| Esta missão ou instância é repetível.
|
| Cooldown
|
Pode ser Feito
|
|
Reseta 0:00
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Solo: Sim
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Grupo: Sim
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Visão Geral
Um Torneio de Magia ilegal em Geffen acontece à meia-noite. Ao contrário da instância anterior, você pode vir com um grupo e provavelmente precisará disso porque os lutadores da meia-noite são muito mais fortes do que a versão normal do Geffen Tournament.
Agora alguns detalhes sobre a instância:
- São 10 rodadas. Cada rodada aumenta a vida do inimigo. O anfitrião da arena anunciará a vida do inimigo por rodada.
- Cada rodada pode ser um inimigo diferente, exceto a última rodada (Fenrir).
- Ao contrário do Torneio de Magia, você só pode coletar recompensas se concluir a rodada e optar por sair.
- Midnight Fenrir (Round 10) recebe 90% de dano reduzido
- Você tem um minuto para completar cada rodada.
- Você pode trazer uma parte para a instância.
- As bordas da arena são perigosas. Se você se mover ou for empurrado para a borda, receberá um grande dano que pode matá-lo. Fique no meio da arena.
- Se algum membro do grupo morrer, uma penalidade é imposta onde o inimigo não sofrerá dano até que todos os membros do grupo sejam ressuscitados.
Vida dos Inimigos
| Rodada
|
Vida Aproximada do inimigo
|
| 1
|
4,800,000
|
| 2
|
12,400,000
|
| 3
|
34,700,000
|
| 4
|
107,600,000
|
| 5
|
362,400,000
|
| 6
|
516,300,000
|
| 7
|
555,900,000
|
| 8
|
972,300,000
|
| 9
|
1,337,300,000
|
| 10
|
1,416,300,000
|
Inimigos
Recompensas
Equipamentos
Fale com a Máquina Abandonada (dali02 84, 68)Copiado! para trocar suas recompensas.
Equipamentos Básicos
| Image
|
Nome
|
Custo
|
Descrição
|
|
Anti-Magic Suit[1]
|
30 Geffen Coin
|
- MaxHP +5%, MDEF +10
- MDEF +5 when upgraded to +7.
- MHP +2% when upgraded to +9.
- Tipo : Armor
- Defesa : 50
- Peso : 150
- Level : 99
- Classes : All
|
|
Geffen Magic Robe[1]
|
30 Geffen Coin
|
- 10% SP Cost Reduction.
- Casting cannot be interrupted.
- Increased Variable Cast Time +15%.
- Additional 5% SP Cost Reduction when upgraded to +7.
- Reduce Variable Cast Time 5% when upgraded to +9.
- Tipo : Armor
- Defesa : 40
- Peso : 100
- Level : 99
- Classes : All
|
|
Anti Magic Manteau[1]
|
30 Geffen Coin
|
- MaxHP + 300.
- MaxHP + 100 per 2 refine rate.
- MaxHP + 2% per 3 refine rate.
- If refine rate is 7 or higher, Atk + 7%.
- If refine rate is 9 or higher, MaxHP + 10%.
- [ +
Anti-Magic Suit [1] ]
- Atk + 30.
If refine rate of Anti Magic Suit is 11 or higher,
additional Atk + 40,
reduces delay after skill by 10%.
- [ +
Physical Enhancer Ring [1] ]
- Reduces delay after skills by 5%.
- Tipo : Germent
- Defesa : 23
- Peso : 75
- Level : 99
- Classes : All
|
|
Geffen Magic Muffler[1]
|
30 Geffen Coin
|
- Reduces variable casting time by 10%.
- Matk + 10 per 2 refine rate.
- Matk + 1% per 3 refine rate.
- If refine rate is 7 or higher, increases all property magical damage by 5%.
- If refine rate is 9 or higher, reduces variable casting time by 10%.
- [ +
Geffen Magic Robe [1] ]
- Matk + 30.
If refine rate of Geffen Magic Robe is 11 or higher,
additional Matk + 40,
reduces variable casting time by 20%.
