=>= |level=11}}
:Additional MATK +3%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000124|item=Automatic Modification Module (Sharpshooter)}}
| style="text-align: center;" |{{Item_List_2|id=310101|item=Automatic Modification Orb (Sharpshooter)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Sharpshooter) effect.
:Long-ranged Physical damage +3%.
 
:{{Refine |range=>= |level=7}}
:Additional Long-ranged Physical damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Long-ranged Physical damage +3%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000125|item=Automatic Modification Module (Speed)}}
| style="text-align: center;" |{{Item_List_2|id=310102|item=Automatic Modification Orb (Speed)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Speed) effect.
:ASPD +1.
 
:{{Refine |range=>= |level=7}}
:Additional ASPD +5%.
 
:{{Refine |range=>= |level=11}}
:Additional ASPD +5%.
| rowspan="3" style="text-align: center; padding-left: 16px;" |
{{Item_List_2|id=480020|item=Automatic Engine Wing Type A|slots=1}}
 
{{Item_List_2|id=480021|item=Automatic Engine Wing Type B|slots=1}}
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000126|item=Automatic Modification Module (Caster)}}
| style="text-align: center;" |{{Item_List_2|id=310103|item=Automatic Modification Orb (Caster)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Caster) effect.
:Variable Cast Time -5%.
 
:{{Refine |range=>= |level=7}}
:Additional Variable Cast Time -5%.
 
:{{Refine |range=>= |level=11}}
:Additional Variable Cast Time -5%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000127|item=Automatic Modification Module (Critical)}}
| style="text-align: center;" |{{Item_List_2|id=310104|item=Automatic Modification Orb (Critical)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Critical) effect.
:CRIT +10.
 
:{{Refine |range=>= |level=7}}
:Additional Critical damage +5%.
 
:{{Refine |range=>= |level=11}}
:Additional Critical damage +7%.
|-
|}
 
===Unique Modules===
 
{| class="wikitable mw-collapsible" style="text-align: center; margin:auto; width: 90%;"
! style="background-color:#febbc4; width: 15%;" | Automatic Modification Module
! style="background-color:#febbc4; width: 15%;" | Automatic Modification Orb
! style="background-color:#febbc4; width: 45%;" | Description
! style="background-color:#febbc4; width: 20%;" | Enchantable In
! style="background-color:#febbc4; width: 5%;" | Max Count
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000128|item=Automatic Modification Module (Magical Force)}}
| style="text-align: center;" |{{Item_List_2|id=310105|item=Automatic Modification Orb (Magical Force)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Magical Force) effect.
:MATK +20.
:Variable Cast Time -10%.
:All elemental Magic damage +2%.
 
:{{Refine |range=>= |level=7}}
:Additional All elemental Magic damage +1%.
 
:{{Refine |range=>= |level=11}}
:Additional All elemental Magic damage +2%.
| rowspan="8" style="text-align: center; padding-left: 16px;" |
{{Item_List_2|id=450127|item=Automatic Armor Type A|slots=1}}
 
{{Item_List_2|id=450128|item=Automatic Armor Type B|slots=1}}
| rowspan="18" style="text-align: center;" |1
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000129|item=Automatic Modification Module (Attacker Force)}}
| style="text-align: center;" |{{Item_List_2|id=310106|item=Automatic Modification Orb (Attacker Force)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Attacker Force) effect.
:ATK +20.
:Melee Physical damage +10%.
:Physical damage +3% on enemies of all sizes.
 
:{{Refine |range=>= |level=7}}
:Additional Physical damage +1% on enemies of all sizes.
 
:{{Refine |range=>= |level=11}}
:Additional Physical damage +1% on enemies of all sizes.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000130|item=Automatic Modification Module (Ranged Force)}}
| style="text-align: center;" |{{Item_List_2|id=310107|item=Automatic Modification Orb (Ranged Force)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Ranged Force) effect.
:ATK +20.
:Long-ranged Physical damage +10%.
:Physical damage +3% on enemies of all sizes.
 
:{{Refine |range=>= |level=7}}
:Additional Physical damage +1% on enemies of all sizes.
 
:{{Refine |range=>= |level=11}}
:Additional Physical damage +1% on enemies of all sizes.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000131|item=Automatic Modification Module (Critical Force)}}
| style="text-align: center;" |{{Item_List_2|id=310108|item=Automatic Modification Orb (Critical Force)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Critical Force) effect.
:CRIT +5.
:Critical damage +10%.
:Physical damage +3% on enemies of all sizes.
 
:{{Refine |range=>= |level=7}}
:Additional Physical damage +1% on enemies of all sizes.
 
:{{Refine |range=>= |level=11}}
:Additional Physical damage +1% on enemies of all sizes.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000132|item=Automatic Modification Module (Recovery Force)}}
| style="text-align: center;" |{{Item_List_2|id=310109|item=Automatic Modification Orb (Recovery Force)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Recovery Force) effect.
:MATK +20.
:Variable Cast Time -10%.
:Healing Recovery +5%.
 
:{{Refine |range=>= |level=7}}
:Additional Healing Recovery +5%.
 
:{{Refine |range=>= |level=11}}
:Additional Healing Recovery +5%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000133|item=Automatic Modification Module (Post-skill Delay)}}
| style="text-align: center;" |{{Item_List_2|id=310110|item=Automatic Modification Orb (Post-skill Delay)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Post-skill Delay) effect.
:Post-skill delay -4%.
 
:{{Refine |range=>= |level=7}}
:Additional Post-skill delay -6%.
 
:{{Refine |range=>= |level=11}}
:Additional Post-skill delay -6%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000140|item=Automatic Modification Module (Power Force)}}
| style="text-align: center;" |{{Item_List_2|id=310117|item=Automatic Modification Orb (Power Force)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Power Force) effect.
:ATK +3%.
:MATK +3%.
 
:{{Refine |range=>= |level=7}}
:Additional ATK +3%.
:Additional MATK +3%.
 
:{{Refine |range=>= |level=11}}
:Additional ATK +4%.
:Additional MATK +4%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000207|item=Automatic Modification Module (Mirror Counter)}}
| style="text-align: center;" |{{Item_List_2|id=310178|item=Automatic Modification Orb (Mirror Counter)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Mirror Counter) effect.
:Incoming reflected damage -2%.
 
:{{Refine |range=>= |level=7}}
:Additional Incoming reflected damage -2%.
 
:{{Refine |range=>= |level=11}}
:Additional Incoming reflected damage -3%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000135|item=Automatic Modification Module (Above All)}}
| style="text-align: center;" |{{Item_List_2|id=310112|item=Automatic Modification Orb (Above All)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Above All) effect.
:Physical/Magic damage -7% from Normal and Boss enemies.
 
:{{Refine |range=>= |level=7}}
:Additional Physical/Magic damage -7% from enemies of all sizes.
 
:{{Refine |range=>= |level=11}}
:Additional Physical/Magic damage -7% from monsters of all types (Players excluded).
| rowspan="3" style="text-align: center; padding-left: 16px;" |
{{Item_List_2|id=480020|item=Automatic Engine Wing Type A|slots=1}}
 
{{Item_List_2|id=480021|item=Automatic Engine Wing Type B|slots=1}}
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000142|item=Automatic Modification Module (Powerful)}}
| style="text-align: center;" |{{Item_List_2|id=310119|item=Automatic Modification Orb (Powerful)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Powerful) effect.
:Melee/Long-ranged Physical damage +5%.
:All elemental Magic damage +5%.
 
:{{Refine |range=>= |level=7}}
:Additional Melee/Long-ranged Physical damage +2%.
:Additional All elemental Magic damage +2%.
 
:{{Refine |range=>= |level=11}}
:Additional Melee/Long-ranged Physical damage +3%.
:Additional All elemental Magic damage +3%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000208|item=Automatic Modification Module (Reflection Reject)}}
| style="text-align: center;" |{{Item_List_2|id=310179|item=Automatic Modification Orb (Reflection Reject)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Reflection Reject) effect.
:Incoming reflected damage -3%.
 
:{{Refine |range=>= |level=7}}
:Additional Incoming reflected damage -2%.
 
:{{Refine |range=>= |level=11}}
:Additional Incoming reflected damage -4%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000134|item=Automatic Modification Module (Fixed Cast Time)}}
| style="text-align: center;" |{{Item_List_2|id=310111|item=Automatic Modification Orb (Fixed Cast Time)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Fixed Cast Time) effect.
:Fixed Cast Time -0.1 sec.
 
:{{Refine |range=>= |level=7}}
:Additional Fixed Cast Time -0.2 sec.
 
:{{Refine |range=>= |level=11}}
:Additional Fixed Cast Time -0.5 sec.
| rowspan="2" style="text-align: center; padding-left: 16px;" |
{{Item_List_2|id=470022|item=Automatic Leg Type A|slots=1}}
 
{{Item_List_2|id=470023|item=Automatic Leg Type B|slots=1}}
|-
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000141|item=Automatic Modification Module (Robust)}}
| style="text-align: center;" |{{Item_List_2|id=310118|item=Automatic Modification Orb (Robust)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Robust) effect.
:MaxHP +2000.
:MaxSP +300.
:MaxHP +5%.
:MaxSP +5%.
 
:{{Refine |range=>= |level=7}}
:Additional MaxHP +2%.
:Additional MaxSP +2%.
 
:{{Refine |range=>= |level=11}}
:Additional MaxHP +3%.
:Additional MaxSP +3%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000136|item=Automatic Modification Module (Drain Life)}}
| style="text-align: center;" |{{Item_List_2|id=310113|item=Automatic Modification Orb (Drain Life)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Drain Life) effect.
:When physically attacking, create a 2% chance of restoring HP by 3% of inflicted damage.
| rowspan="2" style="text-align: center; padding-left: 16px;" |
{{Item_List_2|id=490024|item=Automatic Booster R|slots=1}}
 
{{Item_List_2|id=490026|item=Automatic Battle Chip R|slots=1}}
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000138|item=Automatic Modification Module (Magic Healing)}}
| style="text-align: center;" |{{Item_List_2|id=310115|item=Automatic Modification Orb (Magic Healing)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Magic Healing) effect.
:When dealing magic damage, create a 2% chance of restoring 500 HP every 0.4 seconds 23 times.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000137|item=Automatic Modification Module (Drain Soul)}}
| style="text-align: center;" |{{Item_List_2|id=310114|item=Automatic Modification Orb (Drain Soul)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Drain Soul) effect.
:When physically attacking, create a 1% chance of restoring SP by 2% of inflicted damage.
| rowspan="2" style="text-align: center; padding-left: 16px;" |
{{Item_List_2|id=490025|item=Automatic Booster L|slots=1}}
 
{{Item_List_2|id=490027|item=Automatic Battle Chip L|slots=1}}
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000139|item=Automatic Modification Module (Magic Soul)}}
| style="text-align: center;" |{{Item_List_2|id=310116|item=Automatic Modification Orb (Magic Soul)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Magic Soul) effect.
:When dealing magic damage, create a 1% chance of restoring 120 SP every 0.4 seconds 23 times.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000143|item=Automatic Modification Module (All-Force)}}
| style="text-align: center;" |{{Item_List_2|id=310120|item=Automatic Modification Orb (All-Force)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (All-Force) effect.
:Melee Physical damage +5%.
:Long-ranged Physical damage +5%.
:All elemental Magic damage +5%.
| style="text-align: center; padding-left: 16px;" |
{{Item_List_2|id=490024|item=Automatic Booster R|slots=1}}
 
