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Edição das 04h11min de 16 de março de 2022


EddaBiolabBanner1.png
Requerimentos
Base Level: 175+
Ponto de partida: yuno 216/345
Recompensas
Experiência: -
Itens: 15x 25787.png Fragmento Experimental de Somatologia
9x 25786.png Documento de Pesquisa de Somatologia




Visão Geral

EDDA Biolab is part of the Edda Series.

Passo a passo

  1. Use o Teleporte Dungeons em prontera -> Teleporte Edda -> Edda Biolab.
  2. 1ª Area: Você vai começar em uma sala segura, fale com o npc Sierra para ser teleportado para a próxima área (dica: buffe-se antes de ser teleportado)
  3. 2ª Área: mate todos os inimigos para ser teletransportado para a próxima área (cuidado com o tiro certeiro do atirador, e os ataques mágicos de diferentes elementos fogo, água, vento e terra)
  4. 3ª Área: Esta área é muito parecida com a área anterior com a adição de um novo inimigo Nameless Acolyte, mate todos os inimigos para ser teleportado para a próxima área (Cuidado com o Nameless Acolyte's Diminuir AGI)
  5. 4ª Área: Novamente, apenas mate todos os inimigos para prosseguir
  6. 5ª Área: Nesta área você ficará constantemente cego (se você depende do HIT é aconselhável trazer Poções Verdes). Assim como nas áreas anteriores, apenas mate todos os inimigos para seguir em frente.
  7. 6ª Área: Aqui você chegará em uma sala trancada mate os monstros para fazer a barreira desaparecer. Depois de sair da sala com o npc, haverá 4 seções onde os monstros aparecerão assim que você se aproximar de uma Cristal no chão (2 seções à direita do corredor principal e 2 à esquerda) e você ficará bloqueado até que todos os monstros serem mortos, se você estiver jogando com um grupo NÃO entre nas seções sozinho a menos que você tenha certeza absoluta do que você está fazendo. Depois de ativar o spawn de monstros, uma barreira aparecerá para prender todos dentro / fora, o que significa que ninguém pode entrar ou sair, se as pessoas que ativaram o spawn de monstros forem mortas, será impossível continuar a instância, pois você não pode matá-los fora. Depois de matar todos os monstros em uma seção a barreira será removida. O último cristal o teletransportará instantaneamente para a próxima área
  8. 7ª Área: Haverá novos inimigos aqui, Nameless Swordman e Nameless Merchant, mas eles não devem ser de grande ameaça em comparação com os anteriores, apenas mate todos os inimigos para ser teleportado para a próxima área.
  9. 8ª Área: Você vai aparecer muito perto dos inimigos, então tome cuidado. Depois de matar os inimigos na sala principal vá para o leste e depois para o norte e suba as escadas para a área do chefe
  10. Área da Chefe: Ande para o norte e haverá uma porta com uma barreira, fale com o npc Sierra para remover a barreira e prossiga para o norte. Depois de passar a porta AGUARDE TODOS OS MEMBROS DO GRUPO chegar (se você não esperar eles ficarão trancados do lado de fora da luta do chefe não sendo capaz de ajudar ou obter recompensas). Quando todos chegarem, fale com o npc Sierra e escolha "Estamos todos aqui" para iniciar a luta contra o chefe. A Boss bate muito forte e cuidado com a mudança elemental, ela começa como elemento Fogo, mas pode se transformar em Água ou Vento. A mecânica da luta contra o chefe consiste em 4 pequenas "gaiolas" que aparecerão no centro sudoeste e sudeste do centro) com um único monstro dentro de cada, se você não matar o chefe rápido o suficiente você terá a tela atualizada e você reaparecerá perto do centro da sala e uma porcentagem de hp restante dependendo de como muitos monstros nas "gaiolas" foram mortos. Cada monstro representa 25% do hp, então se a tela atualizar e nenhum monstro nas "gaiolas" for morto, você será morto instantaneamente, 1 monstro morto = 25% do hp restante, 2 monstros mortos = 50% do hp restante etc. Você só pode matar os monstros nas gaiolas por dentro, então certifique-se de entrar quando as gaiolas estiverem aparecendo, pois você não pode entrar ou sair da gaiola quando ela estiver completamente formada. Depois de matar o chefe, há uma chance de um Baú do Tesouro aparecer, fale com ele para obter recompensas extras. Fale com o npc Sierra para finalizar a instância e receber suas recompensas.


