Mudanças entre as edições de "Geffen Night Arena"

De Wiki PrimeRO
Ir para navegação Ir para pesquisar
Linha 721: Linha 721:
|
|
:{{Item List|id=450149|item=Anti Conjurer Suit}}
:{{Item List|id=450149|item=Anti Conjurer Suit}}
:{{Item Lis2|id=450150|item=Geffen Protector Robe}}
:{{Item List|id=450150|item=Geffen Protector Robe}}
|-
|-
|{{Illust nro|id=100366}}
|{{Illust nro|id=100366}}

Edição das 00h27min de 26 de fevereiro de 2023

Esta missão ou instância é repetível.
Cooldown Pode ser Feito

Reseta 0:00

Solo: Sim Grupo: Sim


GNA.png
Requerimentos
Base Level: 210
Ponto de partida: Portal Abandonado (dali02 80, 60)Copiado!
Recompensas
Experiência: -
Itens: 1000316.png Geffen Arena Coin

1000317.png Geffen Arena Certificate

1000366.png Geffen Arena Championship

Outros: Itens trocáveis




Visão Geral

Um Torneio de Magia ilegal em Geffen acontece à meia-noite. Ao contrário da instância anterior, você pode vir com um grupo e provavelmente precisará disso porque os lutadores da meia-noite são muito mais fortes do que a versão normal do Geffen Tournament.
Agora alguns detalhes sobre a instância:

  • São 10 rodadas. Cada rodada aumenta a vida do inimigo. O anfitrião da arena anunciará a vida do inimigo por rodada.
  • Cada rodada pode ser um inimigo diferente, exceto a última rodada (Fenrir).
  • Ao contrário do Torneio de Magia, você só pode coletar recompensas se concluir a rodada e optar por sair.
  • Midnight Fenrir (Round 10) recebe 90% de dano reduzido
  • Você tem um minuto para completar cada rodada.
  • Você pode trazer uma parte para a instância.
  • As bordas da arena são perigosas. Se você se mover ou for empurrado para a borda, receberá um grande dano que pode matá-lo. Fique no meio da arena.
  • Se algum membro do grupo morrer, uma penalidade é imposta onde o inimigo não sofrerá dano até que todos os membros do grupo sejam ressuscitados.

Vida dos Inimigos

Rodada Vida Aproximada do inimigo
1 4,800,000
2 12,400,000
3 34,700,000
4 107,600,000
5 362,400,000
6 516,300,000
7 555,900,000
8 972,300,000
9 1,337,300,000
10 1,416,300,000

Inimigos

Inimigo Level Tamanho / Raça / Elemento
20856.png Midnight Arhi 210 Médio / Demi Human / Neutro 1
20857.png Midnight Dio Anemos 210 Médio / Humanoide / Neutro 1
20858.png Midnight Shoplifter 210 Médio / Humanoide / Neutro 1
20859.png Midnight Bully 210 Médio / Humanoide / Neutro 1
20860.png Midnight Gang Member 210 Médio / Humanoide / Neutro 1
20861.png Midnight Faymont 210 Médio / Humanoide / Neutro 1
20862.png Midnight Ordre 210 Médio / Humanoide / Neutro 1
20863.png Midnight Blut Hase 210 Médio / Humanoide / Fantasma 2
20864.png Midnight Kuro Akuma 210 Médio / Humanoide / Neutro 1
20865.png Midnight Ifodes 210 Médio / Humanoide / Neutro 1
20866.png Midnight Licheniyes 210 Médio / Humanoide / Neutro 1
20867.png Midnight Odoric 210 Médio / Humanoide / Neutro 1
20868.png Midnight Ju 210 Médio / Humanoide / Neutro 1
20869.png Midnight Dwigh 210 Médio / Humanoide / Fantasma 2
20870.png Midnight Fay Kanavian 210 Médio / Humanoide / Fantasma 2
20871.png Midnight Alphonse 210 Médio / Humanoide / Terra 2
20872.png Midnight FenrirMvp.gif 210 Médio / Humanoide / Fantasma 2

Recompensas

Round 1000316.png Geffen Arena Coin 1000317.png Geffen Arena Certificate 1000366.png Geffen Arena Championship
1 2 0 0
2 3 0 0
3 4 0 0
4 6 1 0
5 9 1 0
6 14 2 0
7 22 2 1
8 35 3 1
9 56 4 2
10 89 5 3

Equipamentos

Fale com a Máquina Abandonada (dali02 84, 68)Copiado! para trocar suas recompensas.