{{Item_List_2|id=490025|item=Automatic Booster L|slots=1}}
 
{{Item_List_2|id=490026|item=Automatic Battle Chip R|slots=1}}
 
{{Item_List_2|id=490027|item=Automatic Battle Chip L|slots=1}}
|-
|}
 
===Legendary Modules===
 
{| class="wikitable mw-collapsible" style="text-align: center; margin:auto; width: 90%;"
! style="background-color:#febbc4; width: 15%;" | Automatic Modification Module
! style="background-color:#febbc4; width: 15%;" | Automatic Modification Orb
! style="background-color:#febbc4; width: 45%;" | Description
! style="background-color:#febbc4; width: 20%;" | Enchantable In
! style="background-color:#febbc4; width: 5%;" | Max Count
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000144|item=Automatic Modification Module (Unlimited Vitality)}}
| style="text-align: center;" |{{Item_List_2|id=310121|item=Automatic Modification Orb (Unlimited Vitality)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Unlimited Vitality) effect.
:Incoming Physical/Magic damage creates a 5% chance of casting '''Enhanced Undying Stamina''' for 10 seconds.
:'''Enhanced Undying Stamina''':
:*VIT +50 for 10 sec.
:*HP +800 every 0.4 sec. 23 times.
| rowspan="6" style="text-align: center; padding-left: 16px;" |
{{Item_List_2|id=470022|item=Automatic Leg Type A|slots=1}}
 
{{Item_List_2|id=470023|item=Automatic Leg Type B|slots=1}}
| rowspan="6" style="text-align: center;" |1
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000145|item=Automatic Modification Module (Spell Buster)}}
| style="text-align: center;" |{{Item_List_2|id=310122|item=Automatic Modification Orb (Spell Buster)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Spell Buster) effect.
:When dealing magic damage, create a 3% chance of casting '''Enhanced Mana Storm''' for 10 seconds.
:'''Enhanced Mana Storm''':
:*INT +50.
:*MATK +25% for 10 sec.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000146|item=Automatic Modification Module (Fierce Shooter)}}
| style="text-align: center;" |{{Item_List_2|id=310123|item=Automatic Modification Orb (Fierce Shooter)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Fierce Shooter) effect.
:When physically attacking, create a 3% chance of casting '''Enhanced Shooter Under Fire''' for 10 seconds.
:'''Enhanced Shooter Under Fire''':
:*DEX +50.
:*Long-ranged Physical damage +15% for 10 sec.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000147|item=Automatic Modification Module (Overpower)}}
| style="text-align: center;" |{{Item_List_2|id=310124|item=Automatic Modification Orb (Overpower)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Overpower) effect.
:When physically attacking, create a 3% chance of casting '''Enhanced Boiling Fighting Spirit''' for 10 seconds.
:'''Enhanced Boiling Fighting Spirit''':
:*STR +50.
:*ATK +15%.
:*Melee Physical damage +10% for 10 sec.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000148|item=Automatic Modification Module (Fatal Flash)}}
| style="text-align: center;" |{{Item_List_2|id=310125|item=Automatic Modification Orb (Fatal Flash)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Fatal Flash) effect.
:When physically attacking, create a 3% chance of casting '''Enhanced Lethal Speed Maniac''' for 10 seconds.
:'''Enhanced Lethal Speed Maniac''':
:*AGI +50.
:*Critical Damage +15% for 10 sec.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000149|item=Automatic Modification Module (Lucky Strike)}}
| style="text-align: center;" |{{Item_List_2|id=310126|item=Automatic Modification Orb (Lucky Strike)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Lucky Strike) effect.
:When dealing magic damage, create a 3% chance of casting '''Enhanced Windfall''' for 10 seconds.
:'''Enhanced Windfall''':
:*LUK +50.
:*All elemental Magic damage +15% for 10 sec.
|-
|}
 
===Epic Modules===
 
{| class="wikitable mw-collapsible" style="text-align: center; margin:auto; width: 90%;"
! style="background-color:#febbc4; width: 15%;" | Automatic Modification Module
! style="background-color:#febbc4; width: 15%;" | Automatic Modification Orb
! style="background-color:#febbc4; width: 45%;" | Description
! style="background-color:#febbc4; width: 20%;" | Enchantable In
! style="background-color:#febbc4; width: 5%;" | Max Count
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000152|item=Automatic Modification Module (Draconic Breath)}}
| style="text-align: center;" |{{Item_List_2|id=310127|item=Automatic Modification Orb (Draconic Breath)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Draconic Breath) effect.
:Dragon Breath and Dragon Water Breath damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Dragon Breath and Dragon Water Breath damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Dragon Breath and Dragon Water Breath damage +7%.
| rowspan="51" style="text-align: center; padding-left: 16px;" |
{{Item_List_2|id=450127|item=Automatic Armor Type A|slots=1}}
 
{{Item_List_2|id=450128|item=Automatic Armor Type B|slots=1}}
| rowspan="51" style="text-align: center;" |2
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000153|item=Automatic Modification Module (Wave Break)}}
| style="text-align: center;" |{{Item_List_2|id=310128|item=Automatic Modification Orb (Wave Break)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Wave Break) effect.
:Sonic Wave and Ignition Break damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Sonic Wave and Ignition Break damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Sonic Wave damage +7%, Ignition Break cooldown -0.25 sec.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000154|item=Automatic Modification Module (Hundred Spiral)}}
| style="text-align: center;" |{{Item_List_2|id=310129|item=Automatic Modification Orb (Hundred Spiral)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Hundred Spiral) effect.
:Clashing Spiral and Hundred Spears damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Clashing Spiral and Hundred Spears damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Clashing Spiral damage +7% (Additional), Hundred Spears cooldown -0.25 sec.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000155|item=Automatic Modification Module (Drive Press)}}
| style="text-align: center;" |{{Item_List_2|id=310130|item=Automatic Modification Orb (Drive Press)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Drive Press) effect.
:Earth Drive and Shield Press damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Earth Drive and Shield Press damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Earth Drive and Shield Press damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000156|item=Automatic Modification Module (Vanishing Cannon)}}
| style="text-align: center;" |{{Item_List_2|id=310131|item=Automatic Modification Orb (Vanishing Cannon)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Vanishing Cannon) effect.
:Vanishing Point and Cannon Spear damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Vanishing Point and Cannon Spear damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Vanishing Point and Cannon Spear damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000157|item=Automatic Modification Module (Genesis Gloria)}}
| style="text-align: center;" |{{Item_List_2|id=310132|item=Automatic Modification Orb (Genesis Gloria)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Genesis Gloria) effect.
:Gloria Domini and Genesis Ray damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Gloria Domini and Genesis Ray damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Gloria Domini and Genesis Ray damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000158|item=Automatic Modification Module (Boost Cannon)}}
| style="text-align: center;" |{{Item_List_2|id=310133|item=Automatic Modification Orb (Boost Cannon)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Boost Cannon) effect.
:Knuckle Boost and Arm Cannon damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Knuckle Boost and Arm Cannon damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Knuckle Boost and Arm Cannon damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000159|item=Automatic Modification Module (Ice Flame)}}
| style="text-align: center;" |{{Item_List_2|id=310134|item=Automatic Modification Orb (Ice Flame)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Ice Flame) effect.
:Ice Launcher and Flame Launcher damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Ice Launcher and Flame Launcher damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Ice Launcher and Flame Launcher damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000160|item=Automatic Modification Module (Tornado Swing)}}
| style="text-align: center;" |{{Item_List_2|id=310135|item=Automatic Modification Orb (Tornado Swing)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Tornado Swing) effect.
:Axe Tornado and Power Swing damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Axe Tornado and Power Swing damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Axe Tornado and Power Swing damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000161|item=Automatic Modification Module (Cannon Tornado)}}
| style="text-align: center;" |{{Item_List_2|id=310136|item=Automatic Modification Orb (Cannon Tornado)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Cannon Tornado) effect.
:Cart Tornado and Cart Cannon damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Cart Tornado and Cart Cannon damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Cart Tornado and Cart Cannon damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000162|item=Automatic Modification Module (Crazy Mandragora)}}
| style="text-align: center;" |{{Item_List_2|id=310137|item=Automatic Modification Orb (Crazy Mandragora)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Crazy Mandragora) effect.
:Crazy Vines damage +15%, Mandragora Howling cooldown -0.3 sec.
 
:{{Refine |range=>= |level=7}}
:Additional Crazy Vines damage +3%, Mandragora Howling cooldown -0.3 sec.
 
:{{Refine |range=>= |level=11}}
:Additional Crazy Vines damage +7%, Mandragora Howling cooldown -0.4 sec.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000163|item=Automatic Modification Module (Acid Explosion)}}
| style="text-align: center;" |{{Item_List_2|id=310138|item=Automatic Modification Orb (Acid Explosion)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Acid Explosion) effect.
:Acid Bomb and Spore Explosion damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Acid Bomb and Spore Explosion damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Acid Bomb and Spore Explosion damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000164|item=Automatic Modification Module (Sonic Impact)}}
| style="text-align: center;" |{{Item_List_2|id=310139|item=Automatic Modification Orb (Sonic Impact)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Sonic Impact) effect.
:Sonic Blow and Cross Impact damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Sonic Blow and Cross Impact damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Sonic Blow and Cross Impact damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000165|item=Automatic Modification Module (Cutter Slasher)}}
| style="text-align: center;" |{{Item_List_2|id=310140|item=Automatic Modification Orb (Cutter Slasher)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Cutter Slasher) effect.
:Cross Ripper Slasher and Rolling Cutter damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Cross Ripper Slasher and Rolling Cutter damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Cross Ripper Slasher and Rolling Cutter damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000166|item=Automatic Modification Module (Berserk Slash)}}
| style="text-align: center;" |{{Item_List_2|id=310141|item=Automatic Modification Orb (Berserk Slash)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Berserk Slash) effect.
:Soul Destroyer and Counter Slash damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Soul Destroyer and Counter Slash damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Soul Destroyer and Counter Slash damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000167|item=Automatic Modification Module (Fatal Raid)}}
| style="text-align: center;" |{{Item_List_2|id=310142|item=Automatic Modification Orb (Fatal Raid)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Fatal Raid) effect.
:Fatal Menace and Sightless Mind damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Fatal Menace and Sightless Mind damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Fatal Menace and Sightless Mind damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000168|item=Automatic Modification Module (Shadow Spell)}}
| style="text-align: center;" |{{Item_List_2|id=310143|item=Automatic Modification Orb (Shadow Spell)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Shadow Spell) effect.
:All elemental Magic damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional All elemental Magic damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional All elemental Magic damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000169|item=Automatic Modification Module (Angle Shot)}}
| style="text-align: center;" |{{Item_List_2|id=310144|item=Automatic Modification Orb (Angle Shot)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Angle Shot) effect.
:Triangle Shot damage +15%.
:Long-ranged Physical damage +10%.
 