- [ +
Magic Intensifier Ring [1] ]
- Reduces SP comsumption of skills by 5%.
- Tipo : Germent
- Defesa : 20
- Peso : 55
- Level : 99
- Classes : All
|
|
Magic Reflector[1]
|
45 Geffen Coin
|
- MDEF +10
- Creates a 3% chance of reflecting single-target attack spells.
- Additional +3% magic-reflecting chance when upgraded to +7.
- Additional +3% magic-reflecting chance when upgraded to +9.
- Tipo : Shield
- Defesa : 50
- Peso : 100
- Level : 99
- Classes : All
|
|
Revised Encyclopedia[1]
|
45 Geffen Coin
|
- MATK +5, INT +3, DEX +2, CRIT +3
- CRIT +2 when upgraded to +7
- ATK +5 when upgraded to +9
- [ +
Encyclopedia ]
- ASPD +1% per refine of Encyclopedia
- Tipo : Shield
- Defesa : 50
- Peso : 20
- Level : 99
- Classes : Priest, Sage and Star Gladiator
|
|
Physical Enhancer Ring[1]
|
60 Geffen Coin
|
- ATK +5%
- 5% Demi-Human resistance.
- [ +
Anti-magic Suit ]
- ASPD +5%
- [ +
Geffen Magic Robe ]
- Decrease after skill delay by 5%
- Tipo : Accessory
- Defesa : 0
- Peso : 10
- Level : 90
- Classes : All
|
|
Magic Intensifier Ring[1]
|
60 Geffen Coin
|
- MATK +5%
- 5% Demi-Human resistance.
- [ +
Anti-magic Suit ]
- Decrease after skill delay by 5%
- [ +
Geffen Magic Robe ]
- Variable Cast Time -5%
- Tipo : Accessory
- Defesa : 0
- Peso : 10
- Level : 90
- Classes : All
|
Equipamentos Especiais
| Image
|
Name
|
Cost
|
Description
|
|
Anti Conjurer Suit[1]
|
|
- Increases incoming heal effectiveness by 10%
- Reduces SP consumption of skills by 10%
- MaxHP + 3, Str + 3, Agi + 3
- Atk + 10 per refine
- ASPD + 2% per 2 refines
- If refine rate is 9 or higher, melee and long ranged physical damage +10%
- If refine rate is 11 or higher, ASPD + 7%
- If refine rate is 13 or higher, Atk + 60
- Tipo : Armor
- Defesa : 120
- Peso : 90
- Level : 230
- Classes : All
|
|
Geffen Protector Robe[1]
|
|
- Increases incoming heal effectiveness by 10%
- Reduces SP consumption of skills by 10%
- MaxHP + 3, Int + 3, Dex + 3
- Matk + 10 per refine
- Reduces variable casting time by 2% per 2 refines
- If refine rate is 9 or higher, all property magical damage +10%
- If refine rate is 11 or higher, Reduces variable casting time by 7%
- If refine rate is 13 or higher, Matk + 60
- Tipo : Armor
- Defesa : 110
- Peso : 80
- Level : 230
- Classes : All
|
|
Magic Barrier Manteau[1]
|
|
- MaxHP + 1500.
- MaxHP + 1% per refine rate.
- ASPD + 2% per 3 refine rate.
- If refine rate is 9 or higher, Melee physical damage + 5%.
- If refine rate is 11 or higher, Melee physical damage + 7%.
- [ +
Anti Conjurer Suit [1] ]
- Atk + 50.
If refine rate of Anti Conjurer Suit is 11 or higher,
Melee physical damage + 5%, ASPD + 10%
- [ +
Magic Protector Robe [1] ]
- Atk + 50.
If refine rate of Anti Conjurer Suit is 11 or higher,
Melee physical damage + 5%, Reduces variable casting time by 10%
- Tipo : Germent
- Defesa : 75
- Peso : 70
- Level : 230
- Classes : All
|
|
Magic Barrier Muffler[1]
|
|
- MaxHP + 1500.