Equipamentos Básicos

Image Nome Custo Descrição
15073.png Anti-Magic Suit[1] 30 1000316.png Geffen Coin
MaxHP +5%, MDEF +10
MDEF +5 when upgraded to +7.
MHP +2% when upgraded to +9.
Tipo : Armor
Defesa : 50
Peso : 150
Level : 99
Classes : All
15074.png Geffen Magic Robe[1] 30 1000316.png Geffen Coin
10% SP Cost Reduction.
Casting cannot be interrupted.
Increased Variable Cast Time +15%.
Additional 5% SP Cost Reduction when upgraded to +7.
Reduce Variable Cast Time 5% when upgraded to +9.
Tipo : Armor
Defesa : 40
Peso : 100
Level : 99
Classes : All
20944.png Anti Magic Manteau[1] 30 1000316.png Geffen Coin
MaxHP + 300.
MaxHP + 100 per 2 refine rate.
MaxHP + 2% per 3 refine rate.
If refine rate is 7 or higher, Atk + 7%.
If refine rate is 9 or higher, MaxHP + 10%.
[ + 15073.png Anti-Magic Suit [1] ]
Atk + 30.

If refine rate of Anti Magic Suit is 11 or higher, additional Atk + 40, reduces delay after skill by 10%.

[ + 2964.png Physical Enhancer Ring [1] ]
Reduces delay after skills by 5%.
Tipo : Germent
Defesa : 23
Peso : 75
Level : 99
Classes : All
20943.png Geffen Magic Muffler[1] 30 1000316.png Geffen Coin
Reduces variable casting time by 10%.
Matk + 10 per 2 refine rate.
Matk + 1% per 3 refine rate.
If refine rate is 7 or higher, increases all property magical damage by 5%.
If refine rate is 9 or higher, reduces variable casting time by 10%.
[ + 15074.png Geffen Magic Robe [1] ]
Matk + 30.

If refine rate of Geffen Magic Robe is 11 or higher, additional Matk + 40, reduces variable casting time by 20%.

[ + 2964.png Magic Intensifier Ring [1] ]
Reduces SP comsumption of skills by 5%.
Tipo : Germent
Defesa : 20
Peso : 55
Level : 99
Classes : All
2185.png Magic Reflector[1] 45 1000316.png Geffen Coin
MDEF +10
Creates a 3% chance of reflecting single-target attack spells.
Additional +3% magic-reflecting chance when upgraded to +7.
Additional +3% magic-reflecting chance when upgraded to +9.
Tipo : Shield
Defesa : 50
Peso : 100
Level : 99
Classes : All
2186.png Revised Encyclopedia[1] 45 1000316.png Geffen Coin
MATK +5, INT +3, DEX +2, CRIT +3
CRIT +2 when upgraded to +7
ATK +5 when upgraded to +9
[ + 1564.png Encyclopedia ]
ASPD +1% per refine of Encyclopedia
Tipo : Shield
Defesa : 50
Peso : 20
Level : 99
Classes : Priest, Sage and Star Gladiator
2963.png Physical Enhancer Ring[1] 60 1000316.png Geffen Coin
ATK +5%
5% Demi-Human resistance.
[ + 15073.png Anti-magic Suit ]
ASPD +5%
[ + 15074.png Geffen Magic Robe ]
Decrease after skill delay by 5%
Tipo : Accessory
Defesa : 0
Peso : 10
Level : 90
Classes : All
2964.png Magic Intensifier Ring[1] 60 1000316.png Geffen Coin
MATK +5%
5% Demi-Human resistance.
[ + 15073.png Anti-magic Suit ]
Decrease after skill delay by 5%
[ + 15074.png Geffen Magic Robe ]
Variable Cast Time -5%
Tipo : Accessory
Defesa : 0
Peso : 10
Level : 90
Classes : All

