Edda Biolab
| Requerimentos | |
|---|---|
| Base Level: | 175+ |
| Ponto de partida: | Instance Manager in any town
|
| Recompensas | |
| Experiência: | - |
Overview
EDDA Biolab is part of the Edda Series.
Walkthrough
- Speak to the Instance Manager or use the Instance Manager v2.0 UI to start the instance.
- 1st Area: You will start in a safe room, talk to the npc Sierra to be teleported to the next area (tip: buff yourself before being teleported)
- 2nd Area: kill all the enemies to be teleported to the next area (be careful with the gunman's sharp shooting, and the magic attacks of different elements fire, water, wind and earth)
- 3rd Area: This area is very similar to the previous area with the addition of a new enemy Nameless Acolyte, kill all the enemies to be teleported to the next area (Be careful with the Nameless Acolyte's Decrease AGI)
- 4th Area: Again, just kill all the enemies to proceed
- 5th Area: On this area you will be constantly blinded (if you rely on HIT it's advised to bring Green Potions). Just like the previous areas just kill all the enemies to move on.
- 6th Area: Here you will arrive in a locked room kill the monsters to make the barrier disappear. Once you exit the room with the npc there will be 4 sections where monsters will spawn once you step closely to a shadow on the ground (2 sections to the right of the main corridor and 2 to the left) and you will be locked untill all the monsters are killed, if you're playing with a party DO NOT enter the sections alone unless you are absolutely sure of what you're doing. Once you activate the monsters spawn a barrier will appear to trap everyone inside/outside meaning no one can enter or exit, if the people who activated the monsters spawn are killed it will be impossible to continue the instance since you can't kill them from outside. After you've killed all the monsters in a section a Crystal will appear, talk with it to remove the barrier. The last crystal will instantly teleport you to the next area
- 7th Area: There will be new enemies here, Nameless Swordman and Nameless Merchant but they shouldn't be of much threat compared to the previous ones, just kill all the enemies to be teleported to the next area.
- 8th Area: You will spawn very close to the enemies so be careful. After killing the enemies in the main room go to the east then north and climb the stairs to the boss area
- Boss Area: Walk north and there will be a door with a barrier, talk with npc Sierra to remove the barrier and proceed north. After passing the door WAIT FOR ALL THE PARTY MEMBERS to arrive (if you don't wait they will be locked outside the boss fight not being able to help or get rewards). When everyone arrives, talk to npc Sierra and choose "We're all here" to start the boss fight. The Boss hits pretty hard and watch out for it's elemental change, she starts as Fire element but can change into Water or Wind.The mechanics of the boss fight consists on 4 small "cages" that will appear around the center (northwest, northeast, southwest and southeast from the center) with a single monster inside each, if you do not kill the boss quick enought you'll have the screen refresh and you will reappear close to the center of the room and a percentage of hp remaining depending on how many monsters in the "cages" were killed. Each monster represents 25% of hp, so if the screen refreshes and no monsters in the "cages" are killed you will be instantly killed, 1 monster killed = 25% of remaining hp, 2 monsters killed = 50% of remaining hp etc. You can only kill the monsters in the cages from the inside, so make sure to enter when the cages are appearing since you can't go in or out the cage once it's completely formed. After killing the boss there's a chance a Treasure Chest will appear, talk to it to get extra rewards. Talk to npc Sierra to finish the instance and get your rewards.