Inimigos

Imagem Nome Level HP Tamanho / Raça / Elemento
20542.png Rekenber Guard 173 1,475,486 Médio / Humanóide / Neutro 2
20543.png Rekenber Scientist 172 1,469,107 Médio / Humanóide / Neutro 3
20541.png Rekenber Senior Guard 174 1,485,755 Médio / Humanóide / Neutro 2
20538.png Nameless Acolyte 176 1,500,486 Médio / Humanóide / Sagrado 2
20537.png Nameless Swordman 178 1,519,762 Médio / Humanóide / Fogo 2
20539.png Nameless Merchant 175 1,507,840 Médio / Humanóide / Terra 3
20536.png Nameless Swordsman
Mvp.png
180 75,910,088 Médio / Humanóide / Fogo 2


Cartas


Carta Tipo Descrição
Card Rekenber Guard Card Arma

ATK + 5%


Quando equipado em Adaga, Espada de uma mão ou Espada de duas mãos
Aumenta o Dano Físico Corpo a Corpo em 10% e um adicional de 2% a cada 3 refinamentos da arma


Se o nível base do usuário for 200 ou superior:
Aumenta o Dano Físico Corpo a Corpo em 3% adicionais a cada 3 refinamentos da arma

Card Rekenber Senior Guard Card Arma

ATK + 5%


Quando equipado em Lança de uma mão ou Lança de duas mãos:
Aumenta o Dano Físico à Distância em 10% e um adicional de 2% a cada 3 refinamentos da arma


Se o nível base do usuário for 200 ou superior:
Aumenta o Dano Físico à Distância em 3% adicionais a cada 3 refinamentos da arma

Card Regenschirm Scientist Card Arma

MATK + 5%


Quando calculado em Cajado de duas mãos:
Aumenta todo o dano mágico de propriedades em 10% e um adicional de 2% a cada 3 refinamento da arma


Se o nível base do usuário for 200 ou superior:
Aumenta o dano mágico de todas as propriedades em 3% adicionais a cada 3 refinamentos da arma

Card Unknown Swordsman Armadura

MaxHP + 15%


[+ 4352.png Carta Espadachim Egnigem ]
Aumenta o dano físico corpo a corpo e de longo alcance em 10%, MaxHP + 2%, aumenta o dano físico corpo a corpo e de longo alcance em 2% adicionais para cada 4 refinos do Conjunto

Equipamentos

Imagem Nome Descrição Obtido por
19439.png Vicious Mind Aura When equipped with 20749.png Fallen Warrior Manteau [1]  :

ATK + 5 per 30 base Str.
ASPD (reduces delay after attack by 3%) per 30 base Agi.
Reduces delay after skill by 4% per 30 base Vit.
MATK + 5 and reduces variable casting time by 8% per 30 base Int.
Increases long ranged physical damage by 1% per 30 base Dex.
Increases critical damage by 3% per 30 base Luk.

Class: Headgear
Defense: 5
Weight: 10
Required Level: 170
Usable By: All Jobs

20536.png Nameless Swordsman (MVP)
23992.png Experimental Weapon Box Randomly gain one of the Biological Laboratory Experimental Weapons
20536.png Nameless Swordsman (MVP)
42053.png Goral Crown Combination Scroll Used to craft a 400078.png Goral Crown [1]

Material 1:
Any of the following weapons at refine rate 9 or higher:

Material 2: 1x +9 18971.png Old Rune Circlet [1]
Material 3: 100x 51012.png Monster Hunter Coin

20536.png Nameless Swordsman (MVP)
42054.png Trial Diadem Combination Scroll Used to craft a 400079.png Trial Diadem [1]

Material 1:
Any of the following weapons at refine rate 9 or higher:

Material 2: 1x +9 18983.png Old Guardian Crown [1]
Material 3: 100x 51012.png Monster Hunter Coin

20536.png Nameless Swordsman (MVP)
42055.png Spinel Diadem Combination Scroll Used to craft a 400095.png Spinel Diadem [1]

Material 1:
Any of the following weapons at refine rate 9 or higher:

Material 2: 1x +9 18980.png Old Wind Whisper [1]
Material 3: 100x 51012.png Monster Hunter Coin

20536.png Nameless Swordsman (MVP)
42056.png Jade Crown Combination Scroll Used to craft a 400094.png Jade Crown [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2: 1x +9 18978.png Old Magic Stone Hat [1]
Material 3: 100x 51012.png Monster Hunter Coin

20536.png Nameless Swordsman (MVP)
42057.png Bull Crown Combination Scroll Used to craft a 400098.png Bull Crown [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2:
Any of the following headgears at refine rate 9 or higher:

Material 3: 100x 51012.png Monster Hunter Coin

20536.png Nameless Swordsman (MVP)
42058.png Taurus Diadem Combination Scroll Used to craft a 400099.png Taurus Diadem [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2: 1x +9 18977.png Old Midas Whisper [1]
Material 3: 100x 51012.png Monster Hunter Coin

20536.png Nameless Swordsman (MVP)
42059.png Celestial Jewel Crown Combination Scroll Used to craft a 400116.png Celestial Jewel Crown [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2: 1x +9 18984.png Old Camouflage Habbit Hood [1]
Material 3: 100x 51012.png Monster Hunter Coin

20536.png Nameless Swordsman (MVP)
42060.png Libra Crown Combination Scroll Used to craft a 400117.png Libra Crown [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2:
Any of the following headgears at refine rate 9 or higher:

Material 3: 100x 51012.png Monster Hunter Coin

20536.png Nameless Swordsman (MVP)
42061.png Saint Crown Combination Scroll Used to craft a 400118.png Saint Crown [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2: 1x +9 18972.png Old Mitra [1]
Material 3: 100x 51012.png Monster Hunter Coin