Equipamentos Especiais

Image Name Cost Description
450149.png Anti Conjurer Suit[1]
Increases incoming heal effectiveness by 10%
Reduces SP consumption of skills by 10%
MaxHP + 3, Str + 3, Agi + 3
Atk + 10 per refine
ASPD + 2% per 2 refines
If refine rate is 9 or higher, melee and long ranged physical damage +10%
If refine rate is 11 or higher, ASPD + 7%
If refine rate is 13 or higher, Atk + 60
Tipo : Armor
Defesa : 120
Peso : 90
Level : 230
Classes : All
450150.png Geffen Protector Robe[1]
Increases incoming heal effectiveness by 10%
Reduces SP consumption of skills by 10%
MaxHP + 3, Int + 3, Dex + 3
Matk + 10 per refine
Reduces variable casting time by 2% per 2 refines
If refine rate is 9 or higher, all property magical damage +10%
If refine rate is 11 or higher, Reduces variable casting time by 7%
If refine rate is 13 or higher, Matk + 60
Tipo : Armor
Defesa : 110
Peso : 80
Level : 230
Classes : All
480065.png Magic Barrier Manteau[1]
MaxHP + 1500.
MaxHP + 1% per refine rate.
ASPD + 2% per 3 refine rate.
If refine rate is 9 or higher, Melee physical damage + 5%.
If refine rate is 11 or higher, Melee physical damage + 7%.
[ + 450149.png Anti Conjurer Suit [1] ]
Atk + 50.

If refine rate of Anti Conjurer Suit is 11 or higher, Melee physical damage + 5%, ASPD + 10%

[ + 450150.png Magic Protector Robe [1] ]
Atk + 50.

If refine rate of Anti Conjurer Suit is 11 or higher, Melee physical damage + 5%, Reduces variable casting time by 10%

Tipo : Germent
Defesa : 75
Peso : 70
Level : 230
Classes : All
480066.png Magic Barrier Muffler[1]
MaxHP + 1500.
MaxHP + 1% per refine rate.
Reduces variable casting time by 2% per 3 refine rate.
If refine rate is 9 or higher, Matk + 7%.
If refine rate is 11 or higher, All property magical damage + 7%.
[ + 450150.png Magic Protector Robe [1] ]
Matk + 50.

If refine rate of Magic Protector Robe is 11 or higher, All property magical damage + 5%, ASPD + 10%

[ + 450149.png Anti Conjurer Suit [1] ]
Atk + 50.

If refine rate of Anti Conjurer Suit is 11 or higher, All property magical damage + 5%, Reduces variable casting time by 10%

Tipo : Germent
Defesa : 70
Peso : 65
Level : 230
Classes : All
480067.png Ravage Magic Manteau[1]
MaxHP + 1500.
MaxHP + 1% per refine rate.
ASPD + 2% per 3 refine rate.
If refine rate is 9 or higher, Long ranged physical damage + 5%.
If refine rate is 11 or higher, Long ranged physical damage + 7%.
[ + 450149.png Anti Conjurer Suit [1] ]
Atk + 50.

If refine rate of Anti Conjurer Suit is 11 or higher, Melee physical damage + 5%, ASPD + 10%

[ + 450150.png Magic Protector Robe [1] ]
Atk + 50.

If refine rate of Anti Conjurer Suit is 11 or higher, Melee physical damage + 5%, Reduces variable casting time by 10%

Tipo : Germent
Defesa : 70
Peso : 65
Level : 230
Classes : All
480068.png Ravage Magic Muffler[1]
MaxHP + 2000.
MaxHP + 1% per refine rate.
Reduces variable casting time by 1% and ASPD + 1% per 3 refine rate.
If refine rate is 9 or higher, Damage against all size monsters + 3%.
If refine rate is 11 or higher, has a low chance to recover 350 HP and 20 SP per second for 10 seconds.
[ + 450149.png Anti Conjurer Suit [1] ]
Atk + 5%.

If refine rate of Anti Conjurer Suit is 11 or higher, ASPD + 10%

[ + 450150.png Magic Protector Robe [1] ]
Matk + 5%.

If refine rate of Magic Protector Robe is 11 or higher, Reduces variable casting time by 10%

Tipo : Germent
Defesa : 90
Peso : 80
Level : 230
Classes : All
460005.png Magic Absorber[1]
All property magical damage + 3%, Mdef + 15
If refine rate is 7 or higher, Matk + 25
If refine rate is 9 or higher, Reduces variable casting time by 5%
If refine rate is 12 or higher, increases all property magical damage by additional 7%
[ + 490077.png Force Condenser [1] ]
MaxHP + 10%

Reduces global cool time (ACD) by 5%

Or
[ + 490078.png Mental Condenser [1] ]
MaxHP + 10%

Reduces global cool time (ACD) by 5%

Tipo : Shield
Defesa : 50
Peso : 50
Level : 230
Classes : All
460006.png Encyclopedia Complete Edition[1]
Atk + 3%, Mdef + 10
If refine rate is 7 or higher, Atk + 25, Cri + 3
If refine rate is 9 or higher, ASPD + 5%
If refine rate is 12 or higher, Atk + 7%, increases critical damage by 10%
[ + 490077.png Force Condenser [1] ]
MaxHP + 10%