:{{Refine |range=>= |level=7}}
:Additional Triangle Shot damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Triangle Shot damage +7%.
:Additional Long-ranged Physical damage +5%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000170|item=Automatic Modification Module (Crimson Strain)}}
| style="text-align: center;" |{{Item_List_2|id=310145|item=Automatic Modification Orb (Crimson Strain)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Crimson Strain) effect.
:Crimson Rock and Earth Strain damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Crimson Rock and Earth Strain damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Crimson Rock and Earth Strain damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000171|item=Automatic Modification Module (Jack Lightning)}}
| style="text-align: center;" |{{Item_List_2|id=310146|item=Automatic Modification Orb (Jack Lightning)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Jack Lightning) effect.
:Jack Frost and Chain Lightning damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Jack Frost and Chain Lightning damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Jack Frost and Chain Lightning damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000172|item=Automatic Modification Module (Comet Vortex)}}
| style="text-align: center;" |{{Item_List_2|id=310147|item=Automatic Modification Orb (Comet Vortex)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Comet Vortex) effect.
:Comet and Tetra Vortex damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Comet and Tetra Vortex damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Comet and Tetra Vortex damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000173|item=Automatic Modification Module (Double Bolt)}}
| style="text-align: center;" |{{Item_List_2|id=310148|item=Automatic Modification Orb (Double Bolt)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Double Bolt) effect.
:Fire/Cold/Lightning Bolt damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Fire/Cold/Lightning Bolt damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Fire/Cold/Lightning Bolt damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000174|item=Automatic Modification Module (Warmer Wave)}}
| style="text-align: center;" |{{Item_List_2|id=310149|item=Automatic Modification Orb (Warmer Wave)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Warmer Wave) effect.
:Psychic Wave damage +15%.
:Warmer cooldown -1 sec.
 
:{{Refine |range=>= |level=7}}
:Additional Psychic Wave damage +3%.
:Additional Warmer cooldown -2 sec.
 
:{{Refine |range=>= |level=11}}
:Additional Psychic Wave damage +7%.
:Additional Warmer cooldown -4 sec.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000175|item=Automatic Modification Module (Diamond Grave)}}
| style="text-align: center;" |{{Item_List_2|id=310150|item=Automatic Modification Orb (Diamond Grave)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Diamond Grave) effect.
:Diamond Dust and Earth Grave damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Diamond Dust and Earth Grave damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Diamond Dust and Earth Grave damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000176|item=Automatic Modification Module (Magnusmus)}}
| style="text-align: center;" |{{Item_List_2|id=310151|item=Automatic Modification Orb (Magnusmus)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Magnusmus) effect.
:Magnus Exorcismus and Adoramus damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Magnus Exorcismus and Adoramus damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Magnus Exorcismus and Adoramus damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000177|item=Automatic Modification Module (Holy Judex)}}
| style="text-align: center;" |{{Item_List_2|id=310152|item=Automatic Modification Orb (Holy Judex)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Holy Judex) effect.
:Holy Light and Judex damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Holy Light and Judex damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Holy Light and Judex damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000178|item=Automatic Modification Module (Duplelica)}}
| style="text-align: center;" |{{Item_List_2|id=310153|item=Automatic Modification Orb (Duplelica)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Duplelica) effect.
:Duple Light damage +15%.
:Basilica cooldown -2 sec.
 
:{{Refine |range=>= |level=7}}
:Additional Duple Light damage +3%.
:Additional Basilica cooldown -3 sec.
 
:{{Refine |range=>= |level=11}}
:Additional Duple Light damage +7%.
:Additional Basilica cooldown -5 sec.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000179|item=Automatic Modification Module (Fallen Tiger)}}
| style="text-align: center;" |{{Item_List_2|id=310154|item=Automatic Modification Orb (Fallen Tiger)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Fallen Tiger) effect.
:Tiger Cannon and Fallen Empire damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Tiger Cannon and Fallen Empire damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Tiger Cannon and Fallen Empire damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000180|item=Automatic Modification Module (Rampage Arrow)}}
| style="text-align: center;" |{{Item_List_2|id=310155|item=Automatic Modification Orb (Rampage Arrow)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Rampage Arrow) effect.
:Rampage Blast and Knuckle Arrow damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Rampage Blast and Knuckle Arrow damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Rampage Blast and Knuckle Arrow damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000181|item=Automatic Modification Module (Raging Crush)}}
| style="text-align: center;" |{{Item_List_2|id=310156|item=Automatic Modification Orb (Raging Crush)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Raging Crush) effect.
:Raging Thrust and Chain Crush Combo damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Raging Thrust and Chain Crush Combo damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Raging Thrust and Chain Crush Combo damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000182|item=Automatic Modification Module (Cluster)}}
| style="text-align: center;" |{{Item_List_2|id=310157|item=Automatic Modification Orb (Cluster)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Cluster) effect.
:Bomb Cluster damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Bomb Cluster damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Bomb Cluster damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000183|item=Automatic Modification Module (Breeze Shooting)}}
| style="text-align: center;" |{{Item_List_2|id=310158|item=Automatic Modification Orb (Breeze Shooting)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Breeze Shooting) effect.
:Focused Arrow Strike damage +15%.
:Critical damage +10%.
 
:{{Refine |range=>= |level=7}}
:Additional Focused Arrow Strike damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Focused Arrow Strike damage +7%.
:Additional Critical damage +5%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000184|item=Automatic Modification Module (Aimed Storm)}}
| style="text-align: center;" |{{Item_List_2|id=310159|item=Automatic Modification Orb (Aimed Storm)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Aimed Storm) effect.
:Aimed Bolt and Arrow Storm damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Aimed Bolt and Arrow Storm damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Aimed Bolt and Arrow Storm damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000185|item=Automatic Modification Module (Metallic Echo)}}
| style="text-align: center;" |{{Item_List_2|id=310160|item=Automatic Modification Orb (Metallic Echo)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Metallic Echo) effect.
:Metallic Sound and Great Echo damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Metallic Sound and Great Echo damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Metallic Sound and Great Echo damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000186|item=Automatic Modification Module (Reverberation)}}
| style="text-align: center;" |{{Item_List_2|id=310161|item=Automatic Modification Orb (Reverberation)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Reverberation) effect.
:Reverberation damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Reverberation damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Reverberation damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000187|item=Automatic Modification Module (Vulcan Severe)}}
| style="text-align: center;" |{{Item_List_2|id=310162|item=Automatic Modification Orb (Vulcan Severe)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Vulcan Severe) effect.
:Arrow Vulcan and Severe Rainstorm damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Arrow Vulcan and Severe Rainstorm damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Arrow Vulcan and Severe Rainstorm damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000188|item=Automatic Modification Module (Blaze Explosion)}}
| style="text-align: center;" |{{Item_List_2|id=310163|item=Automatic Modification Orb (Blaze Explosion)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Blaze Explosion) effect.
:Blaze Kick and Solar Explosion damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Blaze Kick and Solar Explosion damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Blaze Kick and Solar Explosion damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000189|item=Automatic Modification Module (Moon Kick)}}
| style="text-align: center;" |{{Item_List_2|id=310164|item=Automatic Modification Orb (Moon Kick)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Moon Kick) effect.
:New Moon Kick and Full Moon Kick damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional New Moon Kick and Full Moon Kick damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional New Moon Kick and Full Moon Kick damage +7%.
:Critical damage +5%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000190|item=Automatic Modification Module (Falling Flash)}}
| style="text-align: center;" |{{Item_List_2|id=310165|item=Automatic Modification Orb (Falling Flash)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Falling Flash) effect.
:Flash Kick and Falling Stars damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Flash Kick and Falling Stars damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Flash Kick and Falling Stars damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000191|item=Automatic Modification Module (Eswoo)}}
| style="text-align: center;" |{{Item_List_2|id=310166|item=Automatic Modification Orb (Eswoo)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Eswoo) effect.
:Esma and Eswoo damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Esma and Eswoo damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Esma and Eswoo damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000192|item=Automatic Modification Module (Espa)}}
| style="text-align: center;" |{{Item_List_2|id=310167|item=Automatic Modification Orb (Espa)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Espa) effect.
:Espa damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Espa damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Espa damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000193|item=Automatic Modification Module (Curse Explosion)}}
| style="text-align: center;" |{{Item_List_2|id=310168|item=Automatic Modification Orb (Curse Explosion)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Curse Explosion) effect.
:Curse Explosion damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Curse Explosion damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Curse Explosion damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000194|item=Automatic Modification Module (Death Hammer Dance)}}
| style="text-align: center;" |{{Item_List_2|id=310169|item=Automatic Modification Orb (Death Hammer Dance)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Death Hammer Dance) effect.
:Desperado, Fire Dance, God's Hammer damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Desperado, Fire Dance, God's Hammer damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Desperado, Fire Dance, God's Hammer damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000195|item=Automatic Modification Module (Fire Howling Tail)}}
| style="text-align: center;" |{{Item_List_2|id=310170|item=Automatic Modification Orb (Fire Howling Tail)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Fire Howling Tail) effect.
:Fire Rain, Howling Mine, Dragon Tail damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Fire Rain, Howling Mine, Dragon Tail damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Fire Rain, Howling Mine, Dragon Tail damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000196|item=Automatic Modification Module (Storm Buster Trip)}}
| style="text-align: center;" |{{Item_List_2|id=310171|item=Automatic Modification Orb (Storm Buster Trip)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Storm Buster Trip) effect.
:Shattering Storm, Vanishing Buster, Round Trip damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Shattering Storm, Vanishing Buster, Round Trip damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Shattering Storm, Vanishing Buster, Round Trip damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000197|item=Automatic Modification Module (Petal Spear Blade)}}
| style="text-align: center;" |{{Item_List_2|id=310172|item=Automatic Modification Orb (Petal Spear Blade)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Petal Spear Blade) effect.
:Flaming Petals, Freezing Spear, Wind Blade damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Flaming Petals, Freezing Spear, Wind Blade damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Flaming Petals, Freezing Spear, Wind Blade damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000198|item=Automatic Modification Module (Cross Slash)}}
| style="text-align: center;" |{{Item_List_2|id=310173|item=Automatic Modification Orb (Cross Slash)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Cross Slash) effect.
:Cross Slash damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Cross Slash damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Cross Slash damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000199|item=Automatic Modification Module (Dragon Draft Wind)}}
| style="text-align: center;" |{{Item_List_2|id=310174|item=Automatic Modification Orb (Dragon Draft Wind)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Dragon Draft Wind) effect.
:Exploding Dragon, Snow Flake Draft, First Wind damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Exploding Dragon, Snow Flake Draft, First Wind damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Exploding Dragon, Snow Flake Draft, First Wind damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000200|item=Automatic Modification Module (Power of Sea)}}
| style="text-align: center;" |{{Item_List_2|id=310175|item=Automatic Modification Orb (Power of Sea)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Power of Sea) effect.
:Tuna Party, Tasty Shrimp Party cooldown -0.5 sec.
 
:{{Refine |range=>= |level=7}}
:Additional Tuna Party, Tasty Shrimp Party cooldown -1 sec.
 