Enemies
| Image | Name | Level | HP | Size / Race / Element |
|---|---|---|---|---|
|
Rekenber Guard | 173 | 1,475,486 | Medium / Demihuman / Neutral 2 |
|
Rekenber Scientist | 172 | 1,469,107 | Medium / Demihuman / Neutral 3 |
|
Rekenber Gunman | 174 | 1,485,755 | Medium / Demihuman / Neutral 2 |
|
Nameless Acolyte | 176 | 1,500,486 | Medium / Demihuman / Holy 2 |
|
Nameless Swordman | 178 | 1,519,762 | Medium / Demihuman / Fire 2 |
|
Nameless Merchant | 175 | 1,507,840 | Medium / Demihuman / Earth 3 |
|
Nameless Swordsman
|
180 | 75,910,088 | Medium / Demihuman / Fire 2 |
Cards
| Card | Type | Description |
|---|---|---|
| Weapon |
ATK + 5% When compunded on a dagger, one-handed sword or two-handed sword: If the user's base level is 200 or higher: | |
| Weapon |
ATK + 5% When compunded on a one-handed spear or two-handed spear: If the user's base level is 200 or higher: | |
| Weapon |
MATK + 5% When compunded on two-handed staff: If the user's base level is 200 or higher: | |
| Armor |
MaxHP + 15% [+ |
Equipment
| Image | Name | Description | Obtained From |
|---|---|---|---|
|
Vicious Mind Aura | When equipped with Fallen Warrior Manteau [1] :ATK + 5 per 30 base Str. |
Nameless Swordsman (MVP)
|
|
Experimental Weapon Box | Randomly gain one of the Biological Laboratory Experimental Weapons |
Nameless Swordsman (MVP)
|
|
Goral Crown Combination Scroll | Used to craft a Goral Crown [1] Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP)
|
|
Trial Diadem Combination Scroll | Used to craft a Trial Diadem [1] Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP)
|
|
Spinel Diadem Combination Scroll | Used to craft a Spinel Diadem [1] Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP)
|
|
Jade Crown Combination Scroll | Used to craft a Jade Crown [1] Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP)
|
|
Bull Crown Combination Scroll | Used to craft a Bull Crown [1] Material 1: Material 2: Material 3: 100x |
Nameless Swordsman (MVP)
|
|
Taurus Diadem Combination Scroll | Used to craft a Taurus Diadem [1] Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP)
|
|
Celestial Jewel Crown Combination Scroll | Used to craft a Celestial Jewel Crown [1] Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP)
|
|
Libra Crown Combination Scroll | Used to craft a Libra Crown [1] Material 1: Material 2: Material 3: 100x |
Nameless Swordsman (MVP)
|
|
Saint Crown Combination Scroll | Used to craft a Saint Crown [1] Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP)
|
|
Lion Crown Combination Scroll | Used to craft a Lion Crown [1] Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP)
|
|
Goat Crown Combination Scroll | Used to craft a Goat Crown [1] Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP)
|
|
Twin Crown Combination Scroll | Used to craft a Twin Crown [1] Material 1: Material 2: 1x +9 |
Nameless Swordsman (MVP)
|
| Experimental Weapons | |||
|---|---|---|---|
| Image | Name | Description | Obtained From |
|
Volar [2] | Increases damage of Bowling Bash by 30%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Vernan [2] | ATK +5%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Argen Blanco [2] | Increases Brandish Spear damage by 30%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Golden Wrench [2] | ATK +5%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Engine Pilebunker [2] | Increases Vulcan Arm damage by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Maxi Spanner [2] | Reduces damage taken from small and medium size enemies by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Judgement Slasher [2] | When combined with Repent Slasher [3] :Increases damage of Meteor Assault by 40%. For each 2 refinement level of the set: If refinement level of entire set is +16 or higher: If refinement level of entire set is +18 or higher: If refinement level of entire set is +20 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Repent Slasher [3] | Has no effect. Used for combo with Judgement Slasher [2] .
|
Randomly obtained from Experimental Weapon Box
|
|
Agudo Filo [2] | Increases critical damage by 5%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Ripper Cross [2] | ATK +5%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Crimson Rose Stick [2] | MATK + 180.
Increases fire and shadow property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Staff of Miracle [2] | MATK + 270.
Increases ghost property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Gravitation Staff [2] | MATK + 280.
Increases neutral property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Penitentia [2] | MATK + 175.
Increases holy property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Adorare Staff [2] | MATK + 240.
Increases holy property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Lucis Flail [2] | MATK + 160.
ASPD + 1. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Sharp Star Bow [2] | Crit + 5.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Falken Shooter [2] | Increases long ranged physical damage by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Aiming Bow [2] | Reduces delay after skill by 5%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Farthezan [2] | MATK + 180
Increases damage of Pressure by 40%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Harve [2] | Increases Shield Chain damage by 40%
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Fortridge [2] | ATK +5%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Estal [2] | Reduces cooldown time of Spore Explosion by 1 second.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Coolant Injection [2] | Increases long ranged physical damage by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Gene Rod [2] | Increases Crazy Weed damage by 20%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Jack the Knife [2] | Increases damage of Backstab by 40%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Platinum Dagger [2] | MATK + 170.
MATK + 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Rapid Fire [2] | Increases long ranged physical damage by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Boltijin [2] | MATK + 175. Increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 20%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Psychic Spear Rod [2] | MATK + 180.