- MaxHP + 1% per refine rate.
- Reduces variable casting time by 2% per 3 refine rate.
- If refine rate is 9 or higher, Matk + 7%.
- If refine rate is 11 or higher, All property magical damage + 7%.
- [ +
Magic Protector Robe [1] ]
- Matk + 50.
If refine rate of Magic Protector Robe is 11 or higher,
All property magical damage + 5%, ASPD + 10%
- [ +
Anti Conjurer Suit [1] ]
- Atk + 50.
If refine rate of Anti Conjurer Suit is 11 or higher,
All property magical damage + 5%, Reduces variable casting time by 10%
- Tipo : Germent
- Defesa : 70
- Peso : 65
- Level : 230
- Classes : All
|
|
Ravage Magic Manteau[1]
|
|
- MaxHP + 1500.
- MaxHP + 1% per refine rate.
- ASPD + 2% per 3 refine rate.
- If refine rate is 9 or higher, Long ranged physical damage + 5%.
- If refine rate is 11 or higher, Long ranged physical damage + 7%.
- [ +
Anti Conjurer Suit [1] ]
- Atk + 50.
If refine rate of Anti Conjurer Suit is 11 or higher,
Melee physical damage + 5%, ASPD + 10%
- [ +
Magic Protector Robe [1] ]
- Atk + 50.
If refine rate of Anti Conjurer Suit is 11 or higher,
Melee physical damage + 5%, Reduces variable casting time by 10%
- Tipo : Germent
- Defesa : 70
- Peso : 65
- Level : 230
- Classes : All
|
|
Ravage Magic Muffler[1]
|
|
- MaxHP + 2000.
- MaxHP + 1% per refine rate.
- Reduces variable casting time by 1% and ASPD + 1% per 3 refine rate.
- If refine rate is 9 or higher, Damage against all size monsters + 3%.
- If refine rate is 11 or higher, has a low chance to recover 350 HP and 20 SP per second for 10 seconds.
- [ +
Anti Conjurer Suit [1] ]
- Atk + 5%.
If refine rate of Anti Conjurer Suit is 11 or higher,
ASPD + 10%
- [ +
Magic Protector Robe [1] ]
- Matk + 5%.
If refine rate of Magic Protector Robe is 11 or higher,
Reduces variable casting time by 10%
- Tipo : Germent
- Defesa : 90
- Peso : 80
- Level : 230
- Classes : All
|
|
Magic Absorber[1]
|
|
- All property magical damage + 3%, Mdef + 15
- If refine rate is 7 or higher, Matk + 25
- If refine rate is 9 or higher, Reduces variable casting time by 5%
- If refine rate is 12 or higher, increases all property magical damage by additional 7%
- [ +
Force Condenser [1] ]
- MaxHP + 10%
Reduces global cool time (ACD) by 5%
- Or
- [ +
Mental Condenser [1] ]
- MaxHP + 10%
Reduces global cool time (ACD) by 5%
- Tipo : Shield
- Defesa : 50
- Peso : 50
- Level : 230
- Classes : All
|
|
Encyclopedia Complete Edition[1]
|
|
- Atk + 3%, Mdef + 10
- If refine rate is 7 or higher, Atk + 25, Cri + 3
- If refine rate is 9 or higher, ASPD + 5%
- If refine rate is 12 or higher, Atk + 7%, increases critical damage by 10%
- [ +
Force Condenser [1] ]
- MaxHP + 10%
Reduces global cool time (ACD) by 5%
- Or
- [ +
Mental Condenser [1] ]
- MaxHP + 10%
Reduces global cool time (ACD) by 5%
- Tipo : Shield
- Defesa : 150
- Peso : 150
- Level : 230
- Classes : All
|
|
Force Condenser[1]
|
|
- ATK +8%
- MaxHP + 5%
- [ +
Anti Conjurer Suit [1] ]
- When dealing physical damage, has a low chance to recover 400 HP per 0.5 seconds for 19 times.