Reduces global cool time (ACD) by 5%

Or
[ + 490078.png Mental Condenser [1] ]
MaxHP + 10%

Reduces global cool time (ACD) by 5%

Tipo : Shield
Defesa : 150
Peso : 150
Level : 230
Classes : All
490077.png Force Condenser[1]
ATK +8%
MaxHP + 5%
[ + 450149.png Anti Conjurer Suit [1] ]
When dealing physical damage, has a low chance to recover 400 HP per 0.5 seconds for 19 times.
Or
[ + 450150.png Magic Protector Robe [1] ]
When dealing physical damage, has a low chance to recover 400 HP per 0.5 seconds for 19 times.
Tipo : Accessory
Defesa : 15
Peso : 10
Level : 230
Classes : All
490078.png Force Condenser[1]
MATK + 8%
MaxHP + 5%
[ + 450149.png Anti Conjurer Suit [1] ]
When dealing physical damage, has a low chance to recover 80 SP per 0.5 seconds for 19 times.
Or
[ + 450150.png Magic Protector Robe [1] ]
When dealing physical damage, has a low chance to recover 80 SP per 0.5 seconds for 19 times.
Tipo : Accessory
Defesa : 15
Peso : 10
Level : 230
Classes : All

Encantamentos

Equipamentos Especiais pode ser encantado com itens de encantamento especiais da instância. Esses itens podem ser obtidos na Máquina Abandonada (dali02 84, 68)Copiado!.

Imagem Nome Custo Equipamentos Alvo
100365.png
Predefinição:Item List2
450149.png Anti Conjurer Suit
450150.png Geffen Protector Robe
100366.png
100366.png Sunken Magical Jewel
480065.png Magic Barrier Manteau
480066.png Magic Barrier Muffler
480067.png Ravage Magic Manteau
480068.png Ravage Magic Muffler
100367.png
100367.png Growth Magical Jewel
490077.png Force Condenser
490078.png Mental Condenser
100368.png
100368.png Shining Magical Jewel
460005.png Magic Absorber
460006.png Encyplopedia Complete Edition


100365.png Blazing Magical Jewel - Armor Enchants
1st Line Enchant 2nd Line Enchant 3rd Line Enchant (50%)
  • MHP + 100 ~ 1500
  • MSP + 100 ~ 500
  • MHP + 1% ~ 10%
  • MSP + 1% ~ 10%
  • HP Recovery + 30% ~ 65%
  • SP Recovery + 30% ~ 65%
  • FLEE + 2 ~ 30
  • DEF + 10 ~ 55
  • MDEF + 1 ~ 6
  • Healing Received + 5% ~ 10%
  • Variable Cast Time - 1% ~ 10%
  • Reduced physical damage from monsters of a specific elemental property by 5% ~ 10%
  • Reduced magical damage from monsters of a specific elemental property by 5% ~ 10%
  • MHP + 100 ~ 1500
  • MSP + 100 ~ 500


100366.png Sunken Magical Jewel - Garment Enchants
1st Line Enchant 2nd Line Enchant 3rd Line Enchant (50%)
  • MHP + 100 ~ 1000
  • MSP + 10 ~ 300
  • MHP + 1% ~ 5%
  • MSP + 1% ~ 5%
  • FLEE + 5 ~ 20
  • DEF + 5 ~ 60
  • MDEF + 1 ~ 6
  • Healing Received + 5% ~ 10%
  • Variable Cast Time - 1% ~ 10%
  • Reduced physical damage from monsters of a specific elemental property by 5% ~ 10%
  • Reduced magical damage from monsters of a specific elemental property by 5% ~ 10%
  • Specific Element Resistance + 1% ~ 5%
  • MHP + 200 ~ 800
  • MSP + 50 ~ 300


100367.png Growth Magical Jewel - Accessory Enchants
1st Line Enchant 2nd Line Enchant (50%)
  • Attack Speed + 3% ~ 7%
  • Variable Cast Time - 5% ~ 10%
  • CRIT + 5 ~ 10
  • Fire Property Resistance + 3% ~ 5%
  • Water Property Resistance + 3% ~ 5%
  • Earth Property Resistance + 3% ~ 5%
  • Wind Property Resistance + 3% ~ 5%
  • SP Consumption - 3% ~ 5%
  • MHP + 1% ~ 5%
  • MSP + 1% ~ 5%
  • ATK + 1% ~ 5%
  • MATK + 1% ~ 5%
  • Attack Speed + 3% ~ 5%
  • Variable Cast Time - 5% ~ 8%
  • CRIT + 5 ~ 8
  • Fire Property Resistance + 3% ~ 5%
  • Water Property Resistance + 3% ~ 5%
  • Earth Property Resistance + 3% ~ 5%
  • Wind Property Resistance + 3% ~ 5%
  • SP Consumption - 3% ~ 5%
  • MHP + 1% ~ 3%
  • MSP + 1% ~ 3%
  • ATK + 1% ~ 3%
  • MATK + 1% ~ 3%