:{{Refine |range=>= |level=11}}
:Additional Tuna Party, Tasty Shrimp Party cooldown -1.5 sec.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000201|item=Automatic Modification Module (Power of Land)}}
| style="text-align: center;" |{{Item_List_2|id=310176|item=Automatic Modification Orb (Power of Land)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Power of Land) effect.
:Silvervine Stem Spear and Catnip Meteor damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Silvervine Stem Spear and Catnip Meteor damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Silvervine Stem Spear and Catnip Meteor damage +7%.
|-
| style="text-align: center; padding-left: 16px;" |{{Item_List_2|id=1000202|item=Automatic Modification Module (Power of Life)}}
| style="text-align: center;" |{{Item_List_2|id=310177|item=Automatic Modification Orb (Power of Life)}}
| style="text-align: left; padding-left: 16px;" |
A modification module that can be used on Automatic armor.
Adds the Automatic Modification Orb (Power of Life) effect.
:Picky Peck and Lunatic Carrot Beat damage +15%.
 
:{{Refine |range=>= |level=7}}
:Additional Picky Peck and Lunatic Carrot Beat damage +3%.
 
:{{Refine |range=>= |level=11}}
:Additional Picky Peck and Lunatic Carrot Beat damage +7%.
|-
|}

Edição das 23h20min de 16 de setembro de 2023

Sage's Legacy (Missão Principal)

Conseguindo acesso à Mansão de Varmundt

  1. Fale com Rookie em Cor na direita superior do mapa, em frente ao esgoto (sp_cor 255, 285)Copiado!. A entrada foi desbloqueada.
    Sl 172 01.png
  2. Fale com Rookie de novo para entrar no Estação de Tratamento de Esgoto (Sewage Treatment Plant). Ele diz que um colega pode ter ficado para trás e você deve acompanhá-lo caso o encontre.
  3. Fale com ????????? próximo de (ba_pw02 93, 89)Copiado!. O local estará marcado no seu minimapa.
    Sl 172 02.png
  4. Entregue 1 610.png Folha de Yggdrasil e fale com Dew novamente para salvá-lo.
  5. Encontre-se com Magi no próximo mapa entrando no portal do meio à esquerda (ba_pw02 8, 149)Copiado!.
  6. Ao entrar no mapa, Magi falará com você. Você se encontra com o antigo grupo dela.
  7. Encontre-se com Alp no portal ao norte (ba_pw01 87, 290)Copiado! e fale com ele. Ele te teletransportará para o próximo mapa.
    Sl 172 03.png
  8. Ao entrar no mapa, fale com Lasis (ba_in01 20, 319)Copiado!.
  9. Fale com Tamarin próximo ao portal que você saiu (ba_maison 70, 145)Copiado!. Você precisa se registrar como convidado antes de poder explorar a Mansão de Varmundt. Você receberá 5 1000103.png Barmeal Tickets .
    Sl 172 04.png
  10. Fale com a Mansion Manager Alpha logo acima de Tamarin (ba_maison 74, 150)Copiado! para completar seu registro como convidado da Mansão.
    Você desbloqueou a missão Brincando com as Pitayas.
    Você desbloqueou a missão de instância Lost in Time.
  11. Fale com a Mansion Manager Alpha novamente. Ela te fala que há um problema com a rede de repetidores.
    Você desbloqueou a missão diária Potato Chips (O Pedido de Eorpa).
    Você desbloqueou a missão diária Limpeza da Estação de tratamento de Esgoto.
    Você desbloqueou a missão diária Limpeza da 1ª Usina Elétrica.
    Você desbloqueou a missão Verificando a condição do Piso Inferior.
    Você desbloqueou a missão Silêncio na biblioteca!.
    Você desbloqueou a missão O Monstro do Banheiro.
    Você desbloqueou a missão Water Garden.
    Você desbloqueou a missão do Dew.
  12. Você pode continuar com a missão principal Reparo da Rede de Repetidores.


Nota: Você desbloqueou o acesso ao Jardim da Mansão de Varmundt. Caso queira sair do mapa e retornar, você deve falar com o NPC [Teleporte Dungeons] Star Emperor em Prontera. (Teleporte Sage's Legacy -> Jardim da Mansão de Varmundt)

  1. Tp dungeon 01.png

Reparo da Rede de Repetidores

  1. Fale com Tasty no restaurante (ba_maison 146, 109)Copiado!.
    Sl 172 05.png
  2. Você precisará procurar por uma Broken Beta no mapa e obter 1 1000232.png Automatic Doll Communication Chip .
  3. Fale novamente com a Tasty. Você receberá 5 1000103.png Barmeal Tickets .
  4. Vá para o próximo Repeater (ba_maison 334, 143)Copiado! e fale com ele. Você receberá 5 1000103.png Barmeal Tickets .
    Sl 172 06.png
  5. Aproxime-se de Gabriel (ba_maison 245, 206)Copiado! para progredir. Você receberá 5 1000103.png Barmeal Tickets .
    Sl 172 07.png
  6. Retorne para a Mansion Manager Alpha (ba_maison 74, 150)Copiado! e fale com ela. Você receberá 5 1000103.png Barmeal Tickets .
    Você desbloqueou a quest diária Oferta e Demanda de Peças.
  7. Você pode continuar a missão principal A História Oculta.


A História Oculta

  1. Fale com Philofontes (ba_in01 206, 106)Copiado! na Casa de Chá. A casa de chá fica em (ba_maison 105, 65)Copiado!. Eles não confiam nos documentos de Philofontes.
    Sl 172 08.png
  2. Agora fale com Dien. Você precisará falar com as Automatic Dolls da Mansão você mesmo para obter um ponto de vista neutro na discussão.
  3. As Automatic Dolls estarão marcadas no minimapa no Jardim da Mansão de Varmundt.
    • Converse com Yunas em (ba_maison 189, 56)Copiado!.
    • Converse com Adore em (ba_maison 249, 161)Copiado!.
    • Converse com Skippy em (ba_maison 318, 169)Copiado!.
    • Converse com Cleaning Robot em (ba_maison 357, 291)Copiado!. (ele está atrás de uma das árvores vermelhas)
    • Converse com Nono em (ba_maison 232, 310)Copiado!.
  4. Volte à Casa de Chá e fale com Rookie. Quando a opção aparecer, selecione o diálogo "The Enterprise". E depois, selecione o diálogo "Company envelope".
    Sl 172 09.png
  5. Fale com Ridsh.
  6. Fale com Kaya Toss.
  7. Fale com Rookie de novo.
  8. Encontre Kaya Toss do lado de fora (ba_maison 103, 92)Copiado! e converse com ele.
    Sl 172 10.png
  9. Fale com Dien que está próxima à ele.
  10. Fale com Kaya Toss de novo. Você receberá 15 1000103.png Barmeal Tickets .
  11. Fale com Tatio (ba_in01 205, 109)Copiado! na Casa de Chá. Você receberá 20 1000103.png Barmeal Tickets .
    Sl 172 11.png
  12. Você pode prosseguir com a missão principal Rastreando a Ilusão.


Rastreando a Ilusão

  1. Encontre-se com Rookie logo na saída (ba_maison 116, 67)Copiado! da Casa de Chá.
    Sl 172 12.png
  2. Procure por 5 Manager Betas pelo Jardim da Mansão e colete 5 1000226.png Broken Doll's Core . Elas estarão localizadas no seu minimapa nos locais abaixo:
    Sl 172 13.png
    • (ba_maison 150, 47)Copiado!
    • (ba_maison 221, 193)Copiado!
    • (ba_maison 208, 87)Copiado!
    • (ba_maison 314, 146)Copiado!
    • (ba_maison 207, 276)Copiado!
    • (ba_maison 70, 256)Copiado!
    • (ba_maison 64, 187)Copiado!
    • (ba_maison 275, 313)Copiado!
    • (ba_maison 338, 267)Copiado!
    • (ba_maison 131, 197)Copiado!
  3. Encontre-se com Elena Bolkova em (ba_maison 303, 141)Copiado!. Você receberá 10 1000103.png Barmeal Tickets .
    Sl 172 14.png
  4. Vá para o quarto dos convidados no teletransporte do topo esquerdo, perto de (ba_maison 100, 320)Copiado!.
  5. Uma vez dentro do quarto, fale com Rebellion para entrar no quarto vigiado.
    Sl 172 15.png
  6. Fale com Elena Bolkova. Você precisará dos seguintes itens:
  7. Retorne para Elyumina dentro da sala (ba_in01 15, 147)Copiado!. Você receberá 10 1000103.png Barmeal Tickets .
    Sl 172 16.png
  8. Fale com Erst do lado de fora do quarto vigiado (ba_in01 51, 157)Copiado!.
    Sl 172 17.png
  9. Converse com ela novamente para criar a instância Twilight Garden Instance. Fale mais uma vez para entrar na instância.
    1. Ao entrar, converse com Erst próximo da entrada.
    2. Ande para a direita seguindo o caminho de pedra para iniciar a cutscene. Mate os Heart Hunters e então fale com Erst, que aparecerá no local.
    3. Vá para o próximo local (1@bamn 208, 281)Copiado!. Mate os Heart Hunters novamente.
    4. Converse com Erst.
    5. Converse com Almond e siga ela pelo caminho. Quando ela parar, converse novamente.
    6. Desça atrás de Almond e mate os Heart Hunters e então converse com o Intruder.
    7. Derrote os Heart Hunter Commanders.
    8. Converse com Almond e a siga pelo caminho mais uma vez. Converse com ela de novo quando ela parar e assista a cutscene.
    9. Converse com o Intruder novamente, próximo ao Repeater.
    10. Volte e converse com Almond, e a siga.
    11. Converse com Erst.
    12. Vá para o Hangar, localizado no meio esquerdo do mapa (1@bamn 33, 221)Copiado!. Cuidado ao se aproximar dos Heart Hunters, eles spawnam bichos.
    13. Ao entrar, aproxime-se do Intruder e a cutscene irá começar.
    14. Derrote-o.
    15. Você pode sair da instância pelo portal da esquerda.
  10. Fale com Erst do lado de fora do quarto vigiado novamente (ba_in01 51, 157)Copiado!.
    Sl 172 17.png
  11. Agora você pode acessar o Hangar (ba_maison 33, 222)Copiado!.
  12. Ao entrar no Hangar, fale com Smart Ellie (ba_in01 26, 266)Copiado!. Você receberá 15 1000103.png Barmeal Tickets .
    Você desbloqueou a quest de instância Hey! Sweety! e 2 quests diárias relacionadas à ela.
  13. Fale com Manager Beta Almond que está logo abaixo.
  14. Fale com Sweety.
  15. Saia do Hangar, Philofontes e Crux aparecerão.
  16. Converse com Crux'.
    Escolha a primeira opção para ser teleportado à coroação do Nyhill(ba_in01 48, 146)Copiado!
    .
    Sl 172 18.png
  17. Vá para o quarto abaixo e fale com Nyhill.
    Parabéns! Você finalizou a missão da história principal de Sage's Legacy.
    Sl 172 19.png


Sage's Legacy (Missões Secundárias)

Silêncio na biblioteca!