Increases Neutral and Wind property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Dust Grave [2] | MATK + 180.
Increases Water and Earth property magical damage by 5%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Raging Dragon Fist [2] | Increases damage of Chain Combo by 30%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Fighting God's Bandage [2] | Increases long ranged physical attack by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Bright Pendulum [2] | Reduces variable casting time by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Wind Gale [2] | Increases long ranged physical damage by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Heart Whip [2] | MATK + 190
Increases Neutral property magical damage by 10%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Scarlet Ribbon [2] | Reduces variable casting time by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Black Circle [2] | MATK + 190
Increases Neutral property magical damage by 10%. For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
|
Antique Cello [2] | Reduces variable casting time by 10%.
For each refinement level: If refinement level is +9 or higher: If refinement level is +11 or higher: |
Randomly obtained from Experimental Weapon Box
|
| Experimental Headgear | |||
|---|---|---|---|
| Image | Name | Description | Obtained From |
|
Goral Crown [1] | ATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
Goral Crown Combination Scroll |
|
Trial Diadem [1] | ATK + 20 and MATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
Trial Diadem Combination Scroll |
|
Spinel Diadem [1] | MATK + 2% and increases SP recovery rate by 6% per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
Spinel Diadem Combination Scroll |
|
Jade Crown [1] | MATK + 2% and increases SP recovery rate by 6% per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
Jade Crown Combination Scroll |
|
Bull Crown [1] | ATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
Bull Crown Combination Scroll |
|
Taurus Diadem [1] | ATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
Taurus Diadem Combination Scroll |
|
Celestial Jewel Crown [1] | ATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
Celestial Jewel Crown Combination Scroll |
|
Libra Crown [1] | ATK + 20 and MATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Increases physical damage against all size enemies by 10% and increases all property magical damage by 10% Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
Libra Crown Combination Scroll |
|
Saint Crown [1] | ATK + 20 and MATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
Saint Crown Combination Scroll |
|
Lion Crown [1] | ATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
Lion Crown Combination Scroll |
|
Goat Crown [1] | ATK + 20 and MATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
Goat Crown Combination Scroll |
|
Twin Crown [1] | ATK + 20 per 2 refine rate
If refine rate is +7 or higher: If refine rate is +9 or higher: If refine rate is +11 or higher: Set Bonus: [+ Set Bonus: [+ Set Bonus: [+ |
Twin Crown Combination Scroll
|
Experimental Weapon Enchantments
- O NPC Edda Biolab para encantar Armas Experimentais pode ser encontrado em @go 38 -> Térreo.
- Esses encantamentos não podem ser redefinidos
- Existem 3 opções de encantamento:
- Encantamento Geral
- Usa uma quantidade baixa de materiais, mas tem a chance de destruir a arma em caso de falha.
- Encantar o 4º slot requer 50x
Fragmento Experimental de Somatologia e 50x
Documento de Pesquisa de Somatologia - E tem 65% de chance de sucesso, 30% de chance de falha apenas com perda de material, 5% de chance de falha com perda de material e destruição de armas.
- Encantar o 3º slot requer 50x
Fragmento Experimental de Somatologia e 50x
Documento de Pesquisa de Somatologia - E tem 30% de chance de sucesso, 50% de chance de falha apenas com perda de material, 20% de chance de falha com perda de material e destruição de armas.
- Encantamento Avançado
- Usa uma quantidade moderada de materiais, mas tem maior chance de sucesso e a arma não será destruída em caso de falha.
- Encantar o 4º slot requer 500x
Fragmento Experimental de Somatologia e 500x
Documento de Pesquisa de Somatologia - 90% de chance de sucesso, 10% de chance de falha apenas com perda de material
- Encantar o 3º slot requer 500x
Fragmento Experimental de Somatologia e 500x
Documento de Pesquisa de Somatologia - 70% de chance de sucesso, 30% de chance de falha apenas com perda de material
- Escolher Encantamento (3º slot apenas)
- Usa uma quantidade muito grande de materiais mas sem chance de falha e o jogador pode escolher o encantamento desejado.
- Encantar o 3º slot requer 5000x
Fragmento Experimental de Somatologia e 5000x
Documento de Pesquisa de Somatologia
- Encantamento Geral


































