20536.png Nameless Swordsman (MVP)
42062.png Lion Crown Combination Scroll Used to craft a 400119.png Lion Crown [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2: 1x +9 18979.png Old Blazing Soul [1]
Material 3: 100x 51012.png Monster Hunter Coin

20536.png Nameless Swordsman (MVP)
42063.png Goat Crown Combination Scroll Used to craft a 400120.png Goat Crown [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2: 1x +9 18975.png Old Shadow Handicraft [1]
Material 3: 100x 51012.png Monster Hunter Coin

20536.png Nameless Swordsman (MVP)
42064.png Twin Crown Combination Scroll Used to craft a 400121.png Twin Crown [1]

Material 1:
Any of the following weapon at refine rate 9 or higher:

Material 2: 1x +9 18982.png Old Circlet of Bones [1]
Material 3: 100x 51012.png Monster Hunter Coin

20536.png Nameless Swordsman (MVP)


Armas
Image Name Description Obtained From
21051.png Volar [2] Increases damage of Bowling Bash by 30%.

For each refinement level:
ATK + 4


If refinement level is +9 or higher:
Reduces cooldown time of Bowling Bash and Ignition Brake by 1 second.


If refinement level is +11 or higher:
Increases damage of Bowling Bash by 20%.

Class: Two-Handed Sword
Weapon Level: 4
Attack: 280
Weight: 280
Required Level: 170
Usable By: Rune Knight

Randomly obtained from
23992.png Experimental Weapon Box
21052.png Vernan [2] ATK +5%.

For each refinement level:
Increases ranged physical attack by 1%.


If refinement level is +9 or higher:
Increases damage of Spiral Pierce and Sonic Wave by 30%.


If refinement level is +11 or higher:
Reduces cooldown time of Sonic Wave by 1.5 seconds.

Class: Two-Handed Sword
Weapon Level: 4
Attack: 300
Weight: 650
Required Level: 170
Usable By: Rune Knight

Randomly obtained from
23992.png Experimental Weapon Box
32023.png Argen Blanco [2] Increases Brandish Spear damage by 30%.

For each refinement level:
ATK + 4


If refinement level is +9 or higher:
Reduces cooldown time of Hundred Spear by 1.5 seconds.


If refinement level is +11 or higher:
Increases Brandish Spear damage by additional 20%.

Class: Spear
Weapon Level: 4
Attack: 200
Weight: 100
Required Level: 170
Usable By: Rune Knight

Randomly obtained from
23992.png Experimental Weapon Box
1333.png Golden Wrench [2] ATK +5%.

For each refinement level:
ATK + 4.


If refinement level is +9 or higher:
Increases damage of Power Swing and Axe Boomerang by 20%.


If refinement level is +11 or higher:
Increases damage of Power Swing and Axe Boomerang by 15%.

Class: One-Handed Axe
Weapon Level: 4
Attack: 220
Weight: 550
Required Level: 170
Usable By: Mechanic

Randomly obtained from
23992.png Experimental Weapon Box
16092.png Engine Pilebunker [2] Increases Vulcan Arm damage by 10%.

For each refinement level:
Increases ASPD (reduces delay after attack by 1%).


If refinement level is +9 or higher:
Increases damage of Arm Cannon and Knuckle Boost by 15%.


If refinement level is +11 or higher:
Increases damage of Vulcan Arm by additional 15%.

Class: Mace
Weapon Level: 4
Attack: 450
Weight: 320
Required Level: 170
Usable By: Mechanic

Randomly obtained from
23992.png Experimental Weapon Box
28138.png Maxi Spanner [2] Reduces damage taken from small and Médio size enemies by 10%.

For each refinement level:
ATK + 4


If refinement level is +9 or higher:
Reduces cooldown time of Axe Tornado and Lava Flow by 1 second.


If refinement level is +11 or higher:
Increases Axe Tornado damage by 15%.

Class: Two-Handed Axe
Weapon Level: 4
Attack: 340
Weight: 450
Required Level: 170
Usable By: Mechanic

Randomly obtained from
23992.png Experimental Weapon Box
28765.png Judgement Slasher [2] When combined with 28766.png Repent Slasher [3]  :

Increases damage of Meteor Assault by 40%.
Increases damage of Soul Destroyer by 40%.


For each 2 refinement level of the set:
ATK + 8


If refinement level of entire set is +16 or higher:
Increases damage of Cross Impact and Counter Slash by 20%.


If refinement level of entire set is +18 or higher:
ATK +12%.


If refinement level of entire set is +20 or higher:
Increases damage of Meteor Assault and Soul Destroyer by 20%.

Class: Dagger
Weapon Level: 4
Attack: 195
Weight: 110
Required Level: 170
Usable By: Guillotine Cross

Randomly obtained from
23992.png Experimental Weapon Box
28766.png Repent Slasher [3] Has no effect. Used for combo with 28765.png Judgement Slasher [2] .


Class: Dagger
Weapon Level: 4
Attack: 100
Weight: 70
Required Level: 170
Usable By: Guillotine Cross

Randomly obtained from
23992.png Experimental Weapon Box
28044.png Agudo Filo [2] Increases critical damage by 5%.