  1. Fale com Tamarin em (ba_maison 70, 145)Copiado!.
    Sl 172 20.png
  2. Clique na aura Fountain em (ba_maison 85, 111)Copiado! e espere Dew se lavar.
    Sl 172 21.png
  3. Vá para a Biblioteca em (ba_maison 197, 102)Copiado!.
  4. Vá para o portal para começar a cutscene. Você será teletransportado para a próxima área.
    Sl 172 22.png
  5. Fale com Library Manager Beta ao lado de Dew.
  6. Fale com os NPCs nos pontos abaixo (os pontos estarão marcados no seu minimapa):
    • Mark em (ba_lib 84, 85)Copiado!.
    • Tamarin em (ba_lib 96, 208)Copiado!.
    • Magi e (ba_lib 112, 266)Copiado!.
    • Oliver em (ba_lib 199, 233)Copiado!.
    • Alp em (ba_lib 293, 234)Copiado!.
  7. Retorne e fale com a Library Manager Beta. Você receberá 5 1000103.png Barmeal Tickets e um pouco de experiência.
    Você desbloqueou a quest diária Ultimate Bookworm.
    Você desbloqueou a missão diária Ultimate Bookkeeping.
    Você desbloqueou a missão diária Limpeza de Guardian Parts.


O Monstro do Banheiro

  1. Fale com Gentleman em (ba_in01 384, 38)Copiado!.
    Sl 172 23.png
  2. Vá para o próximo mapa pelo portal a sua frente.
  3. Aproxime-se de Gentleman novamente em (ba_bath 165, 43)Copiado!, uma cutscene começará.
    Sl 172 24.png
  4. Vá para a sala das caldeiras e fale com Boiler em (ba_bath 286, 68)Copiado!. Você receberá 7 1000103.png Barmeal Tickets .
    Sl 172 25.png
  5. Encontre-se com Rookie em (ba_bath 270, 94)Copiado!, ele te pede para ir ao lago.
  6. Retorne para Gentleman na entrada do mapa e fale com ela. Ela está ao lado de Rookie e você descobre que era um falso Rookie.
  7. Fale com Rookie again at (ba_bath 203, 58)Copiado!. Ele te pede para instalar 4 1000100.png Freezing Trap (os pontos estarão marcados no minimapa em ordem). Você receberá 7 1000103.png Barmeal Tickets .
    Sl 172 26.png
  8. A primeira armadilha deve ser instalada em (ba_bath 55, 55)Copiado!.
  9. A segunda armadilha deve ser instalada em (ba_bath 306, 121)Copiado!.
  10. A terceira armadilha deve ser instalada em (ba_bath 21, 276)Copiado!.
  11. A quarta armadilha deve ser instalada em (ba_bath 155, 305)Copiado!. Rookie aparecerá e falará com você.
  12. Aproxime-se do ponto (ba_bath 286, 298)Copiado! e fale com o Monster.
    Sl 172 27.png
  13. Fale com o Monster de novo.
  14. Fale com o Monster mais uma vez. Você receberá 16 1000103.png Barmeal Tickets e um pouco de experiência.
    Você desbloqueou a missão diária Ajudando com o Trabalho Difícil.
    Você desbloqueou a missão diária Limpeza do Banheiro.


Water Garden

  1. Fale com Rensij na Estação de tratamento de Esgoto (ba_pw02 42, 267)Copiado!.
    Sl 172 28.png
  2. Fale com Need em (ba_maison 169, 270)Copiado!.
    Sl 172 29.png
  3. Fale com Seiyu em (ba_maison 239, 47)Copiado!. Você receberá uma missão.
    Sl 172 30.png
  4. Fale com Harard logo abaixo de Seiyu (ba_maison 238, 44)Copiado! para gerar a instância Water Garden.
  5. Ao matar o MVP Silva Papilla, fale com Seiyu.
  6. Então fale com Elyumina acima. Você receberá 20 1000103.png Barmeal Tickets e um pouco de experiência.
    Você desbloqueou a instância Water Garden e 3 missões diárias que podem ser obtidas com Seiyu.


Verificando a condição do Piso Inferior

  1. Fale com Chirp no Piso Superior do Armazém Tártaro (ba_2whs01 150, 51)Copiado! (Teleport Dungeons -> Teleporte Sage's Legacy -> Piso Superior do Armazém Tártaro).
    Sl 172 31.png
  2. Você precisará caçar 5 Broken Cleaning Robots dentro do mapa.
  3. Retorne para Chirp e fale com ela. Você receberá 3 1000103.png Barmeal Tickets .
  4. Investigue o Lock no topo direito do mapa, próximo de (ba_2whs01 274, 290)Copiado!.
    Sl 172 32.png
  5. Fale novamente com Chirp. Você receberá 3 1000103.png Barmeal Tickets .
  6. Investigue os 3 lugares marcados no minimapa. Você receberá 1 1000102.png Emergency Key  :
    • A primeira Emergency Key está em (ba_2whs01 110, 218)Copiado!.
    • A segunda Emergency Key está em (ba_2whs01 14, 282)Copiado!.
    • A terceira Emergency Key está em (ba_2whs01 222, 257)Copiado!.
  7. Retorne para o Lock, você será teletransportado para o mapa inferior.
  8. Converse com o Head na esquerda superior do mapa, próximo de (ba_2whs02 37, 312)Copiado!.
    Sl 172 33.png
  9. Procure na pilha de sucata Junk em (ba_2whs02 31, 50)Copiado! e você receberá 1000101.png Automatic Doll Parts .
    Sl 172 34.png
  10. Procure na pilha de sucata Junk em (ba_2whs02 129, 82)Copiado! e você receberá 1000101.png Automatic Doll Parts .
    Sl 172 35.png
  11. Procure na pilha de sucata Junk em (ba_2whs02 240, 124)Copiado! e você receberá 1000101.png Automatic Doll Parts .
    Sl 172 36.png
  12. Volta para falar com Head no topo esquerdo do mapa e juntar todas as peças. Você receberá 3 1000103.png Barmeal Tickets .
  13. Converse com Chirp no primeiro andar em (ba_2whs01 150, 51)Copiado!. Você receberá 6 1000103.png Barmeal Tickets e um pouco de experiência.
    Você desbloqueou a missão diária Limpeza do Piso Superior do Armazém Tártaro.
    Você desbloqueou a missão diária Limpeza do Piso Inferior do Armazém Tártaro.


Missões diárias da Mansão de Varmundt

Potato Chips (O Pedido de Eorpa)

Requirements
Base Level: 180
Starting Point: (ba_maison 79, 278)Copiado!
Prerequisite(s): Conseguindo acesso à Mansão de Varmundt
Rewards
Experience: 155,921,550 (Base) and 109,145,075 (Job)
Items: 1 1000103.png Barmeal Ticket
  1. Fale com Eorpa em (ba_maison 79, 278)Copiado!.
  2. Você precisará caçar Magic Poison Sanare no mapa 2ª Usina Elétrica (Teleport Dungeons -> Teleporte Sage's Legacy -> 2ª Usina Elétrica). Os monstros irão dropar o item 1000225.png Potato Chips .
  3. Ao coletar 10, volte para Eorpa para receber 1 1000103.png Barmeal Ticket e um pouco de experiência.


Limpeza da Estação de tratamento de Esgoto

Requirements
Base Level: 130
Starting Point: (ba_in01 25, 325)Copiado!
Prerequisite(s): Conseguindo acesso à Mansão de Varmundt
Rewards
Experience: 126,634,200 (Base) and 88,643,940 (Job)
Items: 2 1000103.png Barmeal Tickets
  1. Fale com Cleaning Robot Omega em (ba_in01 25, 325)Copiado!.
  2. Você precisará caçar os monstros listados abaixo no mapa Estação de tratamento de Esgoto (Teleport Dungeons -> Teleporte Sage's Legacy -> Estação de tratamento de Esgoto):
    • 44 Sevage Venenums
    • 44 Sevage Clamps
    • 44 Savage Waterfalls
  3. Retorne para o Cleaning Robot Omega para receber 2 1000103.png Barmeal Tickets e um pouco de experiência.


Limpeza da 1ª Usina Elétrica

Requirements
Base Level: 130
Starting Point: (ba_in01 25, 325)Copiado!
Prerequisite(s): Conseguindo acesso à Mansão de Varmundt
Rewards
Experience: 126,634,200 (Base) and 88,643,940 (Job)
Items: 2 1000103.png Barmeal Tickets
  1. Fale com Cleaner Omega em (ba_in01 25, 325)Copiado!.
  2. Você precisará caçar os monstros listados abaixo no mapa 1ª Usina Elétrica (Teleport Dungeons -> Teleporte Sage's Legacy -> 1ª Usina Elétrica):
    • 44 Elite Bellares
    • 44 Magical Dolors
    • 44 Unleashed Magics
  3. Retorne para o Cleaner Omega para receber 2 1000103.png Barmeal Tickets e um pouco de experiência.


Brincando com as Pitayas

Requirements
Base Level: 130
Starting Point: (ba_maison 306, 206)Copiado!
Prerequisite(s): Conseguindo acesso à Mansão de Varmundt
Rewards
Experience: - (Base) and - (Job)
Items: 2 1000103.png Barmeal Tickets
  1. Fale com Luina em (ba_maison 306, 206)Copiado!.
  2. Você precisará caçar 20 Pitayas da cor pedida no mapa Vale da Fazenda Perdida (Teleport Dungeons -> Teleporte Sage's Legacy -> Vale da Fazenda Perdida).
  3. Retorne para Luina para receber 2 1000103.png Barmeal Tickets e um pouco de experiência.


Lost in Time

Requirements
Base Level: 130
Starting Point: (ba_maison 306, 206)Copiado!
Prerequisite(s): Conseguindo acesso à Mansão de Varmundt, step 11
Rewards
Experience: 12,891,725 (Base) and 9,024,200 (Job)
Items: Quest: 20 1000103.png Barmeal Tickets

Daily: 6 1000103.png Barmeal Tickets

  1. Fale com Luina em (ba_maison 306, 206)Copiado! para criar a instância, e fale novamente para entrar.
  2. Você pode continuar esta quest olhando no guia Lost in Time.
  3. Retorne para Luina para receber 20 1000103.png Barmeal Ticket e um pouco de experiência. Se você estiver fazendo a missão diária desta instância, você receberá 6 1000103.png Barmeal Ticket .


Limpeza do Piso Superior do Armazém Tártaro

Requirements
Base Level: 160
Starting Point: (ba_2whs01 150, 51)Copiado!
Prerequisite(s): Verificando a condição do Piso Inferior
Rewards
Experience: 110,777,700 (Base) and 77,544,400 (Job)
Items: 1 1000103.png Barmeal Ticket
  1. Fale com Chirp em (ba_2whs01 150, 51)Copiado!.
  2. Você precisará caçar 20 Heart Hunter Skirmishers.
  3. Retorne para Chirp para receber 1 1000103.png Barmeal Ticket e um pouco de experiência.


Limpeza do Piso Inferior do Armazém Tártaro

Requirements
Base Level: 160
Starting Point: (ba_2whs01 150, 51)Copiado!
Prerequisite(s): Checking the Underground Condition
Rewards
Experience: 149,363,500 (Base) and 104,554,450 (Job)
Items: 1 1000103.png Barmeal Ticket
  1. Fale com Chirp em (ba_2whs01 150, 51)Copiado!.
  2. Você precisará caçar 20 Broken Warehouse Managers.
  3. Retorne para Chirp para receber 1 1000103.png Barmeal Ticket e um pouco de experiência.