100368.png Shining Magical Jewel - Shield Enchants
1st Line Enchant 2nd Line Enchant 3rd Line Enchant (50%)
  • MDEF + 3 ~ 10
  • DEF + 30 ~ 100
  • MHP + 100 ~ 1000
  • MSP + 20 ~ 200
  • Specific Racial Resistance + 2% ~ 7%
  • Magical Damage to Specific Race + 1% ~ 5%
  • Physical Damage to Specific Race + 1% ~ 5%
  • Heal Recovery + 5% ~ 10%
  • Variable Cast Time - 1% ~ 5%
  • MHP + 100 ~ 1000
  • MSP + 20 ~ 200
  • MDEF + 3 ~ 10
  • DEF + 30 ~ 100
  • Specific Racial Resistance + 2% ~ 7%
  • Magical Damage to Specific Race + 1% ~ 5%
  • Physical Damage to Specific Race + 1% ~ 5%
  • Heal Recovery + 5% ~ 10%
  • Attack Speed - 1% ~ 5%
  • ASPD + 1
  • Magical Damage to Specific Race + 5% ~ 10%
  • Ignore Magical Defense of Specific Race + 30% ~ 60%
  • Ignore Magical Defense of Normal Monsters + 30% ~ 60%
  • Ignore Magical Defense of Boss Monsters + 30% ~ 60%
  • Physical Damage to Specific Race + 5% ~ 10%
  • Ignore Physical Defense of Specific Race + 30% ~ 60%
  • Ignore Physical Defense of Normal Monsters + 30% ~ 60%
  • Ignore Physical Defense of Boss Monsters + 30% ~ 60%
  • After Cast Delay - 1% ~ 3%

Cards

All enemies have a chance to drop card from the respective Geffen Magic Tournament instance. You can also craft the new Arena version of those cards at the Abandoned Machine (dali02 84, 68)Copiado!.

You have 2 ways to craft a new Arena card:

OR


Card Type Effects
Card Arena Arhi Card Footgear Card Increases damage against all size monsters by 5%, MaxHP +1000, Flee + 35
Card Arena Dio Anemos Card Footgear Card Earth and Neutral property magic damage +10%.
Card Arena Shoplifter Card Footgear Card Fire and Holy property magic damage +10%.
Card Arena Gangster Card Footgear Card Critical damage +7%. ASPD +10%.
Card Arena Bully Card Footgear Card Critical damage +10%. ASPD +7%.
Card Arena Faymont Card Footgear Card Max SP + 20%

When receiving damage, 2.5% chance to autocast 401.png Dangerous Soul Collect.

Card Arena Ordre Card Footgear Card Wind and Water property magic damage +10%.
Card Arena Blut Hase Card Footgear Card ATK +5%. Long ranged physical damage +7%.
Card Arena Kuro Akuma Card Footgear Card Variable Cast Time -10%.

540.png Wind Blade, 537.png Freezing Spear, and 534.png Flaming Petals damage +15%.

Long ranged physical damage +8%.

Card Arena Ifodes Card Footgear Card Melee physical damage +7%. ASPD +7%.
Card Arena Odoric Card Footgear Card ASPD +7%. Long ranged physical damage +7%.
Card Arena Licheniyes Card Footgear Card Holy property magic damage +10%. Heal effectiveness +20%.
Card Arena Ju Card Weapon Card 19.png Fire Bolt, 14.png Cold Bolt, and 20.png Lightning Bolt damage +15%.

If compounded into Book type weapon, additional 19.png Fire Bolt, 14.png Cold Bolt, and 20.png Lightning Bolt damage +20%.

If refined to +14 or higher, additional 19.png Fire Bolt, 14.png Cold Bolt, and 20.png Lightning Bolt damage +30%.

Card Arena Fay Kanavian Card Footgear Card Increases Neutral and Earth property magic damage by 10%. When using melee physical attack, has a low chance to transform into Golem for 10 seconds.

During transformation, DEF +500.

Card Arena Dwigh Card Accessory Card Neutral, Shadow and Undead property magic damage +20%.

Veja também