For each refinement level:
ATK + 4.


If refinement level is +9 or higher:
Increases physical damage against all size enemies by 15%.


If refinement level is +11 or higher:
ATK +7% and weapon can't be destroyed.

Class: Katar
Weapon Level: 4
Attack: 270
Weight: 200
Required Level: 170
Usable By: Guillotine Cross

Randomly obtained from
23992.png Experimental Weapon Box
28042.png Ripper Cross [2] ATK +5%.

For each refinement level:
Increases long ranged physical damage by 1%.


If refinement level is +9 or higher:
Increases Rolling Cutter damage by 30%.


If refinement level is +11 or higher:
Increases Cross Ripper Slasher damage by 30%.

Class: Katar
Weapon Level: 4
Attack: 250
Weight: 150
Required Level: 170
Usable By: Guillotine Cross

Randomly obtained from
23992.png Experimental Weapon Box
26158.png Crimson Rose Stick [2] MATK + 180.

Increases fire and shadow property magical damage by 5%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases Hell Inferno damage by 30%.


If refinement level is +11 or higher:
Reduces cooldown of Crimson Rock by 1 second.

Class: Staff
Weapon Level: 4
Attack: 100
Weight: 70
Required Level: 170
Usable By: Warlock

Randomly obtained from
23992.png Experimental Weapon Box
2055.png Staff of Miracle [2] MATK + 270.

Increases ghost property magical damage by 5%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases damage of Soul Strike, Napalm Vulcan and Soul Expansion by 20%.


If refinement level is +11 or higher:
Increases damage of Soul Strike and Napalm Vulcan by 30%.

Class: Two-Handed Staff
Weapon Level: 4
Attack: 100
Weight: 120
Required Level: 170
Usable By: Warlock

Randomly obtained from
23992.png Experimental Weapon Box
2056.png Gravitation Staff [2] MATK + 280.

Increases neutral property magical damage by 5%.


For each refinement level:
MATK + 4


If refinement level is +9 or higher:
Increases damage of Gravitation Field and Drain Life by 20%.


If refinement level is +11 or higher:
Reduces cooldown time of Gravitation Field by 2 seconds.

Class: Two-Handed Staff
Weapon Level: 4
Attack: 110
Weight: 130
Required Level: 170
Usable By: Warlock

Randomly obtained from
23992.png Experimental Weapon Box
26161.png Penitentia [2] MATK + 175.

Increases holy property magical damage by 5%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases damage of Magnus Exorcismus and Judex by 30%.


If refinement level is +11 or higher:
Increases damage of Magnus Exorcismus and Judex by additional 20%.

Class: Two-Handed Staff
Weapon Level: 4
Attack: 100
Weight: 70
Required Level: 170
Usable By: Archbishop

Randomly obtained from
23992.png Experimental Weapon Box
2057.png Adorare Staff [2] MATK + 240.

Increases holy property magical damage by 5%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases damage of Adoramus by 30%.


If refinement level is +11 or higher:
Reduces physical and magical damage taken from all size monsters by 25%.

Class: Two-Handed Staff
Weapon Level: 4
Attack: 100
Weight: 120
Required Level: 170
Usable By: Archbishop

Randomly obtained from
23992.png Experimental Weapon Box
16095.png Lucis Flail [2] MATK + 160.

ASPD + 1.


For each refinement level:
MATK + 4


If refinement level is +9 or higher:
Increases damage of Duple Light by 40%.


If refinement level is +11 or higher:
Has a chance to auto-cast Judex level 2 when dealing melee physical damage (If user has learned a higher level, that level will be cast instead).

Class: Mace
Weapon Level: 4
Attack: 180
Weight: 100
Required Level: 170
Usable By: Archbishop

Randomly obtained from
23992.png Experimental Weapon Box
18185.png Sharp Star Bow [2] Crit + 5.

For each refinement level:
Increases critical damage by 1%.


If refinement level is +9 or higher:
Increases long ranged physical damage by 7%.


If refinement level is +11 or higher:
Increases Focused Arrow Strike damage by 10%.

Class: Bow
Weapon Level: 4
Attack: 150
Weight: 150
Required Level: 170
Usable By: Ranger

Randomly obtained from
23992.png Experimental Weapon Box
18187.png Falken Shooter [2] Increases long ranged physical damage by 10%.

For each refinement level:
ATK + 4.


If refinement level is +9 or higher:
Increases Arrow Storm damage by 25%.


If refinement level is +11 or higher:
Reduces cooldown of Arrow Storm by 0.7 secconds.

Class: Bow
Weapon Level: 4
Attack: 210
Weight: 100
Required Level: 170
Usable By: Ranger

Randomly obtained from
23992.png Experimental Weapon Box
18186.png Aiming Bow [2] Reduces delay after skill by 5%.

For each refinement level:
Reduces delay after skill by additional 1%


If refinement level is +9 or higher:
Increases Aimed Bolt damage by 30%.


If refinement level is +11 or higher:
Reduces cooldown of Aimed Bolt by 1 seccond, increases Aimed Bolt damage by additional 15%.