Ultimate Bookworm

Requirements
Base Level: 130
Starting Point: (ba_lib 157, 19)Copiado!
Prerequisite(s): Silêncio na biblioteca!
Rewards
Experience: 22,751,000 (Base) and 15,926,000 (Job)
Items: 2 1000103.png Barmeal Ticket
  1. Fale com Library Manager Beta em (ba_lib 157, 19)Copiado!.
  2. Você precisará caçar 20 Bookworms.
  3. Retorne para Library Manager Beta para receber 2 1000103.png Barmeal Tickets e um pouco de experiência.


Ultimate Bookkeeping

Requirements
Base Level: 130
Starting Point: (ba_lib 157, 19)Copiado!
Prerequisite(s): Silêncio na biblioteca!
Rewards
Experience: 23,350,000 (Base) and 16,345,000 (Job)
Items: 2 1000103.png Barmeal Ticket
  1. Fale com Library Manager Beta em (ba_lib 157, 19)Copiado!.
  2. Você precisará caçar 20 Bookworms.
  3. Retorne para Library Manager Beta para receber 2 1000103.png Barmeal Tickets e um pouco de experiência.


Limpeza de Guardian Parts

Requirements
Base Level: 130
Starting Point: (ba_maison 70, 145)Copiado!
Prerequisite(s): Silêncio na biblioteca!
Rewards
Experience: 12,500,000 (Base) and 7,500,000 (Job)
Items: 2 1000103.png Barmeal Tickets
  1. Fale com Tamarin em (ba_maison 70, 145)Copiado!.
  2. Você precisará limpar 20 Guardian Parts dentro do Jardim da Mansão de Varmundt. (Teleporte Dungeons -> Teleporte Sage's Legacy -> Jardim da Mansão de Varmundt)
  3. Retorne para Tamarin para receber 2 1000103.png Barmeal Tickets e um pouco de experiência.


Ajudando com o Trabalho Difícil

Requirements
Base Level: 130
Starting Point: (ba_bath 286, 68)Copiado!
Prerequisite(s): O Monstro do Banheiro
Rewards
Experience: 12,500,000 (Base) and 7,500,000 (Job)
Items: 2 1000103.png Barmeal Tickets
  1. Fale com Boiler em (ba_bath 286, 68)Copiado!.
  2. Você precisará caçar os monstros listados abaixo:
    • 10 Broken Cleaner A
    • 10 Broken Cleaner B
  3. Você também precisará coletar 5 1000231.png Broken Automatic Doll Parts .
  4. Retorne para Boiler para receber 2 1000103.png Barmeal Tickets e um pouco de experiência.

Nota: O tipo "A" e tipo "B" não é vísivel. Todos os monstros têm o nome de "Broken Cleaner", porém há os 2 tipos.

Limpeza do Banheiro

Requirements
Base Level: 130
Starting Point: (ba_bath 288, 68)Copiado!
Prerequisite(s): O Monstro do Banheiro
Rewards
Experience: 12,500,000 (Base) and 7,500,000 (Job)
Items: 2 1000103.png Barmeal Tickets
  1. Fale com Sweepy em (ba_bath 288, 68)Copiado!.
  2. Você precisará caçar:
    • 15 Boiled Water Marcs
    • 15 Boiled Water Piranhas
  3. Retorne para Boiler para receber 2 1000103.png Barmeal Tickets e um pouco de experiência.


Oferta e Demanda de Peças

Requirements
Base Level: 130
Starting Point: (ba_maison 74, 150)Copiado!
Prerequisite(s): Reparo da Rede de Repetidores
Rewards
Experience: 12,500,000 (Base) and 7,500,000 (Job)
Items: 2 1000103.png Barmeal Tickets
  1. Fale com Mansion Manager Alpha em (ba_maison 74, 150)Copiado!.
  2. Você precisará caçar Broken Betas no Jardim da Mansão de Varmundt (Teleporte Dungeons -> Teleporte Sage's Legacy -> Jardim da Mansão de Varmundt). Elas têm uma chance de dropar 1 1000232.png Automatic Doll Communication Chip enquanto a missão estiver ativa.
  3. Retorne para Mansion Manager Alpha para receber 2 1000103.png Barmeal Tickets e um pouco de experiência.


Instâncias


Equipamentos Automatic e Cartas

Artigo principal: Equipamentos Automatic
Artigo principal: Cartas 17.2

Refers to the various equipment available through the Legacy of the Wise One questline (episode 17.2).

Before starting, you need to have Illusion (17.1) quest finished, and also finish the Legacy of the Wise One Main Quest.

The NPCs related to Automatic Equipment can be found in inside Dining at Varmundt's Mansion ba_maison13996.

Arquivo:17.2-Dining Location.png

Automatic Equipment

You can get Automatic Equipment by excharging Predefinição:Item List 2 and the corresponding Illusion (17.1) Equipment. Talk to small robot NPC Yeonchung ba_in0187383 to exchange.

Arquivo:17.2-Dining NPCs-Yeonchung.png
Name Type Description Cost
Predefinição:Item List 2 Armor

Combat armor improved with the technology of Barmund Mansion, Type A. Various modules can be used for additional abilities.

ATK +125.
ATK +10 for every 2 refine levels.
Predefinição:Refine
When refined to +7 or higher, Increased ASPD (ASPD +15%).

+ Predefinição:Item List 2

ATK +50.

+ Predefinição:Item List 2

Post-skill delay -10%.

Defense: 135
Weight: 100
Required Level: 160
Jobs: All Jobs
Predefinição:Item List 2 Predefinição:Item List 2
Predefinição:Item List 2 Armor

Combat armor improved with the technology of Barmund Mansion, Type B. Various modules can be used for additional abilities.

MATK +125.
MATK +10 for every 2 refine levels.
Predefinição:Refine
When refined to +7 or higher, Variable Cast Time -15%.

+ Predefinição:Item List 2

Increased ASPD (ASPD +10%).

+ Predefinição:Item List 2

MATK +50.

Defense: 135
Weight: 100
Required Level: 160
Jobs: All Jobs
Predefinição:Item List 2 Predefinição:Item List 2
Predefinição:Item List 2 Garment

Combat engine improved with the technology of Barmund Mansion, Type A. Various modules can be used for additional abilities.

MaxHP +1,500.
MaxHP +100 for every 2 refine levels.
Predefinição:Refine
When refined to +7 or higher, Increased ASPD (ASPD +7%).

+ Predefinição:Item List 2

Critical damage +15%.

+ Predefinição:Item List 2

Variable Cast Time -15%.

Defense: 70
Weight: 90
Required Level: 160
Jobs: All Jobs
Predefinição:Item List 2 Predefinição:Item List 2
Predefinição:Item List 2 Garment

Combat engine improved with the technology of Barmund Mansion, Type B. Various modules can be used for additional abilities.

MaxHP +1,500.
MaxHP +100 for every 2 refine levels.
Predefinição:Refine
When refined to +7 or higher, Variable Cast Time -7%.

+ Predefinição:Item List 2

Long-ranged Physical damage +7%.

+ Predefinição:Item List 2

All elemental Magic damage +15%.

Defense: 70
Weight: 90
Required Level: 160
Jobs: All Jobs
Predefinição:Item List 2 Predefinição:Item List 2
Predefinição:Item List 2 Shoes

Combat boots improved with the technology of Barmund Mansion, Type A. Various modules can be used for additional abilities.

MaxSP +250.
MaxSP +20 for every 2 refine levels.
Predefinição:Refine
When refined to +7 or higher, Long-ranged Physical damage +7%.

+ Predefinição:Item List 2

ATK +7%.

+ Predefinição:Item List 2

Increased ASPD (ASPD +7%).

Defense: 70
Weight: 50
Required Level: 160
Jobs: All Jobs
Predefinição:Item List 2 Predefinição:Item List 2
Predefinição:Item List 2 Shoes

Combat boots improved with the technology of Barmund Mansion, Type B. Various modules can be used for additional abilities.

MaxSP +250.
MaxSP +20 for every 2 refine levels.
Predefinição:Refine
When refined to +7 or higher, All elemental Magic damage +7%.

+ Predefinição:Item List 2

MaxSP +7%.

+ Predefinição:Item List 2

MATK +7%.

Defense: 70
Weight: 50
Required Level: 160
Jobs: All Jobs
Predefinição:Item List 2 Predefinição:Item List 2
Predefinição:Item List 2 Accessory(Right)

Battle component improved with the technology of Barmund Mansion. Various modules can be used for additional abilities.

ATK +5%.
MaxHP +5%.

Defense: 0
Weight: 10
Required Level: 160
Jobs: All Jobs
Predefinição:Item List 2Predefinição:Item List 2
Predefinição:Item List 2 Accessory(Left)

Battle component improved with the technology of Barmund Mansion. Various modules can be used for additional abilities.

ATK +5%.
MaxSP +5%.

Defense: 0
Weight: 10
Required Level: 160
Jobs: All Jobs
Predefinição:Item List 2 Predefinição:Item List 2
Predefinição:Item List 2 Accessory(Right)

Battle chip improved with the technology of Barmund Mansion. Various modules can be used for additional abilities.

MATK +5%.
MaxHP +5%.

Defense: 0
Weight: 10
Required Level: 160
Jobs: All Jobs
Predefinição:Item List 2 Predefinição:Item List 2
Predefinição:Item List 2 Accessory(Left)

Battle chip improved with the technology of Barmund Mansion. Various modules can be used for additional abilities.

MATK +5%.
MaxSP +5%.

Defense: 0
Weight: 10
Required Level: 160
Jobs: All Jobs
Predefinição:Item List 2 Predefinição:Item List 2

Refinement Cubes

Talk to the bald robot Cubrain ba_in0187376 to buy the refinement cubes.

The cubes refine the appropriate armor, garment, or shoes in your inventory directly to +7.

  • It is a 100% success rate.
  • When the refine is successful, the cube is consumed.
  • Buying these items are not affected by Discount.

Automatic Modules Enchantment

The Automatic equipments can be enchanted by using Automatic Modules. There's 5 categories of Automatic Modules (Normal, Rare, Unique, Legendary, Epic).

The regular modules (Normal, Rare, Unique, Legendary) are obtained and given at random by exchanging Predefinição:Item List 2 to Yechung ba_in0187380.

17.2-Dining NPCs-Yechung.png

Epic modules can be acquired in two different ways:

  • Exchanging Predefinição:Item List 2 to Spiera ba_in0187373 for one of your choice.
  • Complete Hidden Garden H instance and rarely get one at random.

To apply the Automatic Modules, equip the Automatic armor and then speak with Ryza ba_in0187370 on the far right. The enchanting process consumes the Automatic Module and never fails.

The following table lists the available modules, their effects and their enchantment limitations:

Normal Modules

Automatic Modification Module Automatic Modification Orb Description Enchantable In Max Count
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (DEF) effect.

DEF +150.
Predefinição:Refine
Additional DEF +75.
Predefinição:Refine
Additional DEF +75.

Predefinição:Item List 2

Predefinição:Item List 2

Predefinição:Item List 2

Predefinição:Item List 2

Predefinição:Item List 2

Predefinição:Item List 2

3
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (MDEF) effect.