- Or
- [ +
Magic Protector Robe [1] ]
- When dealing physical damage, has a low chance to recover 400 HP per 0.5 seconds for 19 times.
- Tipo : Accessory
- Defesa : 15
- Peso : 10
- Level : 230
- Classes : All
|
|
Force Condenser[1]
|
|
- MATK + 8%
- MaxHP + 5%
- [ +
Anti Conjurer Suit [1] ]
- When dealing physical damage, has a low chance to recover 80 SP per 0.5 seconds for 19 times.
- Or
- [ +
Magic Protector Robe [1] ]
- When dealing physical damage, has a low chance to recover 80 SP per 0.5 seconds for 19 times.
- Tipo : Accessory
- Defesa : 15
- Peso : 10
- Level : 230
- Classes : All
|
Encantamentos
Equipamentos Especiais pode ser encantado com itens de encantamento especiais da instância. Esses itens podem ser obtidos na Máquina Abandonada (dali02 84, 68)Copiado!.
Blazing Magical Jewel - Armor Enchants
|
| 1st Line Enchant
|
2nd Line Enchant
|
3rd Line Enchant (50%)
|
- MHP + 100 ~ 1500
- MSP + 100 ~ 500
- MHP + 1% ~ 10%
- MSP + 1% ~ 10%
|
- HP Recovery + 30% ~ 65%
- SP Recovery + 30% ~ 65%
- FLEE + 2 ~ 30
- DEF + 10 ~ 55
- MDEF + 1 ~ 6
- Healing Received + 5% ~ 10%
- Variable Cast Time - 1% ~ 10%
- Reduced physical damage from monsters of a specific elemental property by 5% ~ 10%
- Reduced magical damage from monsters of a specific elemental property by 5% ~ 10%
|
- MHP + 100 ~ 1500
- MSP + 100 ~ 500
|
Sunken Magical Jewel - Garment Enchants
|
| 1st Line Enchant
|
2nd Line Enchant
|
3rd Line Enchant (50%)
|
- MHP + 100 ~ 1000
- MSP + 10 ~ 300
- MHP + 1% ~ 5%
- MSP + 1% ~ 5%
|
- FLEE + 5 ~ 20
- DEF + 5 ~ 60
- MDEF + 1 ~ 6
- Healing Received + 5% ~ 10%
- Variable Cast Time - 1% ~ 10%
- Reduced physical damage from monsters of a specific elemental property by 5% ~ 10%
- Reduced magical damage from monsters of a specific elemental property by 5% ~ 10%
- Specific Element Resistance + 1% ~ 5%
|
- MHP + 200 ~ 800
- MSP + 50 ~ 300
|
Growth Magical Jewel - Accessory Enchants
|
| 1st Line Enchant
|
2nd Line Enchant (50%)
|
- Attack Speed + 3% ~ 7%
- Variable Cast Time - 5% ~ 10%
- CRIT + 5 ~ 10
- Fire Property Resistance + 3% ~ 5%
- Water Property Resistance + 3% ~ 5%
- Earth Property Resistance + 3% ~ 5%
- Wind Property Resistance + 3% ~ 5%
- SP Consumption - 3% ~ 5%
- MHP + 1% ~ 5%
- MSP + 1% ~ 5%
- ATK + 1% ~ 5%
- MATK + 1% ~ 5%
|
- Attack Speed + 3% ~ 5%
- Variable Cast Time - 5% ~ 8%
- CRIT + 5 ~ 8
- Fire Property Resistance + 3% ~ 5%
- Water Property Resistance + 3% ~ 5%
- Earth Property Resistance + 3% ~ 5%
- Wind Property Resistance + 3% ~ 5%
- SP Consumption - 3% ~ 5%
- MHP + 1% ~ 3%
- MSP + 1% ~ 3%
- ATK + 1% ~ 3%
- MATK + 1% ~ 3%
|
Shining Magical Jewel - Shield Enchants
|
| 1st Line Enchant
|
2nd Line Enchant
|
3rd Line Enchant (50%)
|
- MDEF + 3 ~ 10
- DEF + 30 ~ 100
- MHP + 100 ~ 1000
- MSP + 20 ~ 200
- Specific Racial Resistance + 2% ~ 7%