Class: Bow
Weapon Level: 4
Attack: 210
Weight: 100
Required Level: 170
Usable By: Ranger

Randomly obtained from
23992.png Experimental Weapon Box
32350.png Farthezan [2] MATK + 180

Increases damage of Pressure by 40%.


For each refinement level:
Reduces variable cast time by 1%.


If refinement level is +9 or higher:
Increases damage of Genesis Ray by 30%.


If refinement level is +11 or higher:
Increases damage of Pressure and Genesis Ray by 20%.

Class: One-Handed Sword
Weapon Level: 4
Attack: 130
Weight: 110
Required Level: 170
Usable By: Royal Guard

Randomly obtained from
23992.png Experimental Weapon Box
32024.png Harve [2] Increases Shield Chain damage by 40%

For each refinement level:
Increases long ranged damage by 1%.


If refinement level is +9 or higher:
Increases Shield Press damage by 30%.


If refinement level is +11 or higher:
Increases Shield Chain and Shield Press damage by additional 20%.

Class: Spear
Weapon Level: 4
Attack: 210
Weight: 150
Required Level: 170
Usable By: Royal Guard

Randomly obtained from
23992.png Experimental Weapon Box
32025.png Fortridge [2] ATK +5%.

For each refinement level:
Reduces delay after skill by 1%


If refinement level is +9 or higher:
Increases Cannon Spear damage by 20%.


If refinement level is +11 or higher:
Increases Overbrand damage by 20%.

Class: Spear
Weapon Level: 4
Attack: 205
Weight: 170
Required Level: 170
Usable By: Royal Guard

Randomly obtained from
23992.png Experimental Weapon Box
32351.png Estal [2] Reduces cooldown time of Spore Explosion by 1 second.

For each refinement level:
ATK + 4.


If refinement level is +9 or higher:
Increases damage of Spore Explosion by 30%.


If refinement level is +11 or higher:
Increases damage of Spore Explosion by 20%.

Class: One-Handed Sword
Weapon Level: 4
Attack: 195
Weight: 70
Required Level: 170
Usable By: Geneticist

Randomly obtained from
23992.png Experimental Weapon Box
16093.png Coolant Injection [2] Increases long ranged physical damage by 10%.

For each refinement level:
ATK +1%


If refinement level is +9 or higher:
Increases Cart Cannon damage by 25%


If refinement level is +11 or higher:
Increases long ranged physical damage by additional 15%.

Class: Mace
Weapon Level: 4
Attack: 210
Weight: 140
Required Level: 170
Usable By: Geneticist

Randomly obtained from
23992.png Experimental Weapon Box
16094.png Gene Rod [2] Increases Crazy Weed damage by 20%.

For each refinement level:
ATK + 4


If refinement level is +9 or higher:
Increases Crazy Weed damage by additional 30%.


If refinement level is +11 or higher:
Reduces cooldown of Crazy Weed by 2 seconds.

Class: Mace
Weapon Level: 4
Attack: 195
Weight: 140
Required Level: 170
Usable By: Geneticist

Randomly obtained from
23992.png Experimental Weapon Box
28767.png Jack the Knife [2] Increases damage of Backstab by 40%.

For each refinement level:
ATK + 4


If refinement level is +9 or higher:
Increases damage of Fatal Menace by 30%.


If refinement level is +11 or higher:
Reduces SP cost of Fatal Menace by 10%.

Class: Dagger
Weapon Level: 4
Attack: 185
Weight: 90
Required Level: 170
Usable By: Shadow Chaser

Randomly obtained from
23992.png Experimental Weapon Box
28768.png Platinum Dagger [2] MATK + 170.

MATK + 5%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases Fire, Water, Wind and Earth elemental magic damage by 15%.


If refinement level is +11 or higher:
Random chance to increase MATK + 100 and magical damage agains all size monsters by 30% for 10 seconds when dealing physical damage.

Class: Dagger
Weapon Level: 4
Attack: 150
Weight: 150
Required Level: 170
Usable By: Shadow Chaser

Randomly obtained from
23992.png Experimental Weapon Box
18184.png Rapid Fire [2] Increases long ranged physical damage by 10%.

For each refinement level:
ATK + 4


If refinement level is +9 or higher:
Increases Triangle Shot damage by 20%.


If refinement level is +11 or higher:
Increases Triangle Shot damage by additional 15%.

Class: Bow
Weapon Level: 4
Attack: 185
Weight: 150
Required Level: 170
Usable By: Shadow Chaser

Randomly obtained from
23992.png Experimental Weapon Box
28633.png Boltijin [2] MATK + 175.

Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by additional 30%.


If refinement level is +11 or higher:
Increases Heaven's Drive and Earth Spike damage by 50%.

Class: Book
Weapon Level: 4
Attack: 120
Weight: 80
Required Level: 170
Usable By: Sorcerer

Randomly obtained from
23992.png Experimental Weapon Box
26159.png Psychic Spear Rod [2] MATK + 180.

Increases Neutral and Wind property magical damage by 5%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases Psychic Wave damage by 30%.


If refinement level is +11 or higher:
Reduces cooldown of Varety Spear by 2 seconds.

Class: Staff
Weapon Level: 4
Attack: 120
Weight: 80
Required Level: 170
Usable By: Sorcerer

Randomly obtained from
23992.png Experimental Weapon Box
26160.png Dust Grave [2] MATK + 180.

Increases Water and Earth property magical damage by 5%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases Diamond Dust and Earth Grave damage by 30%.


If refinement level is +11 or higher:
Increases Diamond Dust and Earth Grave damage by additional 20%.

Class: Staff
Weapon Level: 4
Attack: 120
Weight: 80
Required Level: 170
Usable By: Sorcerer

Randomly obtained from
23992.png Experimental Weapon Box
1865.png Raging Dragon Fist [2] Increases damage of Chain Combo by 30%.

For each refinement level:
ATK + 4.


If refinement level is +9 or higher:
Increases damage of Combo Finish by 50%.


If refinement level is +11 or higher:
Increases damage of Chain Crush Combo by 30%.

Class: Knuckle
Weapon Level: 4
Attack: 210
Weight: 70
Required Level: 170
Usable By: Sura

Randomly obtained from
23992.png Experimental Weapon Box
1866.png Fighting God's Bandage [2] Increases long ranged physical attack by 10%.

For each refinement level:
ATK + 4


If refinement level is +9 or higher:
Increases damage of Knuckle Arrow by 40%


If refinement level is +11 or higher:
Reduces delay after skill by 7%.

Class: Knuckle
Weapon Level: 4
Attack: 220
Weight: 80
Required Level: 170
Usable By: Sura

Randomly obtained from
23992.png Experimental Weapon Box
16096.png Bright Pendulum [2] Reduces variable casting time by 10%.

For each refinement level:
ATK + 4


If refinement level is +9 or higher:
Increases Throw Spirit Sphere and Occult Impaction damage by 50%.


If refinement level is +11 or higher:
ATK + 10%.

Class: Mace
Weapon Level: 4
Attack: 210
Weight: 130
Required Level: 170
Usable By: Sura

Randomly obtained from
23992.png Experimental Weapon Box
18188.png Wind Gale [2] Increases long ranged physical damage by 10%.

For each refinement level:
Increases long ranged physical damage by 1%


If refinement level is +9 or higher:
Increases Severe Rainstorm damage by 30%.


If refinement level is +11 or higher:
Reduces cooldown of Severe Rainstorm by 2 seconds.

Class: Bow
Weapon Level: 4
Attack: 200
Weight: 100
Required Level: 170
Usable By: Minstrel, Wanderer

Randomly obtained from
23992.png Experimental Weapon Box
26212.png Heart Whip [2] MATK + 190

Increases Neutral property magical damage by 10%.


For each refinement level:
MATK + 4.


If refinement level is +9 or higher:
Increases Metallic Sound damage by 30%.


If refinement level is +11 or higher:
Reduces cooldown of Metallic Sound by 2 seconds.

Class: Whip
Weapon Level: 4
Attack: 100
Weight: 120
Required Level: 170
Usable By: Wanderer

Randomly obtained from
23992.png Experimental Weapon Box
26213.png Scarlet Ribbon [2] Reduces variable casting time by 10%.

For each refinement level:
Increases long ranged physical damage by 1%.


If refinement level is +9 or higher:
Reduces cooldown of Severe Rainstorm by 1 second.


If refinement level is +11 or higher:
Reduces SP consumption of Severe Rainstorm by 20%.

Class: Whip
Weapon Level: 4
Attack: 180
Weight: 120
Required Level: 170
Usable By: Wanderer

Randomly obtained from
23992.png Experimental Weapon Box
32107.png Black Circle [2] MATK + 190

Increases Neutral property magical damage by 10%.


For each refinement level:
MATK + 4


If refinement level is +9 or higher:
Increases Metallic Sound damage by 30%.


If refinement level is +11 or higher:
Reduces cooldown of Metallic Sound by 2 seconds.

Class: Instrument
Weapon Level: 4
Attack: 100
Weight: 120
Required Level: 170
Usable By: Minstrel

Randomly obtained from
23992.png Experimental Weapon Box
32108.png Antique Cello [2] Reduces variable casting time by 10%.

For each refinement level:
Increases long ranged physical damage by 1%


If refinement level is +9 or higher:
Reduces cooldown of Severe Rainstorm by 1 second.


If refinement level is +11 or higher:
Reduces SP consumption of Severe Rainstorm by 20%.