MDEF +15.
Predefinição:Refine
Additional MDEF +7.
Predefinição:Refine
Additional MDEF +7.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (VIT) effect.

VIT +3.
MaxHP +1%.

Predefinição:Item List 2

Predefinição:Item List 2

Predefinição:Item List 2

Predefinição:Item List 2

Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (LUK) effect.

LUK +3.
Critical damage +1%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (STR) effect.

STR +3.
ATK +2%.

Predefinição:Item List 2

Predefinição:Item List 2

Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (AGI) effect.

AGI +3.
Increased ASPD (ASPD +2%).
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (INT) effect.

INT +3.
MATK +2%.

Predefinição:Item List 2

Predefinição:Item List 2

Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (DEX) effect.

DEX +3.
Long-ranged Physical damage +2%.

Rare Modules

Automatic Modification Module Automatic Modification Orb Description Enchantable In Max Count
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (HP Recovery) effect.

Natural HP Recovery +30%.

Predefinição:Item List 2

Predefinição:Item List 2

2
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (SP Recovery) effect.

Natural SP Recovery +30%.

Predefinição:Item List 2

Predefinição:Item List 2

Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Spell) effect.

MATK +20.
Variable Cast Time -10%.

Predefinição:Item List 2

Predefinição:Item List 2

Predefinição:Item List 2

Predefinição:Item List 2

1
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (ASPD) effect.

ATK +20.
Increased ASPD (Post-attack delay -10%).
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fatal) effect.

CRIT +10.
Critical damage +10%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Expert Archer) effect.

HIT +10.
Long-ranged Physical damage +10%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Health) effect.

MaxHP +5%.
MaxHP +1,500.
Predefinição:Refine
Additional MaxHP +2%.
Predefinição:Refine
Additional MaxHP +3%.

Predefinição:Item List 2

Predefinição:Item List 2

2
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (SPR) effect.

MaxSP +5%.
MaxSP +300.
Predefinição:Refine
Additional MaxSP +2%.
Predefinição:Refine
Additional MaxSP +3%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Heal) effect.

Healing Recovery +5%.
Predefinição:Refine
Additional Healing Recovery +5%.
Predefinição:Refine
Additional Healing Recovery +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (ATK) effect.

ATK +5%.
ATK +75.
Predefinição:Refine
Additional Melee Physical damage +2%.
Predefinição:Refine
Additional Melee Physical damage +3%.

Predefinição:Item List 2

Predefinição:Item List 2

Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (MATK) effect.

MATK +5%.
MATK +75.
Predefinição:Refine
Additional MATK +2%.
Predefinição:Refine
Additional MATK +3%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Sharpshooter) effect.

Long-ranged Physical damage +3%.
Predefinição:Refine
Additional Long-ranged Physical damage +3%.
Predefinição:Refine
Additional Long-ranged Physical damage +3%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Speed) effect.

ASPD +1.
Predefinição:Refine
Additional ASPD +5%.
Predefinição:Refine
Additional ASPD +5%.

Predefinição:Item List 2

Predefinição:Item List 2

Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Caster) effect.

Variable Cast Time -5%.
Predefinição:Refine
Additional Variable Cast Time -5%.
Predefinição:Refine
Additional Variable Cast Time -5%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Critical) effect.

CRIT +10.
Predefinição:Refine
Additional Critical damage +5%.
Predefinição:Refine
Additional Critical damage +7%.

Unique Modules

Automatic Modification Module Automatic Modification Orb Description Enchantable In Max Count
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Magical Force) effect.

MATK +20.
Variable Cast Time -10%.
All elemental Magic damage +2%.
Predefinição:Refine
Additional All elemental Magic damage +1%.
Predefinição:Refine
Additional All elemental Magic damage +2%.

Predefinição:Item List 2

Predefinição:Item List 2

1
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Attacker Force) effect.

ATK +20.
Melee Physical damage +10%.
Physical damage +3% on enemies of all sizes.
Predefinição:Refine
Additional Physical damage +1% on enemies of all sizes.
Predefinição:Refine
Additional Physical damage +1% on enemies of all sizes.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Ranged Force) effect.

ATK +20.
Long-ranged Physical damage +10%.
Physical damage +3% on enemies of all sizes.
Predefinição:Refine
Additional Physical damage +1% on enemies of all sizes.
Predefinição:Refine
Additional Physical damage +1% on enemies of all sizes.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Critical Force) effect.

CRIT +5.
Critical damage +10%.
Physical damage +3% on enemies of all sizes.
Predefinição:Refine
Additional Physical damage +1% on enemies of all sizes.
Predefinição:Refine
Additional Physical damage +1% on enemies of all sizes.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Recovery Force) effect.

MATK +20.
Variable Cast Time -10%.
Healing Recovery +5%.
Predefinição:Refine
Additional Healing Recovery +5%.
Predefinição:Refine
Additional Healing Recovery +5%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Post-skill Delay) effect.

Post-skill delay -4%.
Predefinição:Refine
Additional Post-skill delay -6%.
Predefinição:Refine
Additional Post-skill delay -6%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Power Force) effect.

ATK +3%.
MATK +3%.
Predefinição:Refine
Additional ATK +3%.
Additional MATK +3%.
Predefinição:Refine
Additional ATK +4%.
Additional MATK +4%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Mirror Counter) effect.

Incoming reflected damage -2%.
Predefinição:Refine
Additional Incoming reflected damage -2%.
Predefinição:Refine
Additional Incoming reflected damage -3%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Above All) effect.

Physical/Magic damage -7% from Normal and Boss enemies.
Predefinição:Refine
Additional Physical/Magic damage -7% from enemies of all sizes.
Predefinição:Refine
Additional Physical/Magic damage -7% from monsters of all types (Players excluded).

Predefinição:Item List 2

Predefinição:Item List 2

Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Powerful) effect.

Melee/Long-ranged Physical damage +5%.
All elemental Magic damage +5%.
Predefinição:Refine
Additional Melee/Long-ranged Physical damage +2%.
Additional All elemental Magic damage +2%.
Predefinição:Refine
Additional Melee/Long-ranged Physical damage +3%.
Additional All elemental Magic damage +3%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Reflection Reject) effect.

Incoming reflected damage -3%.
Predefinição:Refine
Additional Incoming reflected damage -2%.
Predefinição:Refine
Additional Incoming reflected damage -4%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fixed Cast Time) effect.

Fixed Cast Time -0.1 sec.
Predefinição:Refine
Additional Fixed Cast Time -0.2 sec.
Predefinição:Refine
Additional Fixed Cast Time -0.5 sec.

Predefinição:Item List 2

Predefinição:Item List 2

Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Robust) effect.

MaxHP +2000.
MaxSP +300.
MaxHP +5%.
MaxSP +5%.
Predefinição:Refine
Additional MaxHP +2%.
Additional MaxSP +2%.
Predefinição:Refine
Additional MaxHP +3%.
Additional MaxSP +3%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Drain Life) effect.

When physically attacking, create a 2% chance of restoring HP by 3% of inflicted damage.

Predefinição:Item List 2

Predefinição:Item List 2

Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Magic Healing) effect.

When dealing magic damage, create a 2% chance of restoring 500 HP every 0.4 seconds 23 times.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Drain Soul) effect.

When physically attacking, create a 1% chance of restoring SP by 2% of inflicted damage.

Predefinição:Item List 2

Predefinição:Item List 2

Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Magic Soul) effect.

When dealing magic damage, create a 1% chance of restoring 120 SP every 0.4 seconds 23 times.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (All-Force) effect.

Melee Physical damage +5%.
Long-ranged Physical damage +5%.
All elemental Magic damage +5%.

Predefinição:Item List 2

Predefinição:Item List 2

Predefinição:Item List 2

Predefinição:Item List 2

Legendary Modules

Automatic Modification Module Automatic Modification Orb Description Enchantable In Max Count
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Unlimited Vitality) effect.

Incoming Physical/Magic damage creates a 5% chance of casting Enhanced Undying Stamina for 10 seconds.
Enhanced Undying Stamina:
  • VIT +50 for 10 sec.
  • HP +800 every 0.4 sec. 23 times.

Predefinição:Item List 2

Predefinição:Item List 2

1
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Spell Buster) effect.

When dealing magic damage, create a 3% chance of casting Enhanced Mana Storm for 10 seconds.
Enhanced Mana Storm:
  • INT +50.
  • MATK +25% for 10 sec.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fierce Shooter) effect.

When physically attacking, create a 3% chance of casting Enhanced Shooter Under Fire for 10 seconds.
Enhanced Shooter Under Fire:
  • DEX +50.
  • Long-ranged Physical damage +15% for 10 sec.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Overpower) effect.

When physically attacking, create a 3% chance of casting Enhanced Boiling Fighting Spirit for 10 seconds.
Enhanced Boiling Fighting Spirit:
  • STR +50.
  • ATK +15%.
  • Melee Physical damage +10% for 10 sec.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fatal Flash) effect.

When physically attacking, create a 3% chance of casting Enhanced Lethal Speed Maniac for 10 seconds.
Enhanced Lethal Speed Maniac:
  • AGI +50.
  • Critical Damage +15% for 10 sec.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Lucky Strike) effect.

When dealing magic damage, create a 3% chance of casting Enhanced Windfall for 10 seconds.
Enhanced Windfall:
  • LUK +50.
  • All elemental Magic damage +15% for 10 sec.

Epic Modules

Automatic Modification Module Automatic Modification Orb Description Enchantable In Max Count
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Draconic Breath) effect.

Dragon Breath and Dragon Water Breath damage +15%.
Predefinição:Refine
Additional Dragon Breath and Dragon Water Breath damage +3%.
Predefinição:Refine
Additional Dragon Breath and Dragon Water Breath damage +7%.

Predefinição:Item List 2

Predefinição:Item List 2

2
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Wave Break) effect.

Sonic Wave and Ignition Break damage +15%.
Predefinição:Refine
Additional Sonic Wave and Ignition Break damage +3%.
Predefinição:Refine
Additional Sonic Wave damage +7%, Ignition Break cooldown -0.25 sec.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Hundred Spiral) effect.

Clashing Spiral and Hundred Spears damage +15%.
Predefinição:Refine
Additional Clashing Spiral and Hundred Spears damage +3%.
Predefinição:Refine
Additional Clashing Spiral damage +7% (Additional), Hundred Spears cooldown -0.25 sec.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Drive Press) effect.

Earth Drive and Shield Press damage +15%.
Predefinição:Refine
Additional Earth Drive and Shield Press damage +3%.
Predefinição:Refine
Additional Earth Drive and Shield Press damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Vanishing Cannon) effect.

Vanishing Point and Cannon Spear damage +15%.
Predefinição:Refine
Additional Vanishing Point and Cannon Spear damage +3%.
Predefinição:Refine
Additional Vanishing Point and Cannon Spear damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Genesis Gloria) effect.

Gloria Domini and Genesis Ray damage +15%.
Predefinição:Refine
Additional Gloria Domini and Genesis Ray damage +3%.
Predefinição:Refine
Additional Gloria Domini and Genesis Ray damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Boost Cannon) effect.

Knuckle Boost and Arm Cannon damage +15%.
Predefinição:Refine
Additional Knuckle Boost and Arm Cannon damage +3%.
Predefinição:Refine
Additional Knuckle Boost and Arm Cannon damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Ice Flame) effect.