- Magical Damage to Specific Race + 1% ~ 5%
- Physical Damage to Specific Race + 1% ~ 5%
- Heal Recovery + 5% ~ 10%
- Variable Cast Time - 1% ~ 5%
|
- MHP + 100 ~ 1000
- MSP + 20 ~ 200
- MDEF + 3 ~ 10
- DEF + 30 ~ 100
- Specific Racial Resistance + 2% ~ 7%
- Magical Damage to Specific Race + 1% ~ 5%
- Physical Damage to Specific Race + 1% ~ 5%
- Heal Recovery + 5% ~ 10%
- Attack Speed - 1% ~ 5%
|
- ASPD + 1
- Magical Damage to Specific Race + 5% ~ 10%
- Ignore Magical Defense of Specific Race + 30% ~ 60%
- Ignore Magical Defense of Normal Monsters + 30% ~ 60%
- Ignore Magical Defense of Boss Monsters + 30% ~ 60%
- Physical Damage to Specific Race + 5% ~ 10%
- Ignore Physical Defense of Specific Race + 30% ~ 60%
- Ignore Physical Defense of Normal Monsters + 30% ~ 60%
- Ignore Physical Defense of Boss Monsters + 30% ~ 60%
- After Cast Delay - 1% ~ 3%
|
Cartas
Todos os inimigos têm a chance de dropar cartas da respectiva instância do Torneio de Magia. Você também pode criar a nova versão Arena dessas cartas na Máquina Abandonada (dali02 84, 68)Copiado!.
| Carta
|
Tipo
|
Efeito
|
Arena Arhi Card
|
Footgear Card
|
Increases damage against all size monsters by 5%, MaxHP +1000, Flee + 35
|
Arena Dio Anemos Card
|
Footgear Card
|
Earth and Neutral property magic damage +10%.
|
Arena Shoplifter Card
|
Footgear Card
|
Fire and Holy property magic damage +10%.
|
Arena Gangster Card
|
Footgear Card
|
Critical damage +7%. ASPD +10%.
|
Arena Bully Card
|
Footgear Card
|
Critical damage +10%. ASPD +7%.
|
Arena Faymont Card
|
Footgear Card
|
Max SP + 20%
When receiving damage, 2.5% chance to autocast Dangerous Soul Collect.
|
Arena Ordre Card
|
Footgear Card
|
Wind and Water property magic damage +10%.
|
Arena Blut Hase Card
|
Footgear Card
|
ATK +5%. Long ranged physical damage +7%.
|
Arena Kuro Akuma Card
|
Footgear Card
|
Variable Cast Time -10%.
Wind Blade, Freezing Spear, and Flaming Petals damage +15%.
Long ranged physical damage +8%.
|
Arena Ifodes Card
|
Footgear Card
|
Melee physical damage +7%. ASPD +7%.
|
Arena Odoric Card
|
Footgear Card
|
ASPD +7%. Long ranged physical damage +7%.
|
Arena Licheniyes Card
|
Footgear Card
|
Holy property magic damage +10%. Heal effectiveness +20%.
|
Arena Ju Card
|
Weapon Card
|
Fire Bolt, Cold Bolt, and Lightning Bolt damage +15%.
If compounded into Book type weapon, additional Fire Bolt, Cold Bolt, and Lightning Bolt damage +20%.
If refined to +14 or higher, additional Fire Bolt, Cold Bolt, and Lightning Bolt damage +30%.
|
Arena Fay Kanavian Card
|
Footgear Card
|
Increases Neutral and Earth property magic damage by 10%. When using melee physical attack, has a low chance to transform into Golem for 10 seconds.
During transformation, DEF +500.
|
Arena Dwigh Card
|
Accessory Card
|
Neutral, Shadow and Undead property magic damage +20%.
|
Veja também