Class: Instrument
Weapon Level: 4
Attack: 180
Weight: 120
Required Level: 170
Usable By: Minstrel

Randomly obtained from
23992.png Experimental Weapon Box



Experimental Headgear
Image Name Description Obtained From
400078.png Goral Crown [1] ATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)


If refine rate is +9 or higher:
Increases long ranged physical damage by 15%


If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%


Set Bonus: [+21051.png Volar [2] ]
Increases critical damage by 10%
Increases Ignition Break damage by 12% per refine rate of weapon


Set Bonus: [+21052.png Vernan [2] ]
Reduces delay after skill by 10%
Increases Sonic Wave damage by 10% per refine rate of weapon


Set Bonus: [+32023.png Argen Blanco [2] ]
Reduces cooldown of Hundred Spears by 0.5 seconds
Increases Hundred Spears damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Rune Knight

42053.png Goral Crown Combination Scroll
400079.png Trial Diadem [1] ATK + 20 and MATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)


If refine rate is +9 or higher:
ATK + 15% and increases Holy property magical damage by 15%


If refine rate is +11 or higher:
Increases physical and magical damage against all size enemies by 10% and reduces fixed casting time by 0.2 seconds


Set Bonus: [+32350.png Farthezan [2] ]
Reduces variable casting time by 10%
Increases Gloria Domini and Genesis Ray damage by 10% per refine rate of weapon


Set Bonus: [+32024.png Harve [2] ]
Reduces cooldown of Shield Press by 1 second
Increases Shield Press damage by 10% per refine rate of weapon


Set Bonus: [+32025.png Fortridge [2] ]
Reduces cooldown of Cannon Soear by 0.5 seconds
Increases Cannon Spear damage by 12% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Royal Guard

42054.png Trial Diadem Combination Scroll
400095.png Spinel Diadem [1] MATK + 2% and increases SP recovery rate by 6% per 2 refine rate

If refine rate is +7 or higher:
All Stats + 3


If refine rate is +9 or higher:
Reduces variable casting time by 10%


If refine rate is +11 or higher:
Increases Neutral, Earth and Water property magical damage by 20%


Set Bonus: [+28633.png Boltijin [2] ]
MATK + 2%
Increases Fire Bolt, Cold Bolt, and Lightining Bolt damage by 3% per refine rate of weapon


Set Bonus: [+26159.png Psychic Spear Rod [2] ]
Increases Neutral and Wind property magical damage by 3%
Increases Varetyr Spear damage by 3% per refine rate of weapon


Set Bonus: [+26160.png Dust Grave [2] ]
Increases Water and Earth property magical damage by 3%
Increases Varetyr Spear damage by 3% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Sorcerer

42055.png Spinel Diadem Combination Scroll
400094.png Jade Crown [1] MATK + 2% and increases SP recovery rate by 6% per 2 refine rate

If refine rate is +7 or higher:
All Stats + 3


If refine rate is +9 or higher:
MATK + 4%


If refine rate is +11 or higher:
Increases Neutral, Fire and Ghost property magical damage by 20%


Set Bonus: [+26158.png Crimson Rose Stick [2] ]
Reduces cooldown of Crimson Rock by 1 second
Increases Crimson Rock damage by 3% per refine rate of weapon


Set Bonus: [+2055.png Staff of Miracle [2] ]
Increases Ghost property magical damage by 3%
Increases Soul Expansion damage by 3% per refine rate of weapon


Set Bonus: [+2056.png Gravitation Staff [2] ]
Increases Neutral property magical damage by 3%
Increases Gravitational Field and Comet damage by 3% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Warlock

42056.png Jade Crown Combination Scroll
400098.png Bull Crown [1] ATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)


If refine rate is +9 or higher:
Increases long ranged physical damage by 15%


If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%


Set Bonus: [+1333.png Golden Wrench [2] ]
increases physical damage against all size enemies by 10%
increases Power Swing damage by 10% per refine rate of weapon


Set Bonus: [+16092.png Engine Pilebunker [2] ]
increases long ranged physical damage by 10%
increases Arm Cannon damage by 10% per refine rate of weapon


Set Bonus: [+28138.png Maxi Spanner [2] ]
increases physical damage against all size enemies by 10%
increases Axe Tornado damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Mechanic

42057.png Bull Crown Combination Scroll
400099.png Taurus Diadem [1] ATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)


If refine rate is +9 or higher:
Increases long ranged physical damage by 15%


If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%


Set Bonus: [+16093.png Coolant Injection [2] ]
Increases long ranged physical damage by 10%
Increases Cart Cannon damage by 10% per refine rate of weapon


Set Bonus: [+16094.png Gene Rod [2] ]
Increases physical damage against all size enemies by 10%
Increases Crazy Vines damage by 10% per refine rate of weapon


Set Bonus: [+32351.png Estal [2] ]
Increases physical damage against all size enemies by 10%
Increases Spore Explosion damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Genetic

42058.png Taurus Diadem Combination Scroll
400116.png Celestial Jewel Crown [1] ATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)


If refine rate is +9 or higher:
Increases long ranged physical damage by 15%


If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%


Set Bonus: [+18185.png Sharp Star Bow [2] ]
Increases critical damage by 20%
Increases Focused Arrow Strike damage by 10% per refine rate of weapon


Set Bonus: [+18186.png Aiming Bow [2] ]
Increases long ranged physical damage by 10%
Increases Aimed Bolt damage by 10% per refine rate of weapon


Set Bonus: [+18187.png Falken Shooter [2] ]
Reduces Cooldown of Arrow Storm by 1.8 seconds
Increases Arrow Storm damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Ranger

42059.png Celestial Jewel Crown Combination Scroll
400117.png Libra Crown [1] ATK + 20 and MATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%) and reduces variable casting time by 10%


If refine rate is +9 or higher:
Increases long ranged physical damage by 15% and increases Neutral property magical damage by 10%


If refine rate is +11 or higher: Increases physical damage against all size enemies by 10% and increases all property magical damage by 10%


Set Bonus: [+32107.png Black Circle [2] or 26212.png Heart Whip [2] ]
Increases Neutral property magical damage by 10%
Increases Metallic Sound damage by 5% per refine rate of weapon


Set Bonus: [+32108.png Antique Cello [2] or 26213.png Scarlet Ribbon [2] ]
Increases long ranged physical damage by 10%
Increases Severe Rainstorm damage by 10% per refine rate of weapon


Set Bonus: [+18188.png Wind Gale [2] ]
Increases long ranged physical damage by 10%
Increases Severe Rainstorm damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Minstrel, Wanderer

42060.png Libra Crown Combination Scroll
400118.png Saint Crown [1] ATK + 20 and MATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%) and reduces variable casting time by 10%


If refine rate is +9 or higher:
ATK + 15% and MATK + 15%


If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10% and increases all property magical damage by 10%


Set Bonus: [+2057.png Adorare Staff [2] ]
Increases Holy property magical damage by 10%.
Increases Adoramus damage by 5% per refine rate of weapon


Set Bonus: [+26161.png Penitentia [2] ]
Increases Holy property magical damage by 10%.
Increases Judex damage by 5% per refine rate of weapon


Set Bonus: [+16095.png Lucis Flail [2] ]
Increases physical damage against all size enemies by 10%
Increases Duple Light damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Archbishop

42061.png Saint Crown Combination Scroll
400119.png Lion Crown [1] ATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)


If refine rate is +9 or higher:
Increases MaxHP by 10%


If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%


Set Bonus: [+1865.png Raging Dragon Fist [2] ]
Increases physical damage against all size enemies by 10%
Increases Chain Crush Combo damage by 10% per refine rate of weapon


Set Bonus: [+1866.png Fighting God's Bandage [2] ]
Increases long ranged physical damage by 10%
Increases Knuckle Arrow damage by 10% per refine rate of weapon


Set Bonus: [+16096.png Bright Pendulum [2] ]
Increases long ranged physical damage by 10%
Increases Throw Spirit Sphere damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Sura

42062.png Lion Crown Combination Scroll
400120.png Goat Crown [1] ATK + 20 and MATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)


If refine rate is +9 or higher:
ATK + 15% and MATK + 15%


If refine rate is +11 or higher:
Increases physical and magical damage against all size enemies by 10%


Set Bonus: [+28767.png Jack the Knife [2] ]
Reduces delay after skill by 10%
Increases Fatal Menace damage by 10% per refine rate of weapon


Set Bonus: [+28768.png Platinum Dagger [2] ]
Increases all property magical damage by 10%
Increases all property magical damage by 5% per refine rate of weapon


Set Bonus: [+18184.png Rapid Fire [2] ]
Increases long ranged damage by 10%
Increases Triangle Shot damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Shadow Chaser

42063.png Goat Crown Combination Scroll
400121.png Twin Crown [1] ATK + 20 per 2 refine rate

If refine rate is +7 or higher:
Increases attack speed (reduces delay after attack by 10%)


If refine rate is +9 or higher:
Increases long ranged physical damage by 15%


If refine rate is +11 or higher:
Increases physical damage against all size enemies by 10%


Set Bonus: [+28765.png Judgement Slasher [2] and Repent Slasher]
Increases critical damage by 20%
Increases melee and long ranged physical damage by 5% per 2 refine rates of both weapons


Set Bonus: [+28044.png Agudo Filo [2] ]
Increases Cross Impact damage by 20%
Increases melee physical damage by 5% per refine rate of weapon


Set Bonus: [+28042.png Ripper Cross [2] ]
Increases long ranged physical damage by 10%
Increases Cross Ripper Slasher damage by 10% per refine rate of weapon

Class: Headgear
Defense: 10
Weight: 10
Required Level: 170
Usable By: Guillotine Cross

42064.png Twin Crown Combination Scroll


Encantamentos de armas


Encantamento 4th Slot Encantamento 3rd Slot
4832.png Mira Apurada 1 29594.png Memória de Seyren
4833.png Mira Apurada 2 29595.png Memória de Howard
4834.png Mira Apurada 3 29596.png Memória de Eremes
4808.png Espírito do Lutador 4 29598.png Memória de Kathryne
4820.png Espírito do Lutador 5 29599.png Memória de Margaretha
4821.png Espírito do Lutador 6 29600.png Memória de Cecil
4818.png Pedra de Crítico 1 29601.png Memória de Randel
4817.png Pedra de Crítico 2 29602.png Memória de Flamel
4816.png Pedra de Crítico 3 29603.png Memória de Gertie
4815.png Pedra de Encantamento 1 29604.png Memória de Celia
4814.png Pedra de Encantamento 2 29605.png Memória de Chen
4813.png Pedra de Encantamento 3 29606.png Memória de Trentini
4863.png Fatal 1 29607.png Memória de Alphoccio
4864.png Fatal 2
4865.png Fatal 3