Ice Launcher and Flame Launcher damage +15%.
Predefinição:Refine
Additional Ice Launcher and Flame Launcher damage +3%.
Predefinição:Refine
Additional Ice Launcher and Flame Launcher damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Tornado Swing) effect.

Axe Tornado and Power Swing damage +15%.
Predefinição:Refine
Additional Axe Tornado and Power Swing damage +3%.
Predefinição:Refine
Additional Axe Tornado and Power Swing damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Cannon Tornado) effect.

Cart Tornado and Cart Cannon damage +15%.
Predefinição:Refine
Additional Cart Tornado and Cart Cannon damage +3%.
Predefinição:Refine
Additional Cart Tornado and Cart Cannon damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Crazy Mandragora) effect.

Crazy Vines damage +15%, Mandragora Howling cooldown -0.3 sec.
Predefinição:Refine
Additional Crazy Vines damage +3%, Mandragora Howling cooldown -0.3 sec.
Predefinição:Refine
Additional Crazy Vines damage +7%, Mandragora Howling cooldown -0.4 sec.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Acid Explosion) effect.

Acid Bomb and Spore Explosion damage +15%.
Predefinição:Refine
Additional Acid Bomb and Spore Explosion damage +3%.
Predefinição:Refine
Additional Acid Bomb and Spore Explosion damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Sonic Impact) effect.

Sonic Blow and Cross Impact damage +15%.
Predefinição:Refine
Additional Sonic Blow and Cross Impact damage +3%.
Predefinição:Refine
Additional Sonic Blow and Cross Impact damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Cutter Slasher) effect.

Cross Ripper Slasher and Rolling Cutter damage +15%.
Predefinição:Refine
Additional Cross Ripper Slasher and Rolling Cutter damage +3%.
Predefinição:Refine
Additional Cross Ripper Slasher and Rolling Cutter damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Berserk Slash) effect.

Soul Destroyer and Counter Slash damage +15%.
Predefinição:Refine
Additional Soul Destroyer and Counter Slash damage +3%.
Predefinição:Refine
Additional Soul Destroyer and Counter Slash damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fatal Raid) effect.

Fatal Menace and Sightless Mind damage +15%.
Predefinição:Refine
Additional Fatal Menace and Sightless Mind damage +3%.
Predefinição:Refine
Additional Fatal Menace and Sightless Mind damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Shadow Spell) effect.

All elemental Magic damage +15%.
Predefinição:Refine
Additional All elemental Magic damage +3%.
Predefinição:Refine
Additional All elemental Magic damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Angle Shot) effect.

Triangle Shot damage +15%.
Long-ranged Physical damage +10%.
Predefinição:Refine
Additional Triangle Shot damage +3%.
Predefinição:Refine
Additional Triangle Shot damage +7%.
Additional Long-ranged Physical damage +5%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Crimson Strain) effect.

Crimson Rock and Earth Strain damage +15%.
Predefinição:Refine
Additional Crimson Rock and Earth Strain damage +3%.
Predefinição:Refine
Additional Crimson Rock and Earth Strain damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Jack Lightning) effect.

Jack Frost and Chain Lightning damage +15%.
Predefinição:Refine
Additional Jack Frost and Chain Lightning damage +3%.
Predefinição:Refine
Additional Jack Frost and Chain Lightning damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Comet Vortex) effect.

Comet and Tetra Vortex damage +15%.
Predefinição:Refine
Additional Comet and Tetra Vortex damage +3%.
Predefinição:Refine
Additional Comet and Tetra Vortex damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Double Bolt) effect.

Fire/Cold/Lightning Bolt damage +15%.
Predefinição:Refine
Additional Fire/Cold/Lightning Bolt damage +3%.
Predefinição:Refine
Additional Fire/Cold/Lightning Bolt damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Warmer Wave) effect.

Psychic Wave damage +15%.
Warmer cooldown -1 sec.
Predefinição:Refine
Additional Psychic Wave damage +3%.
Additional Warmer cooldown -2 sec.
Predefinição:Refine
Additional Psychic Wave damage +7%.
Additional Warmer cooldown -4 sec.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Diamond Grave) effect.

Diamond Dust and Earth Grave damage +15%.
Predefinição:Refine
Additional Diamond Dust and Earth Grave damage +3%.
Predefinição:Refine
Additional Diamond Dust and Earth Grave damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Magnusmus) effect.

Magnus Exorcismus and Adoramus damage +15%.
Predefinição:Refine
Additional Magnus Exorcismus and Adoramus damage +3%.
Predefinição:Refine
Additional Magnus Exorcismus and Adoramus damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Holy Judex) effect.

Holy Light and Judex damage +15%.
Predefinição:Refine
Additional Holy Light and Judex damage +3%.
Predefinição:Refine
Additional Holy Light and Judex damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Duplelica) effect.

Duple Light damage +15%.
Basilica cooldown -2 sec.
Predefinição:Refine
Additional Duple Light damage +3%.
Additional Basilica cooldown -3 sec.
Predefinição:Refine
Additional Duple Light damage +7%.
Additional Basilica cooldown -5 sec.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fallen Tiger) effect.

Tiger Cannon and Fallen Empire damage +15%.
Predefinição:Refine
Additional Tiger Cannon and Fallen Empire damage +3%.
Predefinição:Refine
Additional Tiger Cannon and Fallen Empire damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Rampage Arrow) effect.

Rampage Blast and Knuckle Arrow damage +15%.
Predefinição:Refine
Additional Rampage Blast and Knuckle Arrow damage +3%.
Predefinição:Refine
Additional Rampage Blast and Knuckle Arrow damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Raging Crush) effect.

Raging Thrust and Chain Crush Combo damage +15%.
Predefinição:Refine
Additional Raging Thrust and Chain Crush Combo damage +3%.
Predefinição:Refine
Additional Raging Thrust and Chain Crush Combo damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Cluster) effect.

Bomb Cluster damage +15%.
Predefinição:Refine
Additional Bomb Cluster damage +3%.
Predefinição:Refine
Additional Bomb Cluster damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Breeze Shooting) effect.

Focused Arrow Strike damage +15%.
Critical damage +10%.
Predefinição:Refine
Additional Focused Arrow Strike damage +3%.
Predefinição:Refine
Additional Focused Arrow Strike damage +7%.
Additional Critical damage +5%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Aimed Storm) effect.

Aimed Bolt and Arrow Storm damage +15%.
Predefinição:Refine
Additional Aimed Bolt and Arrow Storm damage +3%.
Predefinição:Refine
Additional Aimed Bolt and Arrow Storm damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Metallic Echo) effect.

Metallic Sound and Great Echo damage +15%.
Predefinição:Refine
Additional Metallic Sound and Great Echo damage +3%.
Predefinição:Refine
Additional Metallic Sound and Great Echo damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Reverberation) effect.

Reverberation damage +15%.
Predefinição:Refine
Additional Reverberation damage +3%.
Predefinição:Refine
Additional Reverberation damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Vulcan Severe) effect.

Arrow Vulcan and Severe Rainstorm damage +15%.
Predefinição:Refine
Additional Arrow Vulcan and Severe Rainstorm damage +3%.
Predefinição:Refine
Additional Arrow Vulcan and Severe Rainstorm damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Blaze Explosion) effect.

Blaze Kick and Solar Explosion damage +15%.
Predefinição:Refine
Additional Blaze Kick and Solar Explosion damage +3%.
Predefinição:Refine
Additional Blaze Kick and Solar Explosion damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Moon Kick) effect.

New Moon Kick and Full Moon Kick damage +15%.
Predefinição:Refine
Additional New Moon Kick and Full Moon Kick damage +3%.
Predefinição:Refine
Additional New Moon Kick and Full Moon Kick damage +7%.
Critical damage +5%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Falling Flash) effect.

Flash Kick and Falling Stars damage +15%.
Predefinição:Refine
Additional Flash Kick and Falling Stars damage +3%.
Predefinição:Refine
Additional Flash Kick and Falling Stars damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Eswoo) effect.

Esma and Eswoo damage +15%.
Predefinição:Refine
Additional Esma and Eswoo damage +3%.
Predefinição:Refine
Additional Esma and Eswoo damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Espa) effect.

Espa damage +15%.
Predefinição:Refine
Additional Espa damage +3%.
Predefinição:Refine
Additional Espa damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Curse Explosion) effect.

Curse Explosion damage +15%.
Predefinição:Refine
Additional Curse Explosion damage +3%.
Predefinição:Refine
Additional Curse Explosion damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Death Hammer Dance) effect.

Desperado, Fire Dance, God's Hammer damage +15%.
Predefinição:Refine
Additional Desperado, Fire Dance, God's Hammer damage +3%.
Predefinição:Refine
Additional Desperado, Fire Dance, God's Hammer damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Fire Howling Tail) effect.

Fire Rain, Howling Mine, Dragon Tail damage +15%.
Predefinição:Refine
Additional Fire Rain, Howling Mine, Dragon Tail damage +3%.
Predefinição:Refine
Additional Fire Rain, Howling Mine, Dragon Tail damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Storm Buster Trip) effect.

Shattering Storm, Vanishing Buster, Round Trip damage +15%.
Predefinição:Refine
Additional Shattering Storm, Vanishing Buster, Round Trip damage +3%.
Predefinição:Refine
Additional Shattering Storm, Vanishing Buster, Round Trip damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Petal Spear Blade) effect.

Flaming Petals, Freezing Spear, Wind Blade damage +15%.
Predefinição:Refine
Additional Flaming Petals, Freezing Spear, Wind Blade damage +3%.
Predefinição:Refine
Additional Flaming Petals, Freezing Spear, Wind Blade damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Cross Slash) effect.

Cross Slash damage +15%.
Predefinição:Refine
Additional Cross Slash damage +3%.
Predefinição:Refine
Additional Cross Slash damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Dragon Draft Wind) effect.

Exploding Dragon, Snow Flake Draft, First Wind damage +15%.
Predefinição:Refine
Additional Exploding Dragon, Snow Flake Draft, First Wind damage +3%.
Predefinição:Refine
Additional Exploding Dragon, Snow Flake Draft, First Wind damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Power of Sea) effect.

Tuna Party, Tasty Shrimp Party cooldown -0.5 sec.
Predefinição:Refine
Additional Tuna Party, Tasty Shrimp Party cooldown -1 sec.
Predefinição:Refine
Additional Tuna Party, Tasty Shrimp Party cooldown -1.5 sec.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Power of Land) effect.

Silvervine Stem Spear and Catnip Meteor damage +15%.
Predefinição:Refine
Additional Silvervine Stem Spear and Catnip Meteor damage +3%.
Predefinição:Refine
Additional Silvervine Stem Spear and Catnip Meteor damage +7%.
Predefinição:Item List 2 Predefinição:Item List 2

A modification module that can be used on Automatic armor. Adds the Automatic Modification Orb (Power of Life) effect.

Picky Peck and Lunatic Carrot Beat damage +15%.
Predefinição:Refine
Additional Picky Peck and Lunatic Carrot Beat damage +3%.
Predefinição:Refine
Additional Picky Peck and Lunatic Carrot Beat damage +